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Posted (edited)

Hello.

 

 

I had set myself up for a Crit-Build for my Grakata before it's initial nerf, so now i'm a bit stuck no what exactly would bring me the most damage against grineer/corpus, less-so infested, as I carry a melee weapon specifically for that.

 

 

Here is my current setup for my Grakata, I already have 5 of my forma added to this, so i'll be putting the slots I have forma'd as well.

 

 

Slotted = Serration

 

Slotted= Split Chamber

 

Slotted = Point Strike

 

Not Slotted = Piercing Hit

 

Not Slotted = Speed Trigger

 

Not Slotted = Hammer Shot

 

Not Slotted = Vital Sense

 

Slotted = Metal Auger ( Currently switching this out often )

 

Please assume all these are maxed.

 

 

I do know the Bane Modifications are out now, but currently looking for an " All Around " build to minimize me having to switch out often, once I find these mods i'll be sure to use them. My main doubt is if using this crit build would be better or worse than using elemental modifications such as fire/lightning/ice instead.

 

 

Thanks for any input!

Edited by Cute
Posted (edited)

I would drop hammer shot, point strike and vital sense for the three 90% elemental damage mods. Assuming you handle the weapon fine with Speed Trigger then keep all the other mods as are and this should end up with about as good as you're going to get for now. Here's hoping for the weapon to be bumped up because as it is the downsides outweigh the upsides in my estimation.

edit: if it is put back up to 15% crit then point strike + vital sense are better than using two of the 90% elemental damage mods, but you should keep cryo rounds over hammer shot.

Edited by plznohurtme
Posted (edited)

I would drop hammer shot, point strike and vital sense for the three 90% elemental damage mods. Assuming you handle the weapon fine with Speed Trigger then keep all the other mods as are and this should end up with about as good as you're going to get for now. Here's hoping for the weapon to be bumped up because as it is the downsides outweigh the upsides in my estimation.

edit: if it is put back up to 15% crit then point strike + vital sense are better than using two of the 90% elemental damage mods, but you should keep cryo rounds over hammer shot.

i'll have to re-forma a few more times it seems, why would DE nerf the Grakata to start with, I thought it was " Make X as good as Y " bull :O

Edited by Cute
Posted

Ok here is what you have to do first drop the Grakata and get a better gun... jk

 

I agree with plznohurtme, as much as a crit build might seem good, an elemental build is pretty much on the same level as well a more reliable form of damage, crit just relies too much on chance, wile elemental is more stable.

Posted

Well from my math I'll have to drop another 3 forma into this to allow for all the changes and have room for maxed mods, unless I drop Metal Auger which would limit my ability to mow down groups of stuff :P

Posted

Well from my math I'll have to drop another 3 forma into this to allow for all the changes and have room for maxed mods, unless I drop Metal Auger which would limit my ability to mow down groups of stuff :P

Trust me I know the feeling, I had to forma my supra 5x for it to be perfect...

Posted

Ditch Hammer Shot and shove in Cryo Rounds.  The result will do 10% less than having the elemental trio, but the extra AP damage you get from better crits is worth the tradeoff, it fits your polarities better, and getting the most possible DPS is as simple as swapping out Metal Auger for Hellfire or Stormbringer.

Posted (edited)

i'll have to re-forma a few more times it seems, why would DE nerf the Grakata to start with, I thought it was " Make X as good as Y " bull :O

The Grakata never had 15% crit chance. It was just the wiki administrators acting arrogant and putting false information on the wiki, because datamined information is not good enough for them.

The wiki is a mess when it comes to real data, and I suggest you look up Pwnatron's weapon charts if you want true values.

 

Source: http://www.reddit.com/r/Warframe/comments/1ioadc/grakatas_crit_chance_was_never_15/

 

And the best use for the Grakata right now is to sell it (if you don't have a potato on it) and build something useful for combat and not just 10o points.

Edited by Shallowfish
Posted (edited)

The Grakata never had 15% crit chance. It was just the wiki administrators acting arrogant and putting false information on the wiki, because datamined information is not good enough for them.

The wiki is a mess when it comes to real data, and I suggest you look up Pwnatron's weapon charts if you want true values.

 

Source: http://www.reddit.com/r/Warframe/comments/1ioadc/grakatas_crit_chance_was_never_15/

 

And the best use for the Grakata right now is to sell it (if you don't have a potato on it) and build something useful for combat and not just 10o points.

330ecev.png

 

Points? I don't care about Mastery , and I won't be using anything else as a Primary. Low total time due to account reset.

 

 

Anyhow i'll be using my current Plat to re-forma the 2 crit-polarity slots to elemental slots so i can change them out, or just change only 1 and remove metal auger so i can at least keep 1 polarity for " bane " type mods.

Edited by Cute
Posted (edited)

 

Points? I don't care about Mastery , and I won't be using anything else as a Primary. Low total time due to account reset.

 

 

Anyhow i'll be using my current Plat to re-forma the 2 crit-polarity slots to elemental slots so i can change them out, or just change only 1 and remove metal auger so i can at least keep 1 polarity for " bane " type mods.

Grakata has very low base damage and needs the critical build (at least 2 slots) for it to even comparable to a standard Braton . If you do a rainbow build(just elemental) it is a very weak weapon near MK1-Braton levels.

 

AzureImpulse, I modified his/her chart to reflect the critical value of the grakata has just do see if any other build was better.

Edited by LazyKnight
Posted

Is anyone able to do a number crunch on what build is actually better DPS wise on targets other than Infested?

 

 

I'm debating now on either keeping the 2 crit mods and replacing Auger with a Bane when acceptable for damage, or switching out the 2 crit mods for 2 other elementals.

Posted (edited)

The Grakata never had 15% crit chance. It was just the wiki administrators acting arrogant and putting false information on the wiki, because datamined information is not good enough for them.

The wiki is a mess when it comes to real data, and I suggest you look up Pwnatron's weapon charts if you want true values.

 

Source: http://www.reddit.com/r/Warframe/comments/1ioadc/grakatas_crit_chance_was_never_15/

 

And the best use for the Grakata right now is to sell it (if you don't have a potato on it) and build something useful for combat and not just 10o points.

Actually there was no datamined anything pre-u8 if you check the post history, so all he actually knows is that it wasn't 15% in u8, and seeing as it was released in 7.8, buffed in 7.9 and u8 didn't come for another month... with 9 patches in between. The data came from the initial spreadsheet that was released with input from DE devs not some mystical urge on the part of wiki anything.

 

Grakata has very low base damage and needs the critical build (at least 2 slots) for it to even comparable to a standard Braton . If you do a rainbow build(just elemental) it is a very weak weapon near MK1-Braton levels.

 

AzureImpulse, I modified his/her chart to reflect the critical value of the grakata has just do see if any other build was better.

You or whatever chart you're using is incorrect then, because with that low of a crit rate a crit build is not better, even with 200% crit damage. Either that or you didn't read the OP and the loadout he likes to use (puncture + fire rate) which only gives you 6 mod slots to use which will have damage/ap/multi always equipped so now you're down to 3 slots. With only 3 slots 1 90% element + both crit mods is worse than 3 90% elements. You need 2 of the 90% elements before crit becomes better.

 

Is anyone able to do a number crunch on what build is actually better DPS wise on targets other than Infested?

I'm debating now on either keeping the 2 crit mods and replacing Auger with a Bane when acceptable for damage, or switching out the 2 crit mods for 2 other elementals.

assuming damage/ap/multi/rate of fire are always equipped:

auger + ice + fire + ele = top (if you want to use auger, this is the best choice)

crit rate + crit damage + ice + fire (or ele) = top (if you aren't using auger this is the best choice)

I don't have full math on the bane mods, but I'd assume that trading 90% elemental damage for 30% base damage is not going to be worthwhile unless perhaps swapping mods for infested/corpus.

Edited by plznohurtme
Posted

Actually there was no datamined anything pre-u8 if you check the post history, so all he actually knows is that it wasn't 15% in u8, and seeing as it was released in 7.8, buffed in 7.9 and u8 didn't come for another month... with 9 patches in between. The data came from the initial spreadsheet that was released with input from DE devs not some mystical urge on the part of wiki anything.

You or whatever chart you're using is incorrect then, because with that low of a crit rate a crit build is not better, even with 200% crit damage. Either that or you didn't read the OP and the loadout he likes to use (puncture + fire rate) which only gives you 6 mod slots to use which will have damage/ap/multi always equipped so now you're down to 3 slots. With only 3 slots 1 90% element + both crit mods is worse than 3 90% elements. You need 2 of the 90% elements before crit becomes better.

I'm currently fine with switching out Metal Auger for a Bane instead, metal-auger was a placeholder for them anyhow.

Posted

You or whatever chart you're using is incorrect then, because with that low of a crit rate a crit build is not better, even with 200% crit damage. Either that or you didn't read the OP and the loadout he likes to use (puncture + fire rate) which only gives you 6 mod slots to use which will have damage/ap/multi always equipped so now you're down to 3 slots. With only 3 slots 1 90% element + both crit mods is worse than 3 90% elements. You need 2 of the 90% elements before crit becomes better.

I said I modified it so its base was 7.5%( I can easily make my own chart just quicker to edit something else). It is a terrible weapon no matter what build is used, it is always worse than a braton. The math for anything that adds critical damage with only a max chance of 18.75% chance is terrible, I am well aware of this. It has 9 base damage it need to fire 2x to equal the damage of 1 shot of a braton if the same mods are used in both weapons.  

 

I agree with Shallowfish

Posted (edited)

Okay i'v decided to get more damage per bullet, so i'm switching out Fire-Rate for another elemental mod instead.

 

So I have two choices on builds, I can either go...

-----------

Serration

 

Split-Chamber

 

Piercing Hit

 

Vital Sense

 

Point Strike

 

Hellfire

 

Cyro Rounds

 

Bane Modifications ( or Metal Auger )

-----------

 

Or

 

----------

 

Serration

 

Split-Chamber

 

Piercing Hit

 

Hellfire

 

Cyro Rounds

 

Stormbringer

 

Metal Auger

 

Bane Modifications

 

-------------

 

 

 

 

Currently i'm unsure if Stormbringer does any damage against Grineer , or if it just stuns, which is not something I care for, I know it does 2x damage to Corpus.

 

Metal Auger is doubtful for me, i'm unsure if it's worth using even when maxed against targets, and if not what would be a better replacement?

 

Also a bit unsure if any of the new " Mutli-Bonused " mods are worth replacing Metal Auger instead, such as Wildfire

 

 

I know this would be easier to simply switch weapons but i'm wanting to get the best I can out of this gun :3

Edited by Cute
Posted

Okay i'v decided to get more damage per bullet, so i'm switching out Fire-Rate for another elemental mod instead.

 

So I have two choices on builds, I can either go...

-----------

Serration

 

Split-Chamber

 

Piercing Hit

 

Vital Sense

 

Point Strike

 

Hellfire

 

Cyro Rounds

 

Bane Modifications ( or Metal Auger )

-----------

 

 

Currently i'm unsure if Stormbringer does any damage against Grineer , or if it just stuns, which is not something I care for, I know it does 2x damage to Corpus.

 

Metal Auger is doubtful for me, i'm unsure if it's worth using even when maxed against targets, and if not what would be a better replacement?

 

Also a bit unsure if any of the new " Mutli-Bonused " mods are worth replacing Metal Auger instead, such as Wildfire

 

 

I know this would be easier to simply switch weapons but i'm wanting to get the best I can out of this gun :3

That setup is what I would use if I had to use a grakata and only swap out hellfire if fighting corpus and making sure the bane mode was always matching the right faction.  The bane mod scale well and it a pure 30% more damage to all damage you gun does.  Wildfire works with hellfire if you want to do max fire damage and is an option. Biggest problem with grakata is never having enough slots.

Posted

Okay finalized my setup for my Grakata, i'll have to re-edit all my word documents and work on getting this to work :P

 

 

Serration/Split-Chamber/Bane Modification/Cryo Rounds/Hellfire/Stormbringer/Piercing Hit/Metal Auger ( Which will be switched to Wildfire when up against infested )

 

 

That's about as good as i'm willing to get it, tired of all the headaches and in this setup i'll only need to forma 1 more time.

 

 

 

 

now onto my Lex... >.>

Posted

Okay finalized my setup for my Grakata, i'll have to re-edit all my word documents and work on getting this to work :P

 

 

That's about as good as i'm willing to get it, tired of all the headaches and in this setup i'll only need to forma 1 more time.

 

Have fun with it, only needing one more forma would be a good enough reason for me to pick one setup over the other too.

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