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Your take on POE


moose2142
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I am curious to see what people think of the Plains of Eidolon new content. Perspectives from Veterans, new players, casual players or hardcore farm masters. 

This isn't to see who can argue the loudest about which feature they find least desirable, I just want to gauge what people think of their initial experience.

For example, I have almost 2k hours in the game and am a founder. Plains of eidolon initially was almost overwhelming. I don't know if this is a good or bad thing by video game design, but I was indeed in awe of just how much was suddenly added. It does feel as though they have built a brand new flashy stage, but the actors for the real show haven't arrived, thus were are just enjoying an intermission. Maybe have plains tie in more with the rest of the game's flow, or incorporate sortie missions with plains, host new raids in plains etc. Fishing and resource collection is fun, but there is so much more room for growth.

So just say what you find fun and what you think could be improved. I look forward to stories from the plains!

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Ignoring the bugs, the content itself is neat and refreshing, though the numbers on how things are supposed to trickle (standing) to us seem to be....adjusted to be on the leaner side, and it doesn't seem to have...strong bearing on the rest of the game. PoE stuff/resources is pretty much only for PoE, with few exceptions.

 

Resources as well are designed to be trickled in (and are needed in huge quantities). I can only collect a handful of wisps in a few hours of playing, but I need -30- just for my first amp.

Edited by Zagrax
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My guess is that they will add more things in the plains over time. They rushed to deliver it ASAP, and flooded the map with grineers instead of variety of content. Probably over updates they will add more POIs in the map, bosses, eidolons, maybe even expand the map area with some big grineer fortress or another eidolon's lair for a raid. For now it's just more grind the 4 things we can do: bounties, fishing, mining and teralysts

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Veteran, semi-casual. Here since Steam debut, playing a lot less frequently the last couple years but spiking after the update.

  • Great proof-of-concept with a LOT of potential if they actually bother to integrate existing content and use the new technology (open-world) to improve on older designs.
  • Does a great job of adding a new sense of life and immersion to the game. Chaotic plains battles with enemy air support and artillery are very cinematic.
  • Downright insulting implementation that really emphasizes DE's micro-transaction paradigm shift from treating its players as respected customers to livestock that can be choked milked for profit. (Less dramatic: they are really amping up the pressure to make cash purchases through less-than-exemplary policy)
  • Fishing is a tragedy. It's a fun, smooth little system that would have gotten an overwhelmingly positive response from all but the most determined haters if DE hadn't insisted on shoehorning it into absolutely every freakin' part of the update. Not to mention stitching it into the platinum economy meant making something that should have been casual fun insanely grindy and potentially frustrating for no reason.

Overall an exciting and decent update covered by the very dark clouds that are DE's changing disposition as a developer and company.

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I think PoE is too independent from the main game, too many new resources, which make no sense because we can´t get them anywhere else even if we play on other missions in the same planet (Earth).

Visuals are great, area is great, but the activities like mandatory ore and fishing are killing it for me.

I never asked for this :thumbdown:

 

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With all the pitfalls, bugs, questionable design decisions, and absurd and arbitrary requirements that came with PoE, I can't help but shudder and flinch while thinking about what they might do with other future "open world" areas...and Umbra for that matter.

Edited by MirageKnight
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Its another half baked addition to the game that isn't polished. More pointless grind that requires a person to play this game for hours doing the same tedious boring things. Yet we still have broken raids, broken focus system, broken affinity range, broken enemy scaling. Why haven't they fixed everything else before adding more crap?

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I'm enjoying the things I'm able to do, like fishing, mining, and bounties. But I don't enjoy the enemies scaling/weaponry.

I thought the Archwing would be well, an Archwing, weapons and all. But it's just a flying mount to get from point A to point B faster that gets shot out of the sky way too easily. When I finally got all the materials (pre-nerf) to craft the Archwing Launcher, rushed it with Platinum and went down to the Plains of Eidolon to play with it. I was immediately shot down the moment I flew over a Grineer outpost. I facepalmed. What a waste of time and effort. Apparently it's not just the Anti-Air sentries that you should worry about, but even the normal Grineer enemies have heat seeking missiles. Those gunships? The ones that have pinpoint aimbot accuracy? And the bombers? Yeah, I wish I had heat seeking missiles of my own that would instantly ground those ships.

It also doesn't help the fact that the aggro radius for the Grineer is over the top. There is no stealth elements in the Plains of Eidolon. You can't hide in the brush. And once they are alerted, they stay alerted.

But my major issue with the Plains of Eidolon are the Teralysts. The story goes like this: Orokin are fighting Sentients. Sentients are winning. Orokin decides to use the kids they flew into the void to control (via Transference) a new weapon they made called Warframes which are suited to combat the Sentients. Warframes kill Sentients and the Orokin win, til we killed them too. So why is it now that Warframes can't destroy a Sentient? Why must I tickle a Sentients shield with a puny laser beam for 10+ minutes as my Operator just to be able to use my actual Warframe and the guns I've potatoed, forma'd, and focus lensed? Is it canon that every Tenno during the War against the Sentients all personally wiggled their fingers an Eidolon to death? Teralysts aren't even that big to have such high defenses. The darn thing has a tree for a limb for goodness sake.

It'd be less of a mess if they remembered to bring all of the gameplay mechanics from the game into the Plains of Eidolon. Really, I was looking forward to Sword Alone-ing an Eidolon.

Edited by Crevan_
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1 hour ago, moose2142 said:

I am curious to see what people think of the Plains of Eidolon new content. Perspectives from Veterans, new players, casual players or hardcore farm masters. 

This isn't to see who can argue the loudest about which feature they find least desirable, I just want to gauge what people think of their initial experience.

For example, I have almost 2k hours in the game and am a founder. Plains of eidolon initially was almost overwhelming. I don't know if this is a good or bad thing by video game design, but I was indeed in awe of just how much was suddenly added. It does feel as though they have built a brand new flashy stage, but the actors for the real show haven't arrived, thus were are just enjoying an intermission. Maybe have plains tie in more with the rest of the game's flow, or incorporate sortie missions with plains, host new raids in plains etc. Fishing and resource collection is fun, but there is so much more room for growth.

So just say what you find fun and what you think could be improved. I look forward to stories from the plains!

3 year player, on and off.  Love the update in general.  The bugginess while teaming, particularly when doing bounty missions, has been the most annoying thing, and I should imagine things like shards falling through the floor have annoyed a lot of people.  Anything where you lose progression is the most annoying sort of thing in this type of game, and it's going to be their top priority to sort those things out first.  The UI bug, and the mission markers occasionally disappearing in teams, are also particularly annoying.  

But on the whole, I really, REALLY enjoy playing the warframes in this new, natural context.  Being in a team and seeing everyone using their "superpowers" in such a familiar earth-like context (both night and day time) is truly spectacular and makes the warframes seem really real, as these legendary beings in the lore universe - just 4 of them able to beat the thunderous warzone the Grineer can inflict. 

It's a very refreshing feel to the game, very different from the wholly imaginary setting of a Grineer galleon, Corpus labs, etc, none of which any of us has ever seen in real life.  But we have seen hills, grass, trees, rocks, wildlife - and the familiar context brings home the amazingness of the warframes.

The eidolon gameplay is good.  I like how the community discovered that capturing is better than killing - I watched the change happen in realtime with my clan figuring it out as we went, and that was nice.  The Operator is much improved (the simple change from press 5 to tap 5 has been a godsend and makes using the Operator far less clunky than it was).  Because of the improvement in the fluidity of the Operator gameplay, the Focus system now has a real function and there's inducement to go deeper into the tree.

The "grind" complaints were, as I suspected, a bit overblown.  In retrospect it seems that DE pitched the grind high at the beginning deliberately and have been making it more and more reasonable as time goes on, and while that's obviously a bit annoying for people who mis-spent resources early on, it's a better way of going about it than pitching the grind low then increasing it - that would have raised far more complaint, obviously.  I think part of the problem is that a lot of vets forget that starting the plains was just like starting the game proper - at first you marvel at the requirements and wonder how you're ever going to get the thing you've got your eye on built.  But over time and regular gameplay the resources mount up as a matter of course, and that's obviously what's intended to happen with the plains too.

Fishing and mining are well implemented and good, fun minigames.

Improvements: I'd like to see the teaming experience on the plains having all the main bugs removed (we're getting there) and be really smooth. Other than that, in terms of things I'd like to see - maybe there could be underground installations or something (e.g. via the locked doors in some of the caves) so that we could transition from the open world to indoor instances and back again.  I'd also like to see a bit more of the wildlife aliveness that we already have some of.  I'd like to see some of the other vendors in Cetus sell things - more cosmetics, etc.

So yeah, general thumbs up.  Looking forward to the big zones and more endgame gameplay DE are going to come up with next.  Desert zone, Ice zone, Moon zone, abandoned remnants of old cities, etc.

I suspect that we have now had two components of what will be the final endgame - we had the damage switching Sentient elements on Lua, now we have Operator switching gameplay introduced since TWW.  Those will be put together in the final endgame which will be against Sentients proper, full on Sentients, of which Teralysts are poor copies. 

I think the final piece of the puzzle will be more lore about the warframes themselves (particularly their level of sentience) that enable us (if we wish) to be in Operator mode and control our frames as super-pets.  That will probably be the final piece of the puzzle - where to take down an actual full-on giant Sentient, there will be at least one phase where you need the combined firepower of 4 fully beefed-up Operators AND 4 fully modded warframes (or 8+8 if they're going to be more raid-like).

Edited by Omnimorph
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It's been really fun, and I am confident the bugs will get fixed. So overall I like it a lot. 

The main thing I don't like is that, to borrow from SWTOR, my multiformaed maxed mods Archwing is behaving like a rank 1 speeder with no perks. Have to stand still to activate and getting shot instantly takes it out. I feel like with the work I put into them they should be behaving like tier 3 speeder that can tank significant damage, no random squad of Grineer should be able to one shot it as I fly by, and with the Legacy perk of activation while moving which requires a significant investment in multiple characters to unlock, I should be able to access it directly instead of throwing a beacon and waiting. Operator transition is so smooth now, why isn't Archwing that smooth? 

Edited by Kinetos
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12 hours ago, RMSGM said:

I think PoE is too independent from the main game, too many new resources, which make no sense because we can´t get them anywhere else even if we play on other missions in the same planet (Earth).

Visuals are great, area is great, but the activities like mandatory ore and fishing are killing it for me.

I never asked for this :thumbdown:

 

AMEN PREACH IT! The entire expansion feels like it was just bolted don to the main game as a after thought. I don;t want to fish, I don't want to mine, if I did I would go lay minecraft. Seriously. Making them mandatory was a bad idea.

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I think the plains are awesome, and hope all the planets in the system would have an open world part ... I was hoping that earth might get a another forest one... Me loves trees... Personal preference... But the plains are awesome besides the bugs , but they will eventually be debugged. I think it would be a while before the plains are completely bug free.

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50 minutes ago, Kinetos said:

It's been really fun, and I am confident the bugs will get fixed. So overall I like it a lot. 

The main thing I don't like is that, to borrow from SWTOR, my multiformaed maxed mods Archwing is behaving like a rank 1 speeder with no perks. Have to stand still to activate and getting shot instantly takes it out. I feel like with the work I put into them they should be behaving like tier 3 speeder that can tank significant damage, no random squad of Grineer should be able to one shot it as I fly by, and with the Legacy perk of activation while moving which requires a significant investment in multiple characters to unlock, I should be able to access it directly instead of throwing a beacon and waiting. Operator transition is so smooth now, why isn't Archwing that smooth? 

By the way there is an ussue of archwing theft that can happen in the plains, such as you throw a beacon, and your team mate can say so long and thanks for the fish and fly on your spawned archwing, making you throw another, or you can accidentally take a squad members one and he has to launch a second for himself.

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I enjoy spending most of my time feeding the Ostron poor on a bountiful diet of Lungfish. I didn't expect the fishing mechanics to have this much depth to them but here we are.

Fix the bugs, add other planet's resources to buy from Old Man Suumbaat, and I'd be a happy camper.

Edited by SolidWulf
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Fishing is fun, but after a few days in, i'm losing interest already.

Plains look fantastic, water effects look pretty at night, animals feel uncommon but are there, caves feel shallow, not very deep, but i guess they're there for mineral gathering. Citus lobby performance feels choppy when it's loading players on my gtx 950m, after that it goes from 69 fps to 55fps, guess I need to upgrade, but I don't play new games that much, and with warframe getting big updates veeeeeeeeeeeery slowly :^), there is no need to upgrade.

Bounties are nothing interesting, kill/protect/escort but with new grineer enemies and the rewards are crowded.

Standing gain with citus is fine, I don't mind grinding for more, standing gain with quills is painfully slow if done solo, and contains stuff ONLY for the operator.

Grinding is increased quite a lot, LETS REDUCE GRINDING BY ADDING MORE GRINDING. :^)

POE feels like filler to me, the only thing interesting is the weapons that can be build. Operators do not interest me at all, and as such, i barely care for this update.

 

 

 

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my opinion- fishing is meh, teralyst fight was fun, will do it a couple more times until it stops being fun, want to go for the weapons, operator stuff is literally useless to me, grind is obscene, open tile set is nice so i can just go screw around if i want to, very disappointing  how self contained the economy is, the loot for for bounties is...... well i think you know, overall my expectation was sub par, and the update itself in my eyes is about sub par, so i am not really disappointed nor happy about it, overall it's neat if your into the operator thing and the craftable weapons.

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It felt rushed for me; Lots of bugs.
Don't get me wrong. I love it.
I'm really happy with everyone @digital extremes that put their time into it

 

If you want some quotes I said while playing 4fps in relays while talking in discord then:

"I thought fishing was going to be a meme but turns out it's a requirement for new stuff."
"Who would win, an ancient superpower giant thought exterminated for years or some small boi?"
"Welcome back to my episode of plains of minecraft today I'm getting some veridos"

 

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I'm a mid-game player. I almost finished the starmap, and I've done most of the main story quests (just finished the second dream)

Personally, I love this new update. There's tons of new content added. Mining and fishing are fun activities to do when you don't feel like doing anything else, bounties are a nice way of implementing traditional mission objectives into an open-world map, and exporing the plains can be tons of fun. If the plains would have been a standalone mmo, it wouldn't have worked. The gameplay systems there weren't made for hundreds of hours of gameplay, but this update has added a lot of variety and content to the game. I don't really care about lenses or end-game items yet, and I'm just here to have fun. Plains of eidolon has really delivered on that.

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On 10/19/2017 at 6:25 PM, Cosmic_Elf said:

By the way there is an ussue of archwing theft that can happen in the plains, such as you throw a beacon, and your team mate can say so long and thanks for the fish and fly on your spawned archwing, making you throw another, or you can accidentally take a squad members one and he has to launch a second for himself.

Well, the archwing Launcher has that as a feature, and so I would rather find what was stated better than giving the archwing launcher to a friend, only for him to leave it and move on foot.

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