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Plains of Eidolon: Facts & Fundamentals of Focus 2.0

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Just now, Nyaa314 said:

Why is there melee channeling in caster school at all?

Well, DE want to "breathe a bit more life into Channeling". They need to block long needed improvement over huge grindwall in one single Focus school.

Totally reasonable, right?

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49 minutes ago, Nyaa314 said:

Why is there melee channeling in caster school at all?

Have you ever heard the tragedy of Darth Plagueis the wise?

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1 hour ago, Nyaa314 said:

Why is there melee channeling in caster school at all?

It's there to compensate for the loss of consistent energy replenishment and to give zenurik users one less thing to bother levelling up.... until they eventually get round to the channelling rework they're 'discussing' at the moment.

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55 minutes ago, phoenix1992 said:

Have you ever heard the tragedy of Darth Plagueis the wise?

I thought not. It's not a story the Dax soldiers would tell you...

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new system sounds good (actually useful, unlike the old system), a suggestion would be that changing into operator mode would turn your warframe into a spectre, using your mods and weapons, and you would be able to command the spectre like a normal one. 

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28 minutes ago, Onyxeagle171 said:

new system sounds good (actually useful, unlike the old system), a suggestion would be that changing into operator mode would turn your warframe into a spectre, using your mods and weapons, and you would be able to command the spectre like a normal one. 

The biggest damn issue with the Operator Mode...

Inb4 The Sacrifice will make us able to move the Warframes and...

Holy :poop:, guys the 1,2,3,4 buttons on the Operator are unbinded, maybe those will be commands to tell our frame to use their respective powers!

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About Guardian Blast... 100 Shields is nothing, its not a significant enough amount to do any better protection.

Maybe if it gave Health Regen to Allies for the Duration... 20 Health/s and can be stacked up to 4-5 times?

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Word of advice to DE:

You won't even believe how much customers you'll lose by ruining Zenurik's energy regen. Like someone mentioned, it'll destroy the flow for many frames. I know I've spent only 50€ on this game, but I'll boycott paying more just for the sake of it if Zenurik is changed the way it's described now, and will probably get bored and quit eventually anyway. Unless you're severely dropping energy costs for literally anything, to a level like Loki being able to stay permastealthed with just Energy Siphon when you gather the endgame mods

Probably sounding negative, but I think the whole operator system should be ditched for a regular MMO skill tree system. Also, fix the clumsy UI before using time on stuff like this. Stuff like using the tab-button to browse between the active button and an active text field. Being able to to click a name on chat and invite when you're the first player of a squad, instead of having to /inv the first one. I'm sure people have more ideas like this. Would make the game a more fluid experience

Please

Just my two :platinum:

Edited by Pufomet
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55 minutes ago, Pufomet said:

Word of advice to DE:

You won't even believe how much customers you'll lose by ruining Zenurik's energy regen. Like someone mentioned, it'll destroy the flow for many frames. I know I've spent only 50€ on this game, but I'll boycott paying more just for the sake of it if Zenurik is changed the way it's described now, and will probably get bored and quit eventually anyway. Unless you're severely dropping energy costs for literally anything, to a level like Loki being able to stay permastealthed with just Energy Siphon when you gather the endgame mods

   Do you realize how hard you're bottlenecking this update? They are literally changing the game more than they ever have before. They are adding an incredible amount of content to this game and imo improving the focus greatly. I support them 100% and shunning them like this is just disgraceful. Boycotting the biggest update in WF history just because one fragment of it will inconvenience your boring spam builds... Maybe you can finally learn to balance a build and use skill instead of mash a button like a zombie.

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15 minutes ago, plinkoo said:

   Do you realize how hard you're bottlenecking this update? They are literally changing the game more than they ever have before. They are adding an incredible amount of content to this game and imo improving the focus greatly. I support them 100% and shunning them like this is just disgraceful. Boycotting the biggest update in WF history just because one fragment of it will inconvenience your boring spam builds... Maybe you can finally learn to balance a build and use skill instead of mash a button like a zombie.

Don't get me wrong, and don't get too emotional. I think the new content is amazing too. And the whole game. Should've mentioned the positive thoughts too (which I did on another post I made about this)

I just think nerfing the passive energy regen can be a big game breaker for casual players who don't have an access to EV when they want to play a spam happy setup. And please, all games are about mashing the buttons. If you aim the stuff button mashing produces, so that it hits enemies, you're not a zombie

 

Edited by Pufomet
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On ‎9‎/‎29‎/‎2017 at 4:05 PM, Demoonic said:

Please don't make Zenurik's energy regen a deployable, it would completely destroy the flow of the game, making you stop every few seconds to stand inside an area. Just keep energy overflow the way it is currently

I think the video shows that the deployable puts a buff on you that gives 5 energy/sec for 30 seconds once you pass through regardless of whether you're in the bubble or not.

I was highly skeptical of a focus rework, especially when the removal of energy overflow was mentioned, but it seems like the dev team stepped up with this one and made focus much more fun and effective than before. Nice work c:

 

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20 minutes ago, Daggerpaw1 said:

I think the video shows that the deployable puts a buff on you that gives 5 energy/sec for 30 seconds once you pass through regardless of whether you're in the bubble or not.

I was highly skeptical of a focus rework, especially when the removal of energy overflow was mentioned, but it seems like the dev team stepped up with this one and made focus much more fun and effective than before. Nice work c:

 

That means you have to use it every 30 seconds if you want to keep a constant Flow. Also means you have to hide every 30 seconds to recast if you're afraid of spoiling anyone.

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1 hour ago, Jicematoro said:

That means you have to use it every 30 seconds if you want to keep a constant Flow. Also means you have to hide every 30 seconds to recast if you're afraid of spoiling anyone.

depends where you are on the balance of efficiency/enjoyment. old zenurik was efficient but boring, new zenurik requires some upkeep and works better if you can keep it up, but requires something of you other than pressing 5 once and leaving it. as for spoilers, you don't have to tell anyone what it is. Plenty of newcomers saw focus before they knew what it was.

Edited by Daggerpaw1
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Did I read this correctly:

5 million focus points -- per school -- to just have the capacity to unlock everything in said school. You get absolutely nothing for those 5 million focus points in terms of skills or capabilities.

Yes, I know "ways' exist in Focus 1.0. They are stupid and pointless now. 

DE needs to take a hard look at these values/scaling/proportions. 25 million of anything that serves no purpose other than to be a grind wall is obscene. 

To say nothing about the tens of millions required to unlock and fully rank some very lackluster abilities. 

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20 minutes ago, Warhawg01 said:

Did I read this correctly:

5 million focus points -- per school -- to just have the capacity to unlock everything in said school. You get absolutely nothing for those 5 million focus points in terms of skills or capabilities.

Yes, I know "ways' exist in Focus 1.0. They are stupid and pointless now. 

DE needs to take a hard look at these values/scaling/proportions. 25 million of anything that serves no purpose other than to be a grind wall is obscene. 

To say nothing about the tens of millions required to unlock and fully rank some very lackluster abilities. 

This is how I feel. Nothing about this rework makes me want to use Operators or Focus. At least Focus 1.0 gave a really beneficial utility for our Warframes. But this rework? It's neither exciting nor that beneficial to me.

Edited by A-p-o-l-l-y-o-n
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4 hours ago, Pufomet said:

ruining Zenurik's energy regen

It's a buff. No waiting at the start of the mission, and faster regen. All you have to do is enter the bubble once to receive a persistent 30 second buff. It also works for the whole squad, and stacks with each person that uses it. By the time you could even start using a minimum cooldown Energy Overflow, you will have received up to 825 energy from Energizing Dash. Why are you mad? Because you don't want to press 5 more than twice per mission?

32 minutes ago, Warhawg01 said:

5 million focus points -- per school -- to just have the capacity to unlock everything in said school.

No. The capacity to keep every ability in that school active at the same time. You can unlock as much as you want, and the capacity for your favourite, say, half of the tree will be considerably cheaper than the latter half. It's not as bad as it sounds, unless you really absolutely must use the entire school at once or you'll die (to which I can only say...no). Maxing out the school will be expensive, sure, but you don't need to max it out in order to get a lot of use out of it.

I'm really more concerned about needing over 10 million across all schools, plus 10 rare Teralyst drops (probably, IDK for sure) in order to unbind the operator passives that enhance their stats. But even that is workable.

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I never understand all this hard feeling and complaining* about loosing this "energy overflow" buff thing. I'm a high ability user but i never used zenurik. Mods have always been there for power efficiency. I've always managed perfectly well. I have perm inviz loki. I have and ember running 250% damage 75% efficiency. Yes i carry pizza just in case I come across a batch of eximus mobs but that's never a big deal. It's called power management! What is the point of infinite energy? It just take away half the challenge of the game, an if there is no challenge because you've made it to easy what's the point of playing at all it would just get boring real fast. just play the game. Enjoy the game in all its glory. AND STOP THIS COMPLAINING*! p.s. i did try stronger language but it got bleeped out lol. (*female canines) I'm no noob 1555 hours played and counting. I've seen a lot of changes as the game has evolved. Some took time to adjust to but ultimately the whole just gets better and better. Good work Devs. 

Edited by WaylanderG
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8 hours ago, phoenix1992 said:

Have you ever heard the tragedy of Darth Plagueis the wise?

Have I ever told you about my intense dislike of sand?

Sorry, couldn't help it.

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53 minutes ago, WaylanderG said:

challenge of the game

If you take a look at available mission types and rewards (or lack thereof in capture and exterminate) you'll see that warframe operates on "how many 5 minute increments does a player need to spend ingame to get a shiny X", not on "how more challenging does mission A have to be over mission B so shiny X is more shiny than shiny Y".

Turns out my builds work just fine without zenurik at all. However, DE is forgetting first command of game design: "thou shalt not try to 'balance' OP abilities by making them inconvenient to use".

Edited by Nyaa314
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It's definatly a preference thing. I never used zenurik it so i won't miss it, but having seen new focus on streams i will be exploring new possibilities in game. One thing i will NOT do is complain about something that i may find "inconvenient" just because it's not exactly what i want. We should shape ourselves to fit the world we're given, not try to change the world to suit our selfish self serving whims. As great man once said "survival of the most adaptable". As for those that complain about flow of the game, I'm guessing they are the same people that run void capture and exterminate missions at full throttle and start exit timer without caring that others may not have yet found all their reactant. But i digress "adapt or die" is name or the game. I just know that in another 3 years ill still be here and loving it!

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Since TWW quest, I wanted to be able to jump out of my warframe and fight like Tenshin.  It looks like it will be possible now, I shall be a master of the Madurai way which was my first school of choice! :3

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On 10/6/2017 at 6:41 PM, PsiWarp said:

That one is now scrapped. The new one is noted by Archwizard several posts above yours.

In the livestream today and yesterday on Warframe's Twitch channel, these were the development build stats:

Energy Orbs grant 50% more energy over 5 seconds. This means you get 25 x 50% = 12.5 / 5 sec = 2.5 energy per second for 5 seconds from picking up an Energy Orb (and yes, you can keep moving and shooting).

I hope it doesn't rely on energy orbs completely because then the idea of what Zenurik is would ruined for me. But I'm gonna keep quite and give honest feedback after I test he new system 😛

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