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Plains of Eidolon: Hotfix 22.0.6 + 22.0.6.1


[DE]Megan
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18 minutes ago, toafarmer said:

Still no fixes for:

1- When vault timer ends, the vault sometimes (most times according to my experince) doesn't open, making it impossible to enter it and complete the boring as hell mobdef part of the bounty. [might have some relation with helios prime scanning the console][confirmed on .5]
2- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host reelated) [confirmed on .4]
3- Sometimes, when you go out of town, the bounty objectives don't start. [confirmed om .5]
4- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .4]
5- Sometimes, when you try to hack the drone, space doesn't work, making it unhackable. Never happened to me with the rescue guy, but I wouldn't be surprised.
6- Grouping is totally bugged, both pre-made and public. Premade is probably related to being in different servers. For public, sometimes you get a group, sometimes you don't. [seems better on .5]
7- Sometimes, when you go void to avoid the Eidolon AoE, you get stuck in operator without being able to type, esc, or anything else until you manage to get your operator killed.
8- Vacuum doesn't work properly with cores and eidolon when fighting eidolon on hills. [confrmed on .5]
9- Sometimes, when mining, the mineral area (the dotted thing) doesn't show up and you can't harvest crap even when zooming. [confirmed on .5]
10- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen. [confirmed on .5]
11- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .5][lets see how it goes on .6]
12- Everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .5]
13- Sometimes, during the vault bugged quest and liberate the camp, there are 2 objectives on the map at the same time, so you can bug twice. Also if you completee twicee the same objective, it counts 2 times towards bounty progression. [confirmed on .5]
14- Most times the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .5]
15- sometimes people that are not in your group randomly appear on youtr chat (this is actually fun, so you can fix this for last). [confirmed on .5]
16- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. [confirmed on .5]
17- Someetimes when you die you can't rez anymore and instead gets the cam from another player (happened when I died during the mission completion message 4/5). [confirmed on .5]
18- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .5]

19- Common baits are either bugged or just useless

But, hey! Condrocs will fly more beatifully!

Also we need:
1- Extraction timer when 2 or more players are on extraction to avoid fishers/miners/trolls and/or...
2- Vote to kick option
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Marks on map for sentient cores/eidolon pieces (can't be that hard)
5- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time)
6- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
7- Focus 3.0 (sorry, 2.0 sucks)
8- Reduction of defense timers (3 min is nonsense) and all waiting times in general (finish a part of the bouty, immediately starts next. Why making us waste time with all the waiting if we can waste it enjoying the bugs?)
9- Maybe a "house" (base) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.)

This post needs more love.

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14 minutes ago, [DE]Megan said:

Plains of Eidolon: Hotfix 22.0.6

This Hotfix has resolved not being able to purchase the Dullahan Mask, Halloween Color Picker, and the Naberus Armor!

General Plains of Eidolon Changes 

  • The Pharoma Blueprint is now reusable! 

A bit late! It's not as if 7500 standing is falling out of my pockets that I have that much of it.

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1 minute ago, Larry_Foulke said:

Still no fix to Ivara's 4?? Come on it's been what, 3 hotfixes already?

All Ivara powers are somewhat bugged.

Quiver:
The cloak arrow does not cloak operator, and it should because always did

Navigator:
Sometimes (rarely, but still) bugs out midair so you must wait until your energy runs out

Prowl:
While under prowl and using transference out and back in, the invisibility fades out, but the slow effect remains.

Artemis' Bow:
Does no longer allow to choose whether to shot vertically or horizontally.


So yes, we're still waiting =3

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Bounty issues I have encountered that are NOT mentioned in patch notes:

  • Sometimes "vaults" will not open upon completion of timer.
  • Occasionally upon completing a stage, the next waypoint does not show.
  • (This has only happened to me once) Drone I'm escorting gets stuck in world geometry. Specifically, it was a cliff it was floating next to, until a lip in the rock just above it stopped it in it's place. I couldn't push it out, and it didn't seem to try to correct it's path (i.e. go backwards, shift left, continue)
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Archwings are shot down WAY too easily.

Amesha Watchful Swarm does not block anti-air missiles. Amesha Vengeful Rush does not block anti-air missiles even if my health-bar is grey (invulnerable). Odonata Flares do not distract anti-air missiles. Elytron's defensive gas-cloud does not stop anti-air missiles. Every bombard and turret has anti-air missiles.

 

Archwings are completely useless against the Grineer. Please do not require us to craft charges if wearing the archwing is pointless against anything but the Eidolon itself.

Edited by Yuni_Hermit
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2 minutes ago, Blackjack1405 said:

PLEASE!!!! the bounti reward must be visible only at extraction point,, cuz some hosts  Rage Quit if they dont get the desired Reward. and that forces a Host migration that in most of the cases it makes the whole squad loose the gained standing Points... 

never happened to me .. even when we received the worst reward.. 

maybe just report?

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Just curious, when will we see the Grineer bundle shown at tennocon with the primary, secondary and an armor set. Also will we see the Dark Sector legacy skins shown at devstream XX as event rewards on this Halloween given they were told to be, event rewards and this would be an opportune time to do so.

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