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[DE]Megan

Plains of Eidolon: Hotfix 22.0.4

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Can we get fixes for all those prime Access items? 

Sigils, Syandanas, Armor-Parts ...

There are enough threads about the uru prime - issue...  I really think PA-Items should be fixed asap (they are not cheap and should have high priority)

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5 minutes ago, CorerMaximus said:

Also- has fishing from Ivara's bow been fixed?

wat

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Does the double resource booster also work on Intact Sentient Cores from those little mobs around the Teralyst?

  • Upvote 2

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so fishing dye is never going to be brought inline with the mining or vice versa? 

 

it costs 500 standing for 10 dye that last like 2 mins it seems. Meanwhile the mining crafting blueprints are reuseable. 

Edited by Fire2box
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Nice to see you guys reacting to feedback and fixing stuff as quickly as you can, it is appreciated by the community a lot. Thanks!

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Can we please not have traces in the drop table? It's a reward that you can simply not get because of the cap.

  • Upvote 6

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6 minutes ago, toafarmer said:

Still no fixes for:

1- When vault timer ends, the vault sometimes (most times according to my experince) doesn't open, making it impossible to enter it and complete the boring as hell mobdef part of the bounty. [might have some relation with helios prime scanning the console]
3- Sometimes, when you go out of town, the bounty objectives don't start.
4- Sometimes, when you complete a bounty objective, the next one doesn't start
5- Sometimes, when you try to hack the drone, space doesn't work, making it unhackable. Never happened to me with the rescue guy, but I wouldn't be surprised.
6- Grouping is totally bugged, both pre-made and public. Premade is probably related to being in different servers. For public, sometimes you get a group, sometimes you don't.
7- Sometimes, when you go void to avoid the Eidolon AoE, you get stuck in operator without being able to type, esc, or anything else until you manage to get your operator killed.
8- Vacuum doesn't work properly with cores and eidolon when fighting eidolon on hills.
9- Sometimes, when mining, the mineral area (the dotted thing) doesn't show up and you can't harvest crap even when zooming.
10- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen.

 

  • Upvote 8

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oh nice so now my booster will work... oh btw how about a fix on the doors of the vault no opening??? repeated the same mission 6 times and they still wont open...

 

  • Upvote 2

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you don't solve the problem of the crashing in the cetus to plains gates, the second gate to plains, the game is loading and it takes long, for crashing later.. I CAN'T ENTER THE PLAINS!

my computer parts:

 

RAM: 3GB DDR3

processator: INTEL CORE i3 2.1 GHz QUADCORE

and a Intel core hd graphics drivers of video: 1276 MB dedicated to video

Edited by spiritzero3
  • Upvote 2

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please add a compass to cetus and plains! <3 easier to let people know which way to go!
thanks btw!

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  • Upvote 4

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4 minutes ago, toafarmer said:

Still no fixes for:

1- When vault timer ends, the vault sometimes (most times according to my experince) doesn't open, making it impossible to enter it and complete the boring as hell mobdef part of the bounty. [might have some relation with helios prime scanning the console]
3- Sometimes, when you go out of town, the bounty objectives don't start.
4- Sometimes, when you complete a bounty objective, the next one doesn't start
5- Sometimes, when you try to hack the drone, space doesn't work, making it unhackable. Never happened to me with the rescue guy, but I wouldn't be surprised.
6- Grouping is totally bugged, both pre-made and public. Premade is probably related to being in different servers. For public, sometimes you get a group, sometimes you don't.
7- Sometimes, when you go void to avoid the Eidolon AoE, you get stuck in operator without being able to type, esc, or anything else until you manage to get your operator killed.
8- Vacuum doesn't work properly with cores and eidolon when fighting eidolon on hills.
9- Sometimes, when mining, the mineral area (the dotted thing) doesn't show up and you can't harvest crap even when zooming.
10- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen.

But now the standing for the bounties you can't complete is doubled so you can miss out on double the standing when you have to return prematurely.  This is a huge improvement to the economy.

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7 minutes ago, mikey24356 said:

90033132155f810a65a57dc8bb611b4f.png

No shame meme stealing LOL, got me good take my upvote.

actually wait, please dont steal my memes too il ltake my upvote back.

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Still no fix to "wire-fishing" from Ivara's Dashwire, or a status update on the twitch drop campaign lag

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Can u increase fish spawning amount(or make it effect by Drop Chance booster)? and Decrease a bit fish respawn time.

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Bug after this hotfix: Esher Devar currently has the icon of Tear Azurite.

Warframe0066.jpg

Edit: Confirmed that the Esher Devar blueprint sold by Old Man Suumbaat also has the Tear Azurite icon as well. 

Warframe0067.jpg

Edited by Voporak
Confirmation of bug in Cetus as well as foundry
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Would sure like a fix for people joining my squad on the plains while set to solo mode...

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So I got with a squad and captured the Eidolon even without shield disruption.

 

AND IT DROPPED. NOTHING.

 

If you're going to leave complete reward denial bugs unaddressed, DON'T remove the way we had to compensate through more, efficient runs!

  • Upvote 6

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10 minutes ago, [DE]Megan said:
  • Resource Boosters now affect fish! 

Thank you so much!

Time to start fishing again.

PS. When will you guys add some welcomed Plains of Eidolon emoticons for the game and the forums?

Like :fishing:, :mining:, :teralyst:, :quills:, etc.

  • Upvote 1

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5 minutes ago, Riccoshot said:

Broken Spear animation and notable throw lag overall (it lets fish escape before Spear even being launced) on Ivara's Ziplines, seriously consider fixing those.

Unless Ziplines are "not intended" way of fishing. *wink wink*

Zipline fishing is a bit tricky and either way not intended to work as it does right now. The trick is that the spear is thrown after you aim and release aim. I.e. you can even "prime" your throw by clicking fire and when a fish comes near you quickly tap the aim button - and the spear flies immediately.

Alternatively you can tap and release aim & fire simultaniously to instantly throw the spear.

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