Jump to content
Echoes of Duviri: Share Bug Reports and Feedback Here! ×

'hold Out Until Reinforcements Arrive'


DrRandom7
 Share

Recommended Posts

These missions typically consist of being a defense mission in which you protect the pod/artifact for a given amount of waves.

 

What if we tweaked it to truly reflect it's name, in that there's no pod, no artifact, just triple enemy spawn and the main aim is yourself, to survive a timer.

 

Thoughts?

Link to comment
Share on other sites

Yeah I think that would be good fun.  Here's another idea:

 

2 squad maps.  1 squad has to hold out against endless increasing waves with a minimum amount of respawns while another group of 4 (the reinforcements) have to fight through checkpoints to meet up with the 1st group and then there's a monster large wave chasing them to extraction, or perhaps a boss.  Prob far too much work to implement but it would be cool :)

Edited by Calgacus
Link to comment
Share on other sites

We are ninja. If there is nothing to defend, we just hide away.

 

Yes, because Rhino is a ninja. Stomping the ground in a big shockwave is really ninjalike.

Making the entire room set on fire, that's really stealthy.

 

Ninja is the wrong way to word a Warframe.

Link to comment
Share on other sites

I would love it if the enemies never stopped spawning too. Survival is great, just kite around picking up mods/resources/orbs/ammo

 

To add on with his point, the enemies in this should have very low accuracy compared to the aimbots they normally have. So dodging and weaving is actually possible.

Link to comment
Share on other sites

One problem with your idea: Cloak/Invisibility/Smoke Bomb

 

In one of the early mastery tests, it's this same idea. Survive endless enemies until the clock runs out. I was using Shade and the instant an enemy got close, I got cloaked. Literally just stood there for a minute and a half, not doing anything, and passed the test.

 

Same thing would possibly happen in real missions if this were adopted.

Link to comment
Share on other sites

One problem with your idea: Cloak/Invisibility/Smoke Bomb

 

In one of the early mastery tests, it's this same idea. Survive endless enemies until the clock runs out. I was using Shade and the instant an enemy got close, I got cloaked. Literally just stood there for a minute and a half, not doing anything, and passed the test.

 

Same thing would possibly happen in real missions if this were adopted.

 

Of course something could be adapted to counter this.

 

As in if there are no allies left alive that are visible, then stealth no longer works. Therefore Loki and Shade users can still be invisible, but put more pressure on others.

Link to comment
Share on other sites

One problem with your idea: Cloak/Invisibility/Smoke Bomb

 

In one of the early mastery tests, it's this same idea. Survive endless enemies until the clock runs out. I was using Shade and the instant an enemy got close, I got cloaked. Literally just stood there for a minute and a half, not doing anything, and passed the test.

 

Same thing would possibly happen in real missions if this were adopted.

 

That's what I'm saying. Also you can just choose a spawn spot and camp there (enemies now won't spawn there because you are too close), wait for enemies from other spawn spot, now press your AOE no4 ultimate, collect energy orbs. Rinse and repeat.

 

Game clients will also tend to crash if you spawn too many enemies.

Edited by Definitegj
Link to comment
Share on other sites

DERebecca if you are reading this can you tell devs to add a survival mode? I gotten sick and tired of defense. This game is known for defense missions, what about Sabotage, Capture, Etc...no one plays those, so our only choice is Defense. That get's boring what we need is more game modes. I have begged so much for this mode just tell the devs to add it, it's about damn time >:o

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...