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Laggy Games Even With Ping Limit Set


Ketec
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So what is the ping limit for ?

I usually keep it at 300 - but for testign i dropepd it even to 200ms.

Yet way too often i end up in games where the lag seems to be in the  1000+ ms range.

And its not just the "bad host pc" related lag - its network lag.

 

So the ping limit absolutely seems to do nothing.

 

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Ping isnt the biggest factor in quality of games. 

 

Since this is a P2P games, the quality of machine the host is running has more of a factor to your experience then the actual ping times.  A kid hosting a game on his old laptop is going to effect your game alot.  They need to have a better host migration protocol to be able to switch mid game to a more stable, stronger host. 

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thats the issue - itsn to the bad hardware type of lag -  thats usually just mobs glitchign armoud when they spawn etc.

But a defense, before they have spawned for ex.

Often ieven have to stand on top of a mod for up to 5-6s to loot it. Thats more of a network lag issue.

 

i just did a pingtest to overseas:

84189192.png

84189220.png

and

84189265.png

 

 

And its not that bad at all. So 300ms limti at eu shouldnt be an issue.

Unless the ping check is vs DE servers instead host to player.

Edited by Ketec
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thats the issue - itsn to the bad hardware type of lag -  thats usually just mobs glitchign armoud when they spawn etc.

But a defense, before they have spawned for ex.

Often ieven have to stand on top of a mod for up to 5-6s to loot it. Thats more of a network lag issue.

 

i just did a pingtest to overseas:

84189192.png

 

And its not that bad at all. So 300ms limti at eu shouldnt be an issue.

Unless the ping check is vs DE servers instead host to player.

 

I'm afraid it's a bit more complicated than just a ping test.

 

There are several things that factor into matches being unplayable.

 

Let's start with the basics:

 

 

  • What are the specs on your computer

     

     

  • What's your download and upload

     

     

  • What kind of connection do you have? (DSL or Cable

 

  • Do you often host?

Also, your pingtest isn't that great. Here are my results:

 

 

84189512.png

 

Note that it's a bit further, too (6,000 miles)

Edited by WFOE
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thats the issue - itsn to the bad hardware type of lag -  thats usually just mobs glitchign armoud when they spawn etc.

But a defense, before they have spawned for ex.

Often ieven have to stand on top of a mod for up to 5-6s to loot it. Thats more of a network lag issue.

 

i just did a pingtest to overseas:

84189192.png

84189220.png

and

84189265.png

 

 

And its not that bad at all. So 300ms limti at eu shouldnt be an issue.

Unless the ping check is vs DE servers instead host to player.

Seems like your issues are more related to your own network and not the connection you have with others.  Ping limiter cant help your own ping issues. 

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unlikely - i dont have ping issues in other online games (like neverwinter online and defiance), pc specs are far beyond recommended,

And if i would host - i wouldnt have any lagg (tho joining games is random, generally im nto the host).

 

And even then - the ping limit to  join a game doesnt seem to apply - if its set to 300 - why does it join games where i get lag as if it were 1000-2000ms.

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I'm afraid it's a bit more complicated than just a ping test.

 

There are several things that factor into matches being unplayable.

 

Let's start with the basics:

 

 

  • What are the specs on your computer

     

     

  • What's your download and upload

     

     

  • What kind of connection do you have? (DSL or Cable

 

  • Do you often host?

Also, your pingtest isn't that great. Here are my results:

 

 

84189512.png

 

Note that it's a bit further, too (6,000 miles)

 

Turrible.

 

84190245.png

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So what is the ping limit for ?

I usually keep it at 300 - but for testign i dropepd it even to 200ms.

Yet way too often i end up in games where the lag seems to be in the  1000+ ms range.

And its not just the "bad host pc" related lag - its network lag.

 

So the ping limit absolutely seems to do nothing.

Same here sadly, having to stay on a mod/energy orb for 5seconds to pick it up with ping limit set to 300 just like you.

And the problem sure ain't on my end, as everytime i host no one's lagging and pingtest results are okay..

 

84190273.png

Edited by Pocketmonster
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even if I had bad connections and issues -  if i join the ping limit should still apply - regardless of who has the problem - ping to host is high in both cases - but it goes way beyond playable limit - i can handle  up to 500 ... but beyond that is just unplayable.

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Turrible.

 

84190245.png

How does this contribute to the thread in any way?

Also, you're around 1000 miles closer to the server lol

 

Same here sadly, having to stay on a mod/energy orb for 5seconds to pick it up with ping limit set to 300 just like you.

And the problem sure ain't on my end, as everytime i host no one's lagging and pingtest results are okay..

 

84190273.png

 

You sometimes just get paired up with terrible hosts. Nothing you can do about it.

 

I'd suggest you try and make some friends through a clan that live relatively near you and play with them on a daily basis. 

 

Overall, just play with friends, it'll eliminate all your lag issues entirely.

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even if I had bad connections and issues -  if i join the ping limit should still apply - regardless of who has the problem - ping to host is high in both cases - but it goes way beyond playable limit - i can handle  up to 500 ... but beyond that is just unplayable.

 

It doesn't matter how good your ping is, if you connect to someone that's a terrible host, you're going to lag to hell.

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Well the three factors which cause a laggy game are as follows:

 

1. Latency to the host (ping)

2. Host's bandwidth (upload speed)

3. Host's hardware (processor "oomph")

 

If any one of those three are not up to spec, it spells out a laggy game. If the latency is too high, then it takes too much time for what you (the player) does to be reflected by the server (host). If the Host's bandwidth isn't high enough, then you experience packet loss and a virtual "traffic jam" of data between the host and clients. If the Host's hardware can't keep up, then everything (including their game) will stutter and lag.

 

While reducing the ping limit is generally accepted as a solution because it's easy to test for and will usually pair you with other players who are relatively close to you, it only tests for 1 of the 3 major factors of hosting a smooth game, so there's still a chance that you'll be paired up with a host who's lacking bandwidth or appropriate hardware.

 

Also when you host a game, you will never experience any lag (aside from Hardware lag due to your processor chugging along) because your latency is 0ms (instantaneous) and your bandwidth to yourself (point A to B on your motherboard) is hundreds (if not thousands) of megabytes a seconds. Don't assume that because you don't experience any lag when you host that clients who are connected don't experience any lag. Always ask players in your game to see if their experience is lag-free.

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This game needs a hardware scan that each player must do  once - then it will decide if you are allowed to host multiplayer games for pugs (fine if its invites). If you dont meet minimum  for normal hosting - you can join or solo or play with invites.

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This game needs a hardware scan that each player must do  once - then it will decide if you are allowed to host multiplayer games for pugs (fine if its invites). If you dont meet minimum  for normal hosting - you can join or solo or play with invites.

 

I'm highly against this notion.

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This game needs a hardware scan that each player must do  once - then it will decide if you are allowed to host multiplayer games for pugs (fine if its invites). If you dont meet minimum  for normal hosting - you can join or solo or play with invites.

 

And thus if you read my first comment, you would see that was the answer all along.  A proper host migration tool that switches to the more stable host in game, and not just when someone leaves. 

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It's mostly the upload speed of the internet connection that limits the lag free gaming experience.

I have never seen a host lagging because of his poor/old PC/Laptop. Thats a myth.

 

In a full four player game your upload could reach 80-90 kB/s. Depends on the map, distance to

the other clients (in-game) the number of enemies, skills used...

 

That means to host all games fine, under the worst circumstances you need at least a connection

with 0,8 Mbps upload speed. That's not a problem for people with fast cable, fiberglass connections.

For lower/mid speed DSL connections it's way too much.

 

You can't host games fine with a typical european 6 mbit DSL connection.

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lol privacy issues? the cscan could purely be client side -  it will then simply save in a encrypted or online a simple value = allowed or not.

 

Why would someone be against it? IF the person cant host public pug-s then he shouldnt. He can still join, use invite (friends/clan) or solo.

 

 

And tbh - i noticed a great increase with lag and ping issues after the last patch.

 

Also - i just run a network capture and monitored the up/down bandwidth usage as a player - max down was 5kb/s and up was 625 b/s.  So the 80-90 kb/s doesnt add up (thats  roughly 15kb/s for full group - and 5kb for host which doesnt matter really)... gotta test later as a host also.

Edited by Ketec
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It's mostly the upload speed of the internet connection that limits the lag free gaming experience.

I have never seen a host lagging because of his poor/old PC/Laptop. Thats a myth.

 

In a full four player game your upload could reach 80-90 kB/s. Depends on the map, distance to

the other clients (in-game) the number of enemies, skills used...

 

That means to host all games fine, under the worst circumstances you need at least a connection

with 0,8 Mbps upload speed. That's not a problem for people with fast cable, fiberglass connections.

For lower/mid speed DSL connections it's way too much.

 

You can't host games fine with a typical european 6 mbit DSL connection.

 

You have never played on an older system if you think lagging because of hardware is a myth. You do realize that the host has to process and basically render everything back to the other users, right? You think it's all connection-based? With your logic, I should be able to perfectly host runs with a Pentium 4 and 2 gigs of ram as long as my upload is high. 

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