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Plains of Eidolon: Hotfix 22.0.7


[DE]Connor
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Plains of Eidolon: Hotfix 22.0.7

General Plains of Eidolon Changes

  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.
  • Reduced crafting costs of operator arcanes:
    • Several reduced to 3 Eidolon Shards instead of 5.
    • Breath of Eidolon requirements replaced with common and uncommon resources.
  • Void Shadow no longer costs 40 Eidolon Shards to craft.
  • Rare and Legendary fish baits now hint to the location of the fish.
  • Added a fast travel option in your pause menu for all Cetus vendors.

Another update, another set of economy tweaks! Please stay tuned as we continue iterating on Cetus and its various interlocking systems.

Fixes

  • Fixed an issue where players could not donate gems or cores to Cetus and Quills respectively.
  • Fixed a memory corruption error when using the mining tool.
  • Fixed hair not being covered by paper mache masks.
  • Fixed mining deposits overlapping on certain rocks.
  • Added underwater VFX to certain bodies of water in the Plains.
  • Fixed players not seeing the explosion of other players' embedded grenade launcher projectiles.
  • Added Tusk Recon Commander to the Codex.
  • Added Swooping Falcon, Carving Mantis, Twirling Spire and Stinging Thorn to the Codex.
  • Fixed the “focusing” sound for aiming with a fishing spear not working for clients.
  • Fixed Virtuos Ghost and Virtuos Shadow not having percentage values.
  • Fixed magnetic water in the Plains affecting Limbo while in Rift Walk. 
  • Fixed Ivara’s Artemis Bow always shooting with a horizontal spread.
  • Improved performance issues when hitting multiple enemies with Valkyr’s Paralysis.
  • Improved scripting for Hydroid’s Tempest Barrage and Tentacle Swarm.
  • Fixed Gara’s Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.
  • Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
  • Fixed Naramon’s Power Spike affecting sniper combo counter decay.
  • Fixed Unairu’s Void Shadow being able to cloak defense objectives.
  • Fixed a crash caused by Unairu’s Void Chrysalis.
  • Fixed an issue where using Transference for the first time upon entering the plains causing any invisibility on your Warframe to break.
  • Fixed Zaw weapons using sword holsters.
  • Fixed several common crashes.

Changes

  • Added a message when changing donations to syndicates, Cetus or Quills if the new total would cause you to exceed your daily cap or max rep.
  • Tweaked text elements in the donation UI screens.
  • Disabled powers in the tunnel between Cetus and Plains to reduce capacity for script errors.
  • Moved cut gems into the Resources tab of your inventory.
     
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Go Fish

Ok.. but do they actually SPAWN that damn fish im after ? because 20 baits in i dont think it works or hints ANYTHING. what i do know is how many GOOPOLLA i have

Rare and Legendary fish baits now hint to the location of the fish.

Edited by Inkogni
#ClemFishing
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- Changed bounty reward tables:
Still suck, but getting better. Remove the credits and old common mods from all reward tables and we will be one step closer to not terrible. 

- Added a fast travel option in your pause menu for all Cetus vendors.
Thanks! This is really awesome. Now when I have to abort after a bug I can at least move straight to bounty guy instead of crossing the whole town with its loud people. 

Still no fixes for:

1- When vault timer ends, the vault sometimes doesn't open, making it impossible to enter it and complete the boring as hell mobdef part of the bounty. [THIS IS CANCER!!!!!!!!][confirmed on .7]
2- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host related; last time I got this it was all *******) [confirmed on .7]
3- Sometimes, when you go out of town, the bounty objectives don't start. [confirmed on .7]
4- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .7]
5- Sometimes, when you try to hack the drone, space doesn't work, making it unhackable. Never happened to me with the rescue guy, but I wouldn't be surprised.
6- Grouping is totally bugged, both pre-made and public. Premade is probably related to being in different servers. For public, sometimes you get a group, sometimes you don't. [confirmed on .7]
7- Sometimes, when you go void to avoid the Eidolon AoE, you get stuck in operator without being able to type, esc, or anything else until you manage to get your operator killed.
8- Vacuum doesn't work properly with cores and eidolon (considering how often cores get stuck under the floor, they should be vacuumed). [confrmed on .7]
9- Sometimes, when mining, the mineral area (the dotted thing) doesn't show up and you can't harvest crap even when zooming. [confirmed on .5]
10- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen and as previous level on top of "escape HUD".  [confirmed on .7]
11- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .7]
12- Everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .7]
13- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bugged thing, liberate the camp, kill the commander and escort the drone so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression. [confirmed on .7]
14- Sometimes the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .7]
15- Sometimes people that are not in your group randomly appear on your chat (this is actually fun, so you can fix this for last). [confirmed on .7]
16- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. Also happens in the awfully bugged vault quest, where it stucks with "insert the datamass" text. [confirmed on .7]
17- Sometimes when you die you can't rez anymore and instead gets the cam from another player (happened when I died during the mission completion message). [confirmed on .5]
18- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .7]
19- Common baits are either bugged or just useless [confirmed on .6] [Seems better]
20- You can't access equiped mods via arsenal when in Cetus [confirmed on .7]

21- Sometimes the mission fails even before (!!!!!) leaving Cetus. [NEW FEATURE!]

22- Sometimes you get the bounty from the very talkative NPC, but the countdown doesn't start [NEW FEATURE!]

But hey! Hair will now be covered by paper mache masks!

Also we need:
1- Extraction timer when 2 or more players are on extraction to avoid fishers/miners/trolls and/or...
2- Vote to kick option
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Marks on map for sentient cores/eidolon pieces (can't be that hard)
5- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time)
6- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
7- Focus 3.0 (sorry, 2.0 sucks)
8- Reduction of defense timers (3 min is nonsense) and all waiting times in general (finish a part of the bouty, immediately starts next. Why making us waste time with all the waiting if we can waste it enjoying the bugs?)
9- Maybe a "house" (base) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.)

10- Option to disable experimental flight mode on the plains (and averywhere else)[not even considering building more AW charges while you don't change this, since experimental is a pain in the &#! to control and also makes me dizzy].

Edited by toafarmer
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13 minutes ago, [DE]Connor said:

Higher level bounties will offer Kuva and Void Traces.

That's nice and all, but people who can do a Sorties level mission don't have issues with Traces. Seriously, by the time I finish a High level bounty, I could have run several Fissure missions and have several Primes on top of my traces.

Also, can day time fish and gems actually be worth the time it takes to get them for standing? Right now, if I want to get standing in any meaningful fashion, I need to fish Lungfish, but they mostly come out at night (mostly). However, that means I can't fight Teralysts which means I can't get any meaningful Quill standing. So, the only way to make any meaningful progress is to wait for night cycle and if you're one of those poor souls who has a life, or job, or responsibilities, you're up the river.


Also, if I'm doing all the bounties available at the moment, I should hit my standing cap. No questions about it. Right now, doing all the bounties (which takes about 2.5hrs to cycle over) gives about as much as a round of night fishing with Ivara. This should not be the case. If I'm putting in more effort, I should be getting more rewards. Also, not everyone has all day to play the game so making it take more than one cycle of Bounties isn't the answer.

Edited by TheTundraTerror
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