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What Are Players Thoughts About End Game And How It Should Be?


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   Warframe as of now has a unique end game. Hard missions with little reward or the occasional rare mod that you already have 4 copies of. In most games end game content is a hard boss with a low chance to get a rare item, in which the play ether uses it or sells it for lots of in game money. Trading is going to be placed but as of now we only know that its going to be a shop with mod trading only. This just remove the some of end game pros. Credits as of now are useless, people have way over millions.

   What if their was a boss 10x harder then the Raptor added that has a 0.2% chance to drop the BP of a rare and powerful gun. It seems like DE has tried this with the Seer and Void keys by making them rare. But in feedback they get people who are angry at low drops and want everything done in a day. This is the main problem plaguing Warframe as of now. I personally like low drop rates, I feel rewarded when the item I've been farming for ages drops or when I'm using it and I'm one of the few in the game that has it. When they allow all items to be obtained in a couple days of work I feel as if all their is now to do is stock up on resources and wait for the next major update. I have put 170+ hours in the game, and now I'm to the point where I feel like I have done it, user generated content would be cool but also could turn out to be a real annoyance.

   TL:DR

My question to others, do you difficulty with "real" rare drops added, or at least rewards that fit the difficulty and maybe the ability to buy and sell them for credits as a form of trading? Or maybe we should wait for DE to allow us to make content?

Edited by dadgoat
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we need longer missions with sections to complete, maybe like "the underworld" from guild wars where it can take a while and several sections need to be cleared to gain access to the final boss where a rare reward can be earned. currently apart from endless defense missions only last like 2 - 30 mins I would like to see longer missions that require an hour or more to complete with rewards to suit! :)

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There shouldn't be "end game."

 

The very concept is flawed in and of itself. The idea of "working" instead of having fun for the first half, or first 3/4ths of a game just to get to some mystical magical "end game" poisons and belittles 1/2 or 3/4ths of the game.

 

Digital Extremes knows they cannot pump out content faster than players can consume it, so in my opinion, there is only one thing that can be done: User created content.

 

There should be no such thing as "end game," instead, there should only be "endless gaming."

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I feel you bro, the drop rates are fine

 

Then again, I have extensive experience with MMOs based in korea

 

EDIT:: I take that back, i need like 30k ferrite

Edited by Guest
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There shouldn't be "end game."

 

The very concept is flawed in and of itself. The idea of "working" instead of having fun for the first half, or first 3/4ths of a game just to get to some mystical magical "end game" poisons and belittles 1/2 or 3/4ths of the game.

 

Digital Extremes knows they cannot pump out content faster than players can consume it, so in my opinion, there is only one thing that can be done: User created content.

 

There should be no such thing as "end game," instead, there should only be "endless gaming."

By end game, most people mean some sort of REALLY hard boss, not something like more levels with the same weak enemies. Don't get me wrong, user created content (i..e. levels) would be great, but not what most people are looking for.

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Large structured cutthroat group content. I could care less about loot, I just want a good boss fight for once.

you want end-game?

tell DE make another version of Kril as a new boss.

he can do:

1) Parkour

2) Copy current player's ability

3) do headshots on Tenno for 2 to 3 times more damage.

4) use block and neglate incoming bullets/laser/weaponry dmg except for melee.

5) go invisible and use back-stab for a X% to instant kill Tenno

6) use Tenno' Cover system (H button)

 

for weapons:

melee: Furax/ normal dmg: 20 /fire rate: 1.5/ charge: 200 direct to health /charge rate: 1.0 s

1st primary: Orgis (homing/ slow/ same stats as tenno' orgis)

2nd primary: Sniptron Vandal (dmg: 125/ fire rate 1.2/ head shot: 25%/ head shot dmg: 150)

secondary: Despair (same stats as tenno's)

 

hope i'm in the right forum :0

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I just want something I can challenge myself with and feel like I still need to improve to succeed. ME3MP's "endgame" was basically to just play the same missions on Platinum difficulty, where you got tons of heavy units from all three factions, and honestly that would be a good place to start. In the same vein, having missions with dual or triple bosses would be an interesting challenge. Of course, playing these high level missions should come with greater rewards, like huge credit bounties and/or Nightmare mods.

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For endgame i want impossible missions, lvl 200-300 exterminate missions where you will have to fail for a few times till you manage to do it, well at least that's what i hoped when they first mentioned "Nightmare mode" i believe it is a joke, in nightmare mode the mobs are slighty stronger and your hp drains.. but it gets healed if you kill them... enemies are now portable medkits, the drop rate is a touchy topic.. 

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FIrst of all, let's get something like this. https://forums.warframe.com/index.php?/topic/63428-cells-this-is-warframes-endgame/?hl=cells

 

Seriously, endgame just being you putting in a "hard" boss?  This is how that works out:

 

1. Figure out bosses gimmick

2. Figure out its tells

3. Equip appropriate gear

4. Wash, Rinse, Repeat.

 

BORING - It's why MMORPG's suck so hard.  The only good reasons to play an MMORPG are trolling, community, or being mindless.  That style of play offers no challenge and no fun.  Sure it was novel in WoW like a decade ago when I was 12. 

 

Meta game and player generated content is the way to go.  Unleash the communities creativity and you will be amazed.  The more tools you give us, the better we will make the game game for you DE.  They're giving us level designer tools - parkor courses and games with friends galore!  Hopefully the tools will be robust :)

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Well its all in a matter of how the game is put together and works.  With the system Warframe works with its very difficult to add some sort of endgame boss or anything.  I think everyone can agree the game is ridiculously repetitive, but its all in a matter of how much you enjoy it.  Like me and countless others that have registered hours and hours of gameplay it leaves a question as to where to go now?  What is the next step for us and what is going to make us keep playing the game.  My current answer to that question is that im the kind of gamer that likes to achieve basically everything, be the strongest i can be by seeing what works for me.  Its hard to see where this game is going to go though, as it does seem it could get bland if not kept up well. Devs are doing alright by me so far :)

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I always wonder when people speak about "end game" what they are going to do afterwards.

Pack up and go home?

As long as DE keep growing the game at the current rate I can see myself playing for ....too damn long !!!

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We're still in Open Beta and we're already talking about endgame? :P

 

Open Beta should be a finished game. Once your game is in Open Beta, it is just for load testing and more bug catching. Warframe feels more like Alpha at the moment. Or they just didn't plan to have an "end game." It was just going to be a grind fest. Which, this concept works. It has given the players over hundreds of hours of entertainment. It's just that sooner or later you get tired of the same grind over and over and want something more fulfilling. 

 

So does DE need to put in end game content to make the game worth it? No. Should they? I think we would all welcome it but it was not part of the idea of Warframe as a game (edit: I guess I don't know that).

Edited by TheDrizzleEOF
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There shouldn't be "end game."

 

The very concept is flawed in and of itself. The idea of "working" instead of having fun for the first half, or first 3/4ths of a game just to get to some mystical magical "end game" poisons and belittles 1/2 or 3/4ths of the game.

 

Digital Extremes knows they cannot pump out content faster than players can consume it, so in my opinion, there is only one thing that can be done: User created content.

 

There should be no such thing as "end game," instead, there should only be "endless gaming."

 

Whilst there need not be "end game" per say, I feel that DE need to focus on longevity of future updates.

 

By this I mean it is all good an well bringing in new weapons through the dojo and void, or new bosses to farm for new frames, or nightmare mode to farm for new mods. But these updates have a relatively short lifespan, once you have farmed the weapon/frame there is no need to repeat the process and keep you playing.

 

Personally, I have found in the recent major updates, they have only been able to hold my attention for so long, as there comes a point when there is nothing left to do.

 

I realise that current updates are laying the foundations for future updates, I am simply voicing my opinion that DE need to focus on introducing features with more replayability and less fixed goals. Perhaps some sort of improved progressions system where you actually feel like you are progressing, and not just getting a different number next to your name?

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I don't think items should be artificially gated by a low drop rate (And I'm the kind of A****** that gets to max at launch on MMOs, then spends days grinding for drops), but that the boss they drop from should be hard. They've had some steps in that direction, and I hope that they only make changes to pre-existing bosses. As for how they make the bosses harder? Well, that would take me sitting around thinking about it, or have a design team come in to draw it up.

Edited by Lykalos
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