Expletive Posted February 3, 2013 Share Posted February 3, 2013 The new skill trees aren't very balanced in regards to how many points it takes to accomplish particular goals. Some examples: Volt Points required to open all mod slots: 30 Points required to upgrade all skills: 33! Ash All mod slots: 34! All skills: 30 Trinity: All Mod Slots: 28 All Skills: 26 Ember: All Mod Slots: 30 All Skills: 25 As you can see, some frames can't even max out all their skills, and others can't get all mod slots. Some ideas to fix this would be if all the warframes had skill trees that were the same shape and had skills/mod slots in the same spots, but had different nodes along different branches. This could still allow the number modslots to differ between warframes, by using what spaces would be modslots on other frames for other kinds of nodes. Depending on how far down the branch it's done, this could either reduce the # of points to fill all mod slots, or keep it the same. Link to comment Share on other sites More sharing options...
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