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Suggestion For The Obstacle Course


Alantar
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Currently I find the obstacle course a great addition on any dojo, but the exploits and single player use make it a bit broken. With a few changes however, it could become a much more enjoyed space.

hrhr4l.png

The first problem I see is that the space is too open. If walls were added around the course with viewing windows, this could fix most of the exploits and allow people to view the course properly. This leads to my second suggestion, filling the big space in the middle with an observation deck that has obstacles to train on. This could heavily increase the usefulness of such a large space.

Comments/Critiques welcomed.

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Well.... i think they should do something about the courses in general....

 

They already put a lot of effort into the traps, the challenges and courses in the new void tilesets.... yet they put little care in preventing from people breaking it and rendering both boring and broken. Examples of this, Loki with decoy and swap.... now nova with wormhole as well......

I believe that for the courses, parkour challenge, main vaults, etc.... they should deactivate ability use in frames...... to make it completely evenly balanced... they should also make it so the speed in frames is the same for that moment, only making rush (obtainable by all) effect count. But i guess that would prolly be a bit harder. I also don't really know why they make laser trap plates breakable, they should be indestructible.... else you can easily break the beautiful traps and leave it plain, naked and boring.... depriving the challenge of it to all the squad as well.

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Well.... i think they should do something about the courses in general....

 

They already put a lot of effort into the traps, the challenges and courses in the new void tilesets.... yet they put little care in preventing from people breaking it and rendering both boring and broken. Examples of this, Loki with decoy and swap.... now nova with wormhole as well......

I believe that for the courses, parkour challenge, main vaults, etc.... they should deactivate ability use in frames...... to make it completely evenly balanced... they should also make it so the speed in frames is the same for that moment, only making rush (obtainable by all) effect count. But i guess that would prolly be a bit harder. I also don't really know why they make laser trap plates breakable, they should be indestructible.... else you can easily break the beautiful traps and leave it plain, naked and boring.... depriving the challenge of it to all the squad as well.

This is talking about the dojo obstacle course, not the void challenges.

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