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[DE]Rebecca

Plains of Eidolon: Facts & Fundamentals of Focus 2.0

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Madurai. when D.E says 25% increase to damage, do they mean everything. Not the just the Guns but the powers as well ? Like how Ember has Elemental fire damage. Or like Atlas has physical damage. Does anyone know?

Edited by (XB1)Thraxiss

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1 minute ago, (Xbox One)Thraxiss said:

Madurai when D.E says 25% increase to damage do they mean everything. Not the Guns but the powers as well ? Like how Ember has Elemental fire damage. Or like Atlas has physical damage. Does anyone know?

Most likely. We'll find out when it releases.

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4 minutes ago, FierceDeityLinkMask said:

IT'S COMING OUT TODAY! CONFIRMED!

Eh... Is that actually true?

 

EDIT: Oh, I see it now! Nice.

Edited by A-p-o-l-l-y-o-n

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24 minutes ago, (Xbox One)Thraxiss said:

Good luck PC. Hope for the best, prepare for the worst. Lol

We are proud to jump on the glitch grenade for our console brethren.

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Just now, BornWithTeeth said:

We are proud to jump on the glitch grenade for our console brethren.

No we are not :D

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On 10/10/2017 at 12:39 PM, letir said:

The only "lame" thing is your thinking process.

Yes, Operators should be strong by default, because it's end-game system for veterans with best weapon and builds. They should be competetive right now, not after hours of grind and some mandatory equpement.

No, definition of "band-aid" are not tied to your definition "COOL ARMOR, WEAPON AND ARCANES". These and that are totally separated things.

Alright I'll ignore the fact that you didn't pay attention to anything that post actually said and get right to the point:

NO to everything you just said, it literally made me feel dumb reading that reply.

If your argument is "operators need to be good now instead of after I do quests and level them!" Then that's just pure stupid laziness. Why on Earth would they just make them good INSTEAD of add quests and other systems to do it? Either add more content or buff them out right, if you knew DE you would know they will always try to add more content, and hopefully in turn more value, to whatever update and system they introduce.

OPERATORS ARE NOT EQUAL TO WARFRAMES. Get it out of your head that they need to compete with them on any level other than raw power, kid, because that's just a hopelessly stupid idea.

And lastly, my definition of "band-aid" was never tied to "COOL ARMOR, WEAPON AND ARCANE". I'm arguing that adding warrior mode, eidolon Hunter operator focused quests/story, and new focus and weapon changes DOES NOT tie in to being a band-aid at all! I'm saying it makes more sense to change operators this way than the way you want! If they just gave operators mod slots and mods to upgrade them, then THAT would be a band-aid, but adding the weapons, armor, and arcanes from cetus quests and eidolon hunting (you know, the stuff this update is focused on) to do it instead is completely different from being a band-aid.

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On 2017-10-10 at 11:44 PM, Archwizard said:

-snip-

NARAMON

  • Yup, it just makes sense.
  • No clue of Operator abilities are silent, really. But if not, then I'd still push this idea
  • Ah, ok. Well, I don't think it's necessary for the Operator to be able to perform finishers. But benefitting from the stealth-damage-multiplier would be nice at least.

VAZARIN

  • Which is why I suggested it should reflect damage + be boosted by Mirror Flare :)
    Vazarin's Magnetic Blast being called Tidal Force sounds good enough for me *shrugs*
  • Alrightie.

UNAIRU

  • Coolio.
  • Yeah, that's a good point. But the asymmetry, even if removing armor from Grineer, is still incredibly vast.
  • Glad you like it!
  • Eh, depends (as said above). Honestly, I am not all too strongly promoting the swap of them anyway *shrugs*
  • "... Unless we decided to add a Rage effect to it."
    Hmmm... now we're talking! I'd definitely consider that. Might be broken with Void Mode itself though, no? Or what did you have in mind?
  • Yeah, the Chrysalis "Skin" is like an extra guard so you aren't ONLY safe while in Void Mode, but a bit so outside of it as well. With your Void Flare, it'd actually pair very well, in fact: Get aggro with Void Flare, then also become able to continue to tank that aggro outside Void Mode with the skin built up from Void Chrysalis.

ZENURIK

"The best thing they could do for that would be to improve Operator energy capacity baseline, and reduce the benefit of Zenurik's."
That would help too.

Just saying, even if an occassional skill would be better balanced if it came with an energycost penalty (like your Shadow Blast), you and I both know that DE is not exactly known for their balancing skills, so I'd rather they simply removed energycost penalties in general to make it more "fair" (I mean, look at at Naramon's two Void Mode upgrades...)

MADURAI

"... Actually come to think of it, what if Madurai gained a damage buff from being hit while in Void Mode, like Vex Armor? It would provide them with some semblance of natural damage scaling. Might overlap a bit with Unairu trying to tank hits for everyone..."

If adding this I would be ok with it. And nah, it doesn't promote tanking (considering Madurai has nothing outside of Void Mode to tank with, unlike Unairu), so it fits well for sure.

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Just now, GrimR3APER said:

1) If your argument is "operators need to be good now instead of after I do quests and level them!" Then that's just pure stupid laziness. Why on Earth would they just make them good INSTEAD of add quests and other systems to do it? Either add more content or buff them out right, if you knew DE you would know they will always try to add more content, and hopefully in turn more value, to whatever update and system they introduce.

2) OPERATORS ARE NOT EQUAL TO WARFRAMES. Get it out of your head that they need to compete with them on any level other than raw power, kid, because that's just a hopelessly stupid idea.

3) And lastly, my definition of "band-aid" was never tied to "COOL ARMOR, WEAPON AND ARCANE". I'm arguing that adding warrior mode, eidolon Hunter operator focused quests/story, and new focus and weapon changes DOES NOT tie in to being a band-aid at all! I'm saying it makes more sense to change operators this way than the way you want! If they just gave operators mod slots and mods to upgrade them, then THAT would be a band-aid, but adding the weapons, armor, and arcanes from cetus quests and eidolon hunting (you know, the stuff this update is focused on) to do it instead is completely different from being a band-aid.

1) Why on the Earth I should spend so much time and effort to grind my Operator into something playable, when my Warframe and arsenal alredy can deal with any problem? I alredy spend hours on mods, resources, Void Keys, Relics, Sorties etc. to bring my frame to power, now I need grind even more to play as weakling?

2) If they aren't frames power-wise, then they aren't necessary. They are annoying, their development uninteresting, their looks are "decent" at max, their voicelines is complete failure,

3) If they trying to fix core game problems - like energy regeneration - with external solutions, then they making band-aids.

Making Operator's movement and control better is example of good solution.

Making special "something" to boost pitiful health, armor, energy reserves? Band-aid.

Edited by letir
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1 hour ago, letir said:

1) Why on the Earth I should spend so much time and effort to grind my Operator into something playable, when my Warframe and arsenal alredy can deal with any problem? I alredy spend hours on mods, resources, Void Keys, Relics, Sorties etc. to bring my frame to power, now I need grind even more to play as weakling?

2) If they aren't frames power-wise, then they aren't necessary. They are annoying, their development uninteresting, their looks are "decent" at max, their voicelines is complete failure,

3) If they trying to fix core game problems - like energy regeneration - with external solutions, then they making band-aids.

Making Operator's movement and control better is example of good solution.

Making special "something" to boost pitiful health, armor, energy reserves? Band-aid.

Unfortunately for you operators were introduced and are here to stay. DE wants them to mean something so they are going to work on developing them. The discussion here isn't whether you like them or not, it's about what DE wants to do with them. They aren't warframes so they have to be developed differently, you can't just slap a mod on them like a Warframe and they won't just buff them because they want to introduce new mechanics to flush them out. Stop complaining about how inconveniencing it is for you to make them powerful, they are suppose to be powerful in ways warframes aren't and if they are weaker in one way doesn't mean they are useless.

Instead of whining about having to go grind for one more thing in THIS game, talk about ways to fix it. And a simple "give buff make gameplay betterer" won't cut it. Unfortunately for you making gameplay mechanics isn't as simple as you want, if the developer just buffed everything that wasn't as strong as something else instead of adding new mechanics nothing would be good and nothing would matter. It's just not how you make a game.

Edited by GrimR3APER

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Just now, GrimR3APER said:

Unfortunately for you operators were introduced and are here to stay. DE wants them to mean something so they are going to work on developing them. The discussion here isn't whether you like them or not, it's about what DE wants to do with them. They aren't warframes so they have to be developed differently, you can't just slap a mod on them like a Warframe and they won't just buff them because they want to introduce new mechanics to flush them out. Stop complaining about how inconveniencing it is for you to make them powerful, they are suppose to be powerful in ways warframes aren't and if they are weaker in one way or doesn't mean they are useless.

Instead of whining about having to go grind for one more thing in THIS game, talk about ways to fix it. And a simple "give buff make gameplay betterer" won't cut it. Unfortunately for you making gameplay mechanics isn't as simple as you want, if the developer just buffed everything that wasn't as strong as something else instead of adding new mechanics nothing would be good and nothing would matter. It's just not how you make a game.

"DE wants" and "players wants" can be two very different things. Considering that games usually maked for players...

This thread was mostly devoted to ideas about improvement of Focus and Operators. You just cannot see it, because "COOL ARMORS" and "this is not how you fix the game".

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25 minutes ago, [DE]Megan said:

When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.

 

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I thought this game called Warframe, and about them - not some "kids" who was added later to be inside. Also taking away abilities from frames, and giving them to operator, those forcing (YES its called forcing) people to play them (i don't wanna play operator, i came to this game not for that) is just plain stupid.

Instead of forcing this, any normal developer would we made operator gameplay better itself, by adding something new to it so people wanted themself to play new features, not just transferring something from other place to him making people being FORCED to "enjoy" new features

Edited by gonzo007
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4 hours ago, gonzo007 said:

I thought this game called Warframe, and about them - not some "kids" who was added later to be inside. Also taking away abilities from frames, and giving them to operator, those forcing (YES its called forcing) people to play them (i don't wanna play operator, i came to this game not for that) is just plain stupid.

Instead of forcing this, any normal developer would we made operator gameplay better itself, by adding something new to it so people wanted themself to play new features, not just transferring something from other place to him making people being FORCED to "enjoy" new features

 

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Please DE, don't force us to use operators to progress.  Make it a choice.  They make me feel like I have gone from a game made by and for adults to anime that contains thinly veiled pedo fodder.  Seriously, pre-pubescent kids in leather masks... really?  I know this sounds overly dramatic, but they disgust me.

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5 minutes ago, Kaotyke said:

@BornWithTeeth, @phoenix1992, the cost of the Eidolon Lenses are not as bad as we thought.

6Sev5Of.png

1 Greater Lens only.

The thing will be the Breath of Eidolon and the rarity of the BP.

Thanks for the follow up but...


I am at work ;(

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The major problem of focus still remains - lens. We have 100-s of weapons and 10-s of frames, yet a VERY limited number of lens (unless you got excess $$$).
It forces me to play with those few items/gear setups instead of having fun and using different stuff.  


At the very least - if warframe has one, it should also cause any weapon without a lens to still give a portion of it - like 1%. And lens would help you focus on different schools at the same time (or same) while increasing the gains.

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