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Snipertron Vandal, What's The Point?


IronRushBR
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Hello guys!

I have it and I love snipers, but I have a problem with special guns.

What's the point to release a limited weapon much better than others of the same class?

Let´s get a better insight here...

 

Snipertron

 

base damage 100

magazine 4

high reload time

high recoil

normal fire rate

20% critical bonus

armor penetration

one slot

 

Vulkar

 

base damage 125

magazine 4

high reload time

low recoil

normal fire rate

no critical bonus

no armor pen

no slot

 

Snipertron Vandal (what is better from both and more)

 

base damage 125

magazine 6 ***

low reload time ***

high recoil

normal fire rate

20% crit bonus

Armor penetration

One slot

 

Let me to be clear again...

I love snipers and I have, but this Snipertron Vandal don't help this game to be balanced. Ok, this is a special event gun, it need to be better. But please, not so much better.

 

Snipertron Vandal has what is better from all snipers. If only one aspect was better, would already be cool, not all aspects. The right thing would be the same stats from normal snipertron AND fast reload time OR magazine size bonus. Not magazine bonus, reload fast and same damage as vulkar.

In my opinion Vulkar need fire rate buff to really help the low recoil advantage. 

 

Anyway, this is only my opinion. And I want this game to be better and more balanced.

 

What do you think friends?

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Snipertron Vandal has what is better from all snipers. If only one aspect was better, would already be cool, not all aspects. The right thing would be the same stats from normal snipertron AND fast reload time OR magazine size bonus. Not magazine bonus, reload fast and same damage as vulkar.

In my opinion Vulkar need fire rate buff to really help the low recoil advantage. 

 

Anyway, this is only my opinion. And I want this game to be better and more balanced.

 

What do you think friends?

Vulkar is in dire need of a buff and a reload time(make it 2 seconds) and increased magazine size(6-10 shots) is the very least it needs. It hasn't been good since day 1 on it own merits because it is simply is too slow to use in combat with more than 4 NPC and numerous other weapons do its job better.

Edited by LazyKnight
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Oh god it's the Braton Vandal fiasco all over again. One could argue that the limited Snipetron (not Snipetron Vandal) isn't that much better than the Vulkar.

 

They just need to release more snipers, currently there's only two and one is extremely hard to get but much more powerful than the other. We need a sniper in the middle.

Lanka>?>Vulkar.

 

Snipetron Vandal

 

-It's a vandal (Last Vandal | Confirmed by DERebecca) 

-More damage then Snipetron(Normal) & Lanka

-Reloads faster that Snipetron(Normal) & Lanka

-Bigger magazine

-Good against Grineer(Light armored Grineer)

You mean less damage than Lanka, smaller mag than Lanka, and the same reload as Lanka.
 

Edited by FateZero
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Snipetron Vandal

 

-It's a vandal (Last Vandal | Confirmed by DERebecca) 

-More damage then Snipetron(Normal) & Lanka

-Reloads faster that Snipetron(Normal) & Lanka

-Bigger magazine

-Good against Grineer(Light armored Grineer)

 

Lanka has 250 base and does serrated blade damage It is a "one hit one kill" with the correct mods( I do not have one but its one hit power is immense). With maxed serration that is 662 base damage that all mods scale with.

 

Edited by LazyKnight
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Lanka has 250 base and does serrated blade damage It is a "one hit one kill" with the correct mods( I do not have one but its one hit power is immense). With maxed serration that is 662 base damage that all mods scale with.

Your point? Which part are you replying to? Might want to read over it again before you reply/quote next time.

Edited by FateZero
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Here's the current tier list of all the sniping weapons (weapon that use sniper ammo):

 

Lanka >>> Snipetron Vandal >= Dread > Paris Prime >= Snipetron > Paris > Vulkar

 

The Vulkar is so terrible because it deals normal (i.e. Bullet) damage, has an incredibly slow reload, and a small magazine. All other snipers have "armor ignore" (which is split into Physics Impact, Armor Piercing, Serrated Blade, Poison, etc.)

 

Give the Vulkar at least one of the following: one of the "armor ignore" damage types, boost the magazine, and reduce the reload time.

Edited by ChaoticVice777
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Here's the current tier list of all the sniping weapons (weapon that use sniper ammo):

 

Lanka >>> Snipetron Vandal >= Dread > Paris Prime >= Snipetron > Paris > Vulkar

 

The Vulkar is so terrible because it deals normal (i.e. Bullet) damage, has an incredibly slow reload, and a small magazine. All other snipers have "armor ignore" (which is split into Physics Impact, Armor Piercing, Blade, Serrated Blade, Poison, etc.)

 

Give the Vulkar at least one of the following: one of the "armor ignore" damage types, boost the magazine, and reduce the reload time.

 

Dread armor ignore ? Pfff good one.

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Guys, the Snidal was an experiment to see if they could make snipers not suck. They succeeded.

 

Expect the Vulkar and Snipetron (assuming they reinstate it to the market) to recieve buffs to reload and possibly mag size. The Lanka got buffed the following patch to keep it as the King of Snipers.

 

 

Also, yeah, the Vulkar has a 20/150 crit, just like all sniper weapons (minus the Dread, which has a 20/200 crit).

 

 

 

Here's the current tier list of all the sniping weapons (weapon that use sniper ammo):

 

Lanka >>> Snipetron Vandal >= Dread > Paris Prime >= Snipetron > Paris > Vulkar

 

The Vulkar is so terrible because it deals normal (i.e. Bullet) damage, has an incredibly slow reload, and a small magazine. All other snipers have "armor ignore" (which is split into Physics Impact, Armor Piercing, Blade, Serrated Blade, Poison, etc.)

 

Give the Vulkar at least one of the following: one of the "armor ignore" damage types, boost the magazine, and reduce the reload time.

 

Dread deals Slashing, and Slashing doesn't ignore armor.

 

Armor ignore is only important on a sniper when you're using it with Sonar. Without sonar, you should be headshotting, which (mostly) bypasses armor on its own.

 

Without sonar, I'd say

Lanka > Snidal / Dread > Paris Prime > Vulkar > Paris

 

Mostly because I actually could stand to rank up my Vulkar, unlike my Paris (which I sold before it even hit rank 1). The higher base damage helps make it less painful on headshot. Dread has better crits and base damage compared to the Snidal, but most heads take high bonus from AP, so the Snidal will usually win (just not against ancients). PP has AI but Dread's crits are obscenely better. Snidal vs Lanka, on Corpus the Snidal will actually win, though the two are barely different on both Corpus and Grineer headshots. Infested Ancients, however, the Lanka will double the Snidal's damage.

 

 

 

With Sonar,

Lanka > Paris Prime / Snidal > Paris > Dread > Vulkar

 

PP vs Snidal is the same reasoning as Snidal vs Dread, just without the crit part.

Edited by TheBlueJelly
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Here's the current tier list of all the sniping weapons (weapon that use sniper ammo):

 

Lanka >>> Snipetron Vandal >= Dread > Paris Prime >= Snipetron > Paris > Vulkar

 

The Vulkar is so terrible because it deals normal (i.e. Bullet) damage, has an incredibly slow reload, and a small magazine. All other snipers have "armor ignore" (which is split into Physics Impact, Armor Piercing, Blade, Serrated Blade, Poison, etc.)

 

Give the Vulkar at least one of the following: one of the "armor ignore" damage types, boost the magazine, and reduce the reload time.

 

Having used all of the weapons on that list with the exception of one, I'd actually put the Vandal over the Lanka, due to the Lanka's charge mechanic (which tanks its rate of fire even with a maxed speed trigger) under realistic conditions. Yeah, on paper you may get more bleeding edge performance on a single shot against a single enemy from a Lanka, but the issue is you're rarely facing just one enemy; for the most part, the Vandal's higher RoF and lack of a charge mechanic allows it to deal with multiple targets (and at the same ranges) by the time the Lanka even finishes charging.

 

And, as noted, the Dread actually doesn't have "armor ignoring" properties either.

 

Incidentally, the one Sniper I never bothered building/using was the Vulkar, simply because I saw it had basically the same magazine size and reload speed as the original Snipetron; both of which were a big part of the reason that weapon sucked. The reload speed on that was bad enough that it boiled to seeing whether the enemy would die of old age or if you would die of boredom.

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Dread armor ignore ? Pfff good one.

 

Dread doesn't have armor ignore (I typed "Serrated Blade" twice and didn't delete properly). But what this bow does have is ridiculous critical damage, 200% base. That's more than all the other sniping weapons (including the Lanka).

 

All sniping weapons have high critical (20% base in some form), high critical damage (150+%), and benefit from both damage and critical mods. Such mods, while scaling the same, affect the Dread more simply because the Dread itself has more stats to begin with.

 

As long as you hit weak points and have the right mods, Dread will win over all the other sniping weapons except for the Lanka (inferior) and Snipetron Vandal (competitive). The only times the Paris (Prime) will deal more damage than the Dread is if you added Sonar into the mix or if you can't aim for your life.

 

Sorry about the misleading statements, TheBlueJelly, Dasmir, and Taranis49. I'll try to not do so in the future.

Edited by ChaoticVice777
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Where is the point in balancing? I don't get it, it's no real competition between Players and no real PVP. So should we balance the weapons, in order that the grineer or corpus get better chances?

If you feel a weapon is overpowered, don't use it or use it and be happy, there's no more to do then that. If you didn't get it from event and are now screaming for "balance", it's just envy...

 

EDIT: btw: I like the game so much, because some frames and weapons feel sooooo ridiculous overpowered. Overpower is best served with the NIN song "the great destroyer" ;D

Edited by n8m4r3
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Even the Snipetron is better than the Vulkar because of it's AP damage type. In my opinion, they should give all sniper weapons innate armor ignore. Keep the AP damage type exclusive to the Snipetron/Vandaltron. I think that the Lanka should be changed to "physics impact".

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