MECT_HET Posted July 24, 2013 Share Posted July 24, 2013 Here's the title. So.. I've spent much time playing with burston and since it's gameplay providing very tactical movement and shooting, these mods are logical to include and obtain to use. 1. Silencer. The name is saying by itself. It's reducing the weapon's noise to the undetectable level allowing you to acting like a bow-shooter: you've got precisious try to take you down with the single shot. If you've missed - you've been spotted. 2. Recoil-dumper or kinetic coil. For the most weapons which are not laser accurated: burston, braton, boltor, viper, etc. I would like to replace some of my mods with the some kind of mod providing me with the better aim. So maybe it'll be an optical sight or some kind of gears... whatever. I'd love to use something increasing my weapon's accuracy. Link to comment Share on other sites More sharing options...
11.11.11 Posted July 24, 2013 Share Posted July 24, 2013 I'd like a 'stretch' or 'reach' mod for shotguns, snipers and pistols. Sacrifice a slot and some energy, to get better accuracy and longer range. I'd be happy to trade in some pure damage if my other weapons could compete with the braton <_< I'd also appreciate a antithesis mod to Eagle Eye - decrease weapon zoom by 10%. Both bows, and even things like the kunai and Hikou zoom in too much for my tastes. Even at higher fovs. Link to comment Share on other sites More sharing options...
Silraed Posted July 24, 2013 Share Posted July 24, 2013 A lot of people would not like the silencer mod, there are silent weapons in the game and some people who use them mainly use them for that reason, give that to every weapon and they will feel cheated. Why do we need an accuracy mod? There needs to be some sort of challenge to weapons, that challenge is introduced as recoil/kick. It would too easy without it. And to the above poster a 'reach' or 'stretch' with that effect on a shotgun would be silly, they may as well just give the Hek back it's old stats. Would be fine on pistols though in my opinion. Link to comment Share on other sites More sharing options...
E.R.I.C Posted July 24, 2013 Share Posted July 24, 2013 (edited) i want mods that makes shotgun shot spread wider called a "buckshot" maybe? so it would be better at close quarter combat especialy in infested map. but i really want 1 shells per reload mechanics happen in the future :) i am desperate for this. . . or adding mods is actualy upgrading the weapon visual looks that would be awesome!!! Edited July 24, 2013 by E.R.I.C Link to comment Share on other sites More sharing options...
11.11.11 Posted July 24, 2013 Share Posted July 24, 2013 Why do we need an accuracy mod? There needs to be some sort of challenge to weapons, that challenge is introduced as recoil/kick. It would too easy without it. And to the above poster a 'reach' or 'stretch' with that effect on a shotgun would be silly, they may as well just give the Hek back it's old stats. Would be fine on pistols though in my opinion. I'm not talking about recoil - there barely is any perceivable recoil currently. I'm asking for a mod to extend the maximum range of my weapons. Because in real life I'd just put an extended barrel on them, but here I have to do it via mods. Really, I don't think it's that unreasonable or game-breaking but to each their own opinon. Why would it be silly? Mods are there to allow us to tailor our weapon to our playstyles. If I want to snipe with a HEK at the cost of only haveing 4 rounds per magazine and an absurd reload speed - then why shouldn't I have that option? All the OP asked for was mods we'd like to see - not mods we expect everyone in the community would agree are a good idea. How about suggesting your own instead of just nay-saying mine. Link to comment Share on other sites More sharing options...
Takhaos Posted July 24, 2013 Share Posted July 24, 2013 Shotgun slugs. It would reduce pellet count to 1, make the one projectile do full damage and remove the damage fall off. I would also like a projectile speed increasing mod for weapons with travel time, such as Despair or Dera. Link to comment Share on other sites More sharing options...
taiiat Posted July 24, 2013 Share Posted July 24, 2013 I'd like a 'stretch' or 'reach' mod for shotguns, snipers and pistols. Sacrifice a slot and some energy, to get better accuracy and longer range. I'd be happy to trade in some pure damage if my other weapons could compete with the braton <_< I'd also appreciate a antithesis mod to Eagle Eye - decrease weapon zoom by 10%. Both bows, and even things like the kunai and Hikou zoom in too much for my tastes. Even at higher fovs. i'd really like to have a damage fallof mitigation, though it's a gray area for balance. i still think the best way is to remove the zoom mods, and have zoom on a weapon be a setting / adjustable at all times. if adjustable ingame, it would always remember the last zoom you had it at. Link to comment Share on other sites More sharing options...
Eirshy Posted July 24, 2013 Share Posted July 24, 2013 (edited) - Projectile Speed Increase obvious reasons - Recoil Reduction obvious reasons - Bullet Spread Reduction Would make a lot more guns a lot more fun for me - Physics Impact elemental mod Assuming they don't fix the armor system - Poison elemental mod Assuming they don't fix the armor system - Debuff Effects x% chance per hit to reduce damage/acc/armor/etc by y% for n seconds A Serrated Blade effect is kinda hard to justify. PI is simply heavyweight or dumdum rounds. Poison is Poison. I'm not talking about recoil - there barely is any perceivable recoil currently. I'm asking for a mod to extend the maximum range of my weapons. Because in real life I'd just put an extended barrel on them, but here I have to do it via mods. Really, I don't think it's that unreasonable or game-breaking but to each their own opinon. Why would it be silly? Mods are there to allow us to tailor our weapon to our playstyles. If I want to snipe with a HEK at the cost of only haveing 4 rounds per magazine and an absurd reload speed - then why shouldn't I have that option? All the OP asked for was mods we'd like to see - not mods we expect everyone in the community would agree are a good idea. How about suggesting your own instead of just nay-saying mine. Shotties are the only weapons with a "max range" currently. So you know. Edited July 24, 2013 by TheBlueJelly Link to comment Share on other sites More sharing options...
11.11.11 Posted July 24, 2013 Share Posted July 24, 2013 Shotties are the only weapons with a "max range" currently. So you know. And the flux. Link to comment Share on other sites More sharing options...
Eirshy Posted July 24, 2013 Share Posted July 24, 2013 (edited) And the flux. ah F***, forgot that one. Add the Spectra and Ignis, too, then. Shotties have damage falloff, which isn't a true "max range" but rather a pseudo "max range"... probably why I didn't remember those three. Edited July 24, 2013 by TheBlueJelly Link to comment Share on other sites More sharing options...
11.11.11 Posted July 24, 2013 Share Posted July 24, 2013 How about a weapon mod that awarded bonus damage when the weapon is fired in mid air? Think of all the creative wall-running chains, or Bounce shenanigans that would encourage. And it would make one feel even more epic when they land an arrow while sailing through the skies. Link to comment Share on other sites More sharing options...
Silraed Posted July 24, 2013 Share Posted July 24, 2013 I'm not talking about recoil - there barely is any perceivable recoil currently. I'm asking for a mod to extend the maximum range of my weapons. Because in real life I'd just put an extended barrel on them, but here I have to do it via mods. Really, I don't think it's that unreasonable or game-breaking but to each their own opinon. Why would it be silly? Mods are there to allow us to tailor our weapon to our playstyles. If I want to snipe with a HEK at the cost of only haveing 4 rounds per magazine and an absurd reload speed - then why shouldn't I have that option? All the OP asked for was mods we'd like to see - not mods we expect everyone in the community would agree are a good idea. How about suggesting your own instead of just nay-saying mine. The only part of my post that was directed at you was the part about the increased range and accuracy on shotguns, the damage falloff is there for balancing, I'm all for more individual weapon loadouts but Hek sniping is just too unbalanced, regardless of if you had to lose a tiny amount of damage to do it. That's all I have to say in this topic. Link to comment Share on other sites More sharing options...
11.11.11 Posted July 24, 2013 Share Posted July 24, 2013 The only part of my post that was directed at you was the part about the increased range and accuracy on shotguns, the damage falloff is there for balancing, I'm all for more individual weapon loadouts but Hek sniping is just too unbalanced, regardless of if you had to lose a tiny amount of damage to do it. That's all I have to say in this topic. Um, unbalanced against what? Link to comment Share on other sites More sharing options...
Eirshy Posted July 24, 2013 Share Posted July 24, 2013 (edited) How about a weapon mod that awarded bonus damage when the weapon is fired in mid air? Think of all the creative wall-running chains, or Bounce shenanigans that would encourage. And it would make one feel even more epic when they land an arrow while sailing through the skies. I like this idea by a lot. My favorite snidal kills will always be the ones when I'm ziplining =P Um, unbalanced against what? Carbines and Snipers and AR's (Oh My!). Basically all weapons, really. Was done to end the Hek Master Race that was going around. Edited July 24, 2013 by TheBlueJelly Link to comment Share on other sites More sharing options...
11.11.11 Posted July 24, 2013 Share Posted July 24, 2013 Carbines and Snipers and AR's (Oh My!). Basically all weapons, really. Was done to end the Hek Master Race that was going around. Uhm...outside of duels - there isn't really such a thing as an 'unbalanced' weapon. As long as it isn't hindering your ability to progress through the level with your squad, I don't really see how any weapon can be considered unbalanced in war-frame. Certain weapons excel in certain areas. None excel at all. I don't see how offering the ability to increase the range of a weapon, at the cost of slots and energy would make it excel in all areas. Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 24, 2013 Share Posted July 24, 2013 How about a weapon mod that awarded bonus damage when the weapon is fired in mid air? Think of all the creative wall-running chains, or Bounce shenanigans that would encourage. And it would make one feel even more epic when they land an arrow while sailing through the skies. Hek yeah! Kinetic Accelerator This experimental modifier uses the incredible forces generated by Tenno movements to charge your weapons. +10/20/30% damage when performing acrobatics (slides, wall runs and jumps) maybe additional % depending on speed? Link to comment Share on other sites More sharing options...
Romanator0 Posted July 24, 2013 Share Posted July 24, 2013 Cleave Mod: Allows single target melee weapons to hit 1 or more enemies per rank and increases the amount of enemies weapons with innate cleave can hit. Link to comment Share on other sites More sharing options...
Eirshy Posted July 24, 2013 Share Posted July 24, 2013 (edited) Uhm...outside of duels - there isn't really such a thing as an 'unbalanced' weapon. As long as it isn't hindering your ability to progress through the level with your squad, I don't really see how any weapon can be considered unbalanced in war-frame. Certain weapons excel in certain areas. None excel at all. I don't see how offering the ability to increase the range of a weapon, at the cost of slots and energy would make it excel in all areas. When there's literally no reason to use any other gun because one does everything any other gun does, only better... The Hek had it all. Long range, high accuracy, incredibly high damage, multi-hit (pseudo-aoe)... It was literally the best gun in the game by a longshot in its prime. I never said I was against a range increase mod. I only was explaining why falloff was added in the first place. Edited July 24, 2013 by TheBlueJelly Link to comment Share on other sites More sharing options...
11.11.11 Posted July 25, 2013 Share Posted July 25, 2013 When there's literally no reason to use any other gun because one does everything any other gun does, only better... I never said I was against a range increase mod. I only was explaining why falloff was added in the first place. Honestly, I see the point you are making - and In the specific case of the HEK, I'm glad something was done to balance it out. But I can't agree with the assertion that simply because most people find it easier to be effective with a certain weapon it's "unbalanced". Even in it's heyday I wasn't a fan of the HEK, sure it was powerful, but the low magazine size, and pellet spread (small though it was ) - meant I'd often swap my HEK for a burstron, because I was simply more effective with it. My point is, even if every single match was filled with players using XYZ and nothing but - it would be hard to make a case for that weapon/frame being 'unbalanced' because in a cooperative game there's very little for you and your loadout to be 'unbalancing'. Any competition between players is supposed to be on a friendly good-natured level. Our XP is shared, our credits are shared, and it's general Warframe courtesy to point out mods and materials to your squad mates. I just don't see that outside of dueling (which is still largely just an ego inflator) that the concept of an unbalanced weapon even belongs in this game. Link to comment Share on other sites More sharing options...
Expedience Posted July 25, 2013 Share Posted July 25, 2013 High Velocity (Pistol) Allows 25%/50%/75%/100% of base damage to ignore armor. Also increases projectile velocity. For sidearms that already deal armor ignoring/armor piercing, projectile velocity is increased. Cost: 6/7/8/9 Link to comment Share on other sites More sharing options...
MECT_HET Posted July 25, 2013 Author Share Posted July 25, 2013 A lot of people would not like the silencer mod, there are silent weapons in the game and some people who use them mainly use them for that reason, give that to every weapon and they will feel cheated. Why do we need an accuracy mod? There needs to be some sort of challenge to weapons, that challenge is introduced as recoil/kick. It would too easy without it. And to the above poster a 'reach' or 'stretch' with that effect on a shotgun would be silly, they may as well just give the Hek back it's old stats. Would be fine on pistols though in my opinion. Haven't found ane cases when the Fire ammo has cheated the flamethrower you've got from the expensive researches. They're got different purposes. Same here for the "silencers versus silent weapons" case. However, I have to sacrifice some of my damage/crit/elementals to install this mod although owners of the silent weapons shouldn't have to. This reminds me about boltor which is weaker than braton but in the end it outclasses the old rifle because of its innate armor piercing feature which i have to compensate via installing armor piercing mod. Why do I need an accuracy mod? Because I wish to shoot more accurate, am I? I've got enough challenges from my burston and I'm able to fit its recoil. But I don't like it. I want some fun. And once again, I have to lose some of my weapon's perfomance to install the recoil reductor and this seems like pretty fair deal. Link to comment Share on other sites More sharing options...
catastrophy Posted July 25, 2013 Share Posted July 25, 2013 How about a weapon mod that awarded bonus damage when the weapon is fired in mid air? Think of all the creative wall-running chains, or Bounce shenanigans that would encourage. And it would make one feel even more epic when they land an arrow while sailing through the skies. I like it - but the arrow needs to go to the knee. Link to comment Share on other sites More sharing options...
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