Jump to content

Are There Going To Be Any Chassis Skins Any Time Soon?


Aspari
 Share

Recommended Posts

+1 That'd be pretty sweet.

Another thought, what about different "systems" as soon as we figure out what a system does beside not drop from bosses.

I'd love to see different variations of existing frames. This way, the art team gets to use the concept art they "threw away"

Link to comment
Share on other sites

I think this was answered in the last livestream. Helmets are easy to create since they are seperated from the body, as visible in some loading glitches were the helmet is missing for a few seconds.

 

For a chassis they would need a lot more work.

Link to comment
Share on other sites

I don't see what's so hard about making a new skin, what makes the body harder than the helmet? I think its a issue of time and resources, my guess is they only have ONE, 1, UNO character artist, how else can they have difficult with the skins. Ember is a warframe I want to use but it is just so ugly I have to avoid it, vauban/nova are on a whole new level if only they can address the issue of low poly/badly design character no offence to the artist.

Link to comment
Share on other sites

I don't see what's so hard about making a new skin, what makes the body harder than the helmet? I think its a issue of time and resources, my guess is they only have ONE, 1, UNO character artist, how else can they have difficult with the skins. Ember is a warframe I want to use but it is just so ugly I have to avoid it, vauban/nova are on a whole new level if only they can address the issue of low poly/badly design character no offence to the artist.

My guess is that it's about the RIG and clipping issues that can happen, along with general animations I guess. Then again, Vauban's "beard" on his default helm clips through his shoulder in his idle pose... XD

Edited by Casardis
Link to comment
Share on other sites

Your Warframe is going to be on the screen most of the time you're playing the game, it makes sense to want it to look good.

look good for...?  OCD bro.  Gameplay first, customizations in a distant second.  I could care less about aesthetics, it doesn't keep me coming back to play the game.  Content and gameplay do.

Link to comment
Share on other sites

look good for...?  OCD bro.  Gameplay first, customizations in a distant second.  I could care less about aesthetics, it doesn't keep me coming back to play the game.  Content and gameplay do.

I find this highly offensive, especially when this forum sub-section is about art and animation feedback, not gameplay feedback. If you could care less about aesthetics then this isn't your forum sub-section. We want more customization for our Warframes and we're willing to pay for it. If you choose not to pay into customization then that's your choice.

Link to comment
Share on other sites

I find this highly offensive, especially when this forum sub-section is about art and animation feedback, not gameplay feedback. If you could care less about aesthetics then this isn't your forum sub-section. We want more customization for our Warframes and we're willing to pay for it. If you choose not to pay into customization then that's your choice.

and my feedback on the art and animation forum is to tell the developers to not waste time on cosmetics.  that stuff can come much after the game's been released and polished.  if you don't like my opinion, that is your right.  but it is my right to disagree with yours.

Link to comment
Share on other sites

look good for...?  OCD bro.  Gameplay first, customizations in a distant second.  I could care less about aesthetics, it doesn't keep me coming back to play the game.  Content and gameplay do.

 

The thing about your arguments is that you often assume we give almost zero care to gameplay, and only care about aesthetics as top priority. Then you place everything on "OCD."

 

I don't like pointing fingers, but not everyone here is single-minded like you into only one aspect of this vast and growing game. We're discussing the art and animations side of Warframe, which is something that drew me into it along with the gameplay. Discussing on these ideas can be natural for us, and we can still discuss about gameplay ideas/feedbacks on the appropriate section of this forum.

 

If there's somebody with OCD, it's probably you; seemingly thinking that people discussing one side of Warframe means that they will ruin your gameplay experience by somehow shifting DE's priorities, even though they ask for feedback in this section as well. Why would this board be here if not for that, not to mention the Art team is more active ever since one of the livestreams where they said they would be, thanks to feedback.

 

By the way, most of the game's hotfixes are related to gameplay, such as glitches.

 

Want to make the game better in terms of gameplay? Go to the gameplay feedback section and give thoughtful insights, discuss ideas. Stop trying to undermine the other sides of this game and community.

 

Want to tell DE not to "waste time" with art and animation and only care about your own little gameplay experience? Why not make a topic about it and discuss with people on how insignificant art and animations are for their game?

Edited by Casardis
Link to comment
Share on other sites

The thing about your arguments is that you often assume we give almost zero care to gameplay, and only care about aesthetics as top priority. Then you place everything on "OCD."

 

I don't like pointing fingers, but not everyone here is single-minded like you into only one aspect of this vast and growing game. We're discussing the art and animations side of Warframe, which is something that drew me into it along with the gameplay. Discussing on these ideas can be natural for us, and we can still discuss about gameplay ideas/feedbacks on the appropriate section of this forum.

 

If there's somebody with OCD, it's probably you; seemingly thinking that people discussing one side of Warframe means that they will ruin your gameplay experience by somehow shifting DE's priorities, even though they ask for feedback in this section as well. Why would this board be here if not for that, not to mention the Art team is more active ever since one of the livestreams where they said they would be, thanks to feedback.

 

By the way, most of the game's hotfixes are related to gameplay, such as glitches.

 

Want to make the game better in terms of gameplay? Go to the gameplay feedback section and give thoughtful insights, discuss ideas. Stop trying to undermine the other sides of this game and community.

discussion does not equal agreement. I posted my opinion and you seem to not be able to swallow it.

 

see above your last post and enjoy Warframe:)

Link to comment
Share on other sites

Then back up your disagreement with actual, constructive arguments. Your disagreement stops at the sole aspect of you not being able to view all aspects of Warframe that can be just as appealing to people other than gameplay. Art is something that people can look for, unlike what you seem to believe.

 

Making these art changes also increases interactivity between DE and players, since it will add more customizable options that people can give feedback about, and then they could possibly buy them to support DE. If there's something I learned from the Warframe community and developers is that interaction between player and developers is high here, unlike most areas of the gaming community. Discussing the artistic side, putting importance in it and so on furthers this point similarly to gameplay feedbacks. All have its benefits.

 

Also, again, they have many teams working on different aspects. Teams for animations and art, teams for gameplay, and they come together for certain aspects (especially in terms of animations).

 

Enjoy Warframe, as opposed to being stuck in your ideal of what DE should solely focus on. I'm done.

Edited by Casardis
Link to comment
Share on other sites

Well it's not like artists are really involved in gameplay balance. They can do both at the same time.

I agree with Casardis that art assets are incredibly important. I'm not saying everything needs to look like a million dollar AAA title, but every game should have a distinct artistic language. Art helps to contextualize the gameplay and invests you more if you like it than if you don't.

I think my appreciation of the style is one of the main reasons I keep playing.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...