Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Plains of Eidolon: Hotfix 22.0.3


[DE]Megan
 Share

Recommended Posts

Plains of Eidolon: Hotfix 22.0.3

Additions:

  • Added new objective UI text to Mobile Defense missions and Vor’s Prize to be more descriptive and consistent.
  • Added an area kill marker for Plains Assassinate general area once the mission starts.

Plains of Eidolon: Hidden Cache Mission Changes:

  • Caches in the Plains are now scannable, meaning they will show up when using Scanners.
  • Increased the minimum timer to find the Caches from 1:20 to 2:40, and the maximum timer from 2:40 to 3:00.
  • Increased the sound radius of the hidden Caches.

Plains of Eidolon: Reward & Economy Changes/Fixes: 
Here is the first round of changes to aspects of the new economy! We'll continue to iterate as time is spent learning the systems and feedback is given on the experience. We're still looking for that sweet spot of what amount of time is fair to 'complete' everything this massive update had to offer, but as we all have different play schedules it will continue to be tuned! 

  • The Cetus Standing earned from Bounties and Incursions has been doubled in all cases (i.e all levels of bounties doubled from their former values). 
  • Reduced the maximum downtime between Incursions from 6 minutes to 5 minutes.
  • Reduced Sky Archwing Launcher Blueprint crafting requirements:
    • 100 Iradite to 50 Iradite
    • 150 Fish Oil to 50 Fish Oil
    • 1200 Circuits to 600 Circuits
  • Significantly reduced Sky Archwing Launcher Blueprint build time.
  • Removed Ayatan Stars and Uncommon Resources from High Level Bounties and replaced with 100x Void Traces. Low Level Bounties will continue to have rewards that target interests of a newer player who might not have some Mods that veterans do. 
  • Reassigned Blueprint values for gems:
    • Common and Uncommon Gems are now built in batches of 10.
    • Rare Gems are now built in batches of 6. 
    • Eidolon Gems are now built in batches of 3. 
  • The Quills Standing increases (Flawless Sentient Cores remains the same for now): 
    • Increased Intact Sentient Cores from 25 Standing to 100 Standing. 
    • Increased Exceptional Sentient Cores from 400 Standing to 500 Standing. 
  • Fixed not receiving a listed reward from a Bounty after completing it the first time. However, Cetus Standing is still only gained for the first completion of each Bounty 


General Plains of Eidolon Changes: 

  • The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields.
  • Vendors in Cetus now appear in orange on the mini map.
  • Removed the ‘Owned’ tag on Rivens linked in Chat. 
  • Adjusted Supply Crate Health to better match Bounty level in the Plains.
  • Reduced the brightness of the lens flares used on the Lanka.
  • The Profile now displays Cetus and Quills Standing separately. 
  • Tweaked the Operator arm animations when shooting an Amp so it’s not so different from other aim directions. 
  • When attempting to leave the Plains and enter Cetus, players who are downed/AFK will now be teleported to the gate. This fixes having to abort mission from the Plains due to not being able to re-enter Cetus.
  • Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.  
  • Tweaked the volume of Operator Amps and added sound effects to the charge up.
  • Eidolon Lures now have a max level of 30. 
  • Grineer Dropships, Skiffs, and Bombers are no longer included in the 'kill enemies' objectives.
  • Lowered Tusk Bomber Armor from 450 to 225 and lowered base Health from 4500 to 3500.
  • Tweaked Frost’s Snowglobe FX to better respect night time lighting in the Plains as mentioned here:
  • Convergence Orbs will no longer spawn on enemies in the air. 

Fixes

  • Fixed not being able to destroy the chains in the Chains of Harrow quest, or the braids in the War Within quest. 
  • Fixed the Eidolon not spawning if there as a Host Migration while out in the Plains. 
  • Fixed being unable to move forward when the Cetus gates open and having to step back and forward again in order to make it through.
  • Fixed not being able to craft the Dual Krohkur due to the required single Krohkurs to craft counting as 1 weapon instead of 2.
  • Fixes towards instantly failing Bounties in the Plains.
  • Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff. 
  • Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing. 
  • Fixes towards experiencing a crash when loading from the Plains to another level.
  • Fixed the Focus screen not displaying the remaining daily Focus cap. 
  • Fixed two Hijacked Drones appearing when a Host migration occurs right after hacking the Drone.
  • Fixed Grineer Snipers in Plains towers rapidly respawning.
  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here:
  • Fixed medium and large Goopolas dissecting to Charc Eel unique items.
  • Fixed Operator Void Blast not costing Energy when used in mid-air.
  • Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
  • Fixed Zaw becoming invisible after a Host migration. 
  • Fixed being able to dissolve Eidolons & Capture Targets via Channelling which could prevent loot from spawning. 
  • Fixed the Magnetic water in the Plains affecting Limbo while in the Rift. 
  • Fixed Spot-loading when equipping a new modular weapon in the Arsenal.
  • Fixed the Arca Plasmor disintegrating the Teralyst. 
  • Fixed hacked Eidolon Lures not following after becoming downed. 
  • Fixed not being able to equip a Veiled Zaw Riven on any Melee weapon.
  • Fixed fish/mining Resources collected in the Plains duplicating if you went from Cetus to the Plains and then joined a Conclave mission. 
  • Fixed Oberon’s Hallowed Ground affected area not matching the visuals.
  • Fixed unintentional fish being attracted to Peppered Bait. 
  • Fixed getting an ‘unknown error’ when claiming an Eidolon Lens.
  • Fixed chaining slides and air-slides counting towards the Sleds of Sunshine and Marathoner Achievement.
  • Fixed traversing in Sky Archwing counting towards the Sleds of Sunshine and Marathoner Achievement. 
  • Fixed a typo in the Sharrac description.
  • Fixed not being able to waypoint Iradite, Grokdul, or Maprico Trees in the Plains.
  • More fixes towards getting double/triple Challenge progress prompts at the End of Mission screen.
  • Fixed Clients not being able to see Entitled weapon names.
  • Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.
  • Fixed not being able to complete Sortie Defense missions.
  • Fixed Mobile Defense data masses falling through the floor in certain tilesets.
  • Fixed script error when opening Ayatan Treasure list in Trade UI when in a Dojo.
  • Fixed numerous script errors from Warframe abilities.
  • Fixed a script error when transitioning between Cetus and the Plains. 
  • Fixed the Man of Few Words quest VO not playing as seen here:
  • Fixed a broken Dragon Key UI icon. 
  • Fixed incorrectly placed ‘Completed’ text on the Bounty screen.
  • Fixed incorrect glass materials in the Relay.
  • Fixed Operator Masks not appearing properly during Transference. 
  • Fixed some UI not displaying when entering the Plains. 
  • Fixed Sigils flickering when equipped on Gara. 
  • Fixed the Inbox sometimes appearing on screen randomly. 
  • Fixed numerous typos. 

Conclave Changes

  • Only 2 of Vauban’s Minelayer can be active at a time in Conclave.

COMING SOON: Dropped Sentient Cores now float to improve visibility. 

 

 

 

  • Like 37
Link to comment
Share on other sites

Thanks for the Hotfix~

What i'd personally love to see is an increase in wisps found on the plains (you need quite a lot of them and they're already kidda hard to spot and pretty rare), make fish appear without the requirement to have a spear in your hand first and perhaps increase visibility of mining nodes, but it feels nice so far ^^

Edit 2:

Bounty rewards:

  • Make it so that at all times there is a chance to get any of the 5 lenses.
  • Remove relic rewards from the bounties, at least from the higher ones
  • Void traces are still not something (i as a vet would say) is desireable (why should someone farm prime items with traced up relics if they already have all the primes?)
  • Credit rewards in general should go especially for newer player those rewards are just too low to justify the effort that goes into them
  • same applies to Endo

Suggestion:

  • Add more of the rare materials / gems into the loot pool, rewards we actually can use directly on the plains / in cetus.
  • Add prebuild baits to the pool, something that incentivizes the player to go out there and fish aka. play the game more (isn't that a desired goal after all?)


Lets hop ingame and see if the rewards are a bit better now ;)

Edit: while i'm at the very top, let's abuse that a bit

Would you mind explaining what exactly the blue orbs do to the warframe / operator when picked up by them?

Edited by MaidGalaxy
stuffnstuffstuff
  • Like 5
Link to comment
Share on other sites

Sorry if this was answerd, im kinda late for this update... one thing i want to know is when i pick those intact cores they are only registering like 1 in 10 pickups... is this bug or working as intended???

Edited by -KyloRen-
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...