Kaligath Posted October 20, 2017 Share Posted October 20, 2017 We have the stalker and syndicate who when dislike a players will appear in the mission as enemy's. What if when you are fully aligned with a faction if that faction hates a player who is currently doing a mission have a mission prompt to have you invade there mission and make them a target for you to kill similar to how dark souls works the equipment levels are the factors to how scaling would work for each bracket the host player is in that validates who can and can not invade there mission. Now the balance would also work its self out because if someone enjoys invading a persons game they will be set with pvp gear wile the player with 3 others will all be set in pve gear giving the single invading player some what a equal level playing field being in pvp gear compared to the pve player. Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted October 20, 2017 Share Posted October 20, 2017 No thanks. I prefer my game without gankers. Link to comment Share on other sites More sharing options...
NoXHeart Posted October 20, 2017 Share Posted October 20, 2017 PVP shouldn't be something that is forced, the only way I can see this working is if all players have the option to opt out of it. Dark Souls is fine simply because its up front about it in its very premise and you can play offline if you really want to avoid invaders. Link to comment Share on other sites More sharing options...
Emulad0or Posted October 20, 2017 Share Posted October 20, 2017 Sure, just keep the balance the same way you want to keep the gear: PvP invader dealing 2-3 digits damage, PvE players dealing 4-6 digits damage AoE without even looking :) Joke aside, DON'T FORCE PvP ON US!!! Keep PvP to that dead mode we call Conclave Link to comment Share on other sites More sharing options...
Kaligath Posted October 20, 2017 Author Share Posted October 20, 2017 I guess your all entitled to your opinions as i am to my own and merely speaking of a way to improve the condition of repercussion due to reputation and how a warframe could be a hired merc dealing with issues that the factions are dealing with. Link to comment Share on other sites More sharing options...
Shinobu_Scorpion Posted October 20, 2017 Share Posted October 20, 2017 6 minutes ago, Kaligoth said: I guess your all entitled to your opinions as i am to my own and merely speaking of a way to improve the condition of repercussion due to reputation and how a warframe could be a hired merc dealing with issues that the factions are dealing with. The way I see it, I wouldn't care as long as there is a way for people to opt out of it. PvP shouldn't be forced with the only way to avoid it being locking yourself out of faction rewards. Link to comment Share on other sites More sharing options...
Kai_Shiba Posted October 20, 2017 Share Posted October 20, 2017 6 minutes ago, Kaligoth said: I guess your all entitled to your opinions as i am to my own and merely speaking of a way to improve the condition of repercussion due to reputation and how a warframe could be a hired merc dealing with issues that the factions are dealing with. Except that Tenno are loyal to each other, the idea of of another Tenno going after another for a syndicate doesn't make sense. For Warframe, this kind of PvP is very much frowned upon mostly. Link to comment Share on other sites More sharing options...
Acos Posted October 20, 2017 Share Posted October 20, 2017 It could be really fun provided the rewards for defending/attacking are worth it. Death in this game is cheap, so I don't know that there *needs* to be an opt out of Invasions options, although there probably should be. Link to comment Share on other sites More sharing options...
Kaligath Posted October 20, 2017 Author Share Posted October 20, 2017 (edited) You do know the stalker is a tenno who hunts other tenno down because they killed a boss kinda destroys that narrative don't you think? Of course it would have some option to opt out but the incentives you would loose for opting out would be forfeit that being rare pvp gear that and bonus standing with your selected syndicate. Edited October 20, 2017 by Kaligoth Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted October 20, 2017 Share Posted October 20, 2017 Anything regarding PVP on warframe for me is pretty much a straight forward NO. Conclave shouldnt have been implemented either. [DE] only made Conclave so some PVP hungry players would stop littering the forums asking for it. Link to comment Share on other sites More sharing options...
Shinobu_Scorpion Posted October 20, 2017 Share Posted October 20, 2017 1 minute ago, Kaligoth said: You do know the stalker is a tenno who hunts other tenno down because they killed a boss kinda destroys that narrative don't you think? Actually the stalker was a low guardian, not a tenno. Link to comment Share on other sites More sharing options...
Acos Posted October 20, 2017 Share Posted October 20, 2017 2 minutes ago, Kai_Shiba said: Except that Tenno are loyal to each other, the idea of of another Tenno going after another for a syndicate doesn't make sense. For Warframe, this kind of PvP is very much frowned upon mostly. The lore would need to be respected here so it makes sense. I like the idea that you pick a glitchy looking nametag in your arsenal of Warframe and then it loads up the Stalkers ship with the Stalker present. Cosmetics would still work largely the same, but your color palette would be mostly "evil" colors. Stalker should also be unique in that he can equip his powers which he could unlock through the time honored tradition of hunting other players. It'd be fun. Link to comment Share on other sites More sharing options...
Ketec Posted October 20, 2017 Share Posted October 20, 2017 No. PVP is a disgrace and a blister on warframe. IT should be removed like you move every other kind of cancer. Link to comment Share on other sites More sharing options...
krc473 Posted October 20, 2017 Share Posted October 20, 2017 (edited) I wouldn’t mind this if it (at least at first) was within clans only. You get to hunt down and kill your clan mates. It may need a cool down timer on when someone could be hunted. Or a forced you must hunt X person. Moght be fun; provided they do not try and balance anything. That’s what ruined conclave for me. Who knows. I would say, make it opt-in. Not opt-out. Edited October 20, 2017 by krc473 Link to comment Share on other sites More sharing options...
Kaligath Posted October 20, 2017 Author Share Posted October 20, 2017 Bad experience eh Ketec? Link to comment Share on other sites More sharing options...
Kaligath Posted October 20, 2017 Author Share Posted October 20, 2017 (edited) Krc473 of course that is the hole point of testing start it out slowly then move it up when it has hit a point of being ready for the next stage. Edited October 20, 2017 by Kaligoth Link to comment Share on other sites More sharing options...
krc473 Posted October 20, 2017 Share Posted October 20, 2017 36 minutes ago, Kaligoth said: Now the balance would also work its self out because if someone enjoys invading a persons game they will be set with pvp gear wile the player with 3 others will all be set in pve gear giving the single invading player some what a equal level playing field being in pvp gear compared to the pve player. I cannot agree to this. Honestly, if they implemented this along with being able to hunt your friends it would be horrible. I would not play it. Everyone must be in PvE gear, or PvP gear, not a mix. I would only do it with PvE. You realise that PvP gear is basically just a weakened, terrible version of PvE gear? Why would I want to take weapons that have substantially less damage, and a frame with less health, then the people I am invading? Link to comment Share on other sites More sharing options...
Emulad0or Posted October 20, 2017 Share Posted October 20, 2017 3 minutes ago, krc473 said: Everyone must be in PvE gear, or PvP gear, not a mix. Of course not! YOU want to invade, YOU want to FORCE the PvP on someone who is playing PvE, so you have deal with the PvE stuff using your PvP stuff. It is only fair If you want PvP gear vs PvP gear, stay in your dead game mode called Conclave and spare us the PvP BS, if we want it, we go to Conclave ourselves Link to comment Share on other sites More sharing options...
krc473 Posted October 20, 2017 Share Posted October 20, 2017 4 minutes ago, Emulad0or said: Of course not! YOU want to invade, YOU want to FORCE the PvP on someone who is playing PvE, so you have deal with the PvE stuff using your PvP stuff. It is only fair No, I want to invade my friends with their approval. I want them to invade me too. I really couldn’t care less about the public hunting me. Link to comment Share on other sites More sharing options...
.Zel Posted October 21, 2017 Share Posted October 21, 2017 10 hours ago, Kaligoth said: if someone enjoys invading a persons game they will be set with pvp gear wile the player with 3 others will all be set in pve gear giving the single invading player some what a equal level playing field How is that "equal", not only is the invader in a 1v3 to begin with(altho regular pvp players won't mind that) but their weapons will do as much as only around a hundred dmg while the PvE players weapons will do a few thousand? That is anything but "balanced". Link to comment Share on other sites More sharing options...
Dromeos-Prime Posted October 22, 2017 Share Posted October 22, 2017 Another day another "Invasion" thread... Here's the problem: Stalker Player VS New Players -> Stalker kills everyone Stalker Player VS Veterans -> 8 Tigris shots (or any other meta weapon) to the faces before he even gets up Douchebag Stalker Player Vs Anyone -> Stalker targets mission objective and the mission is failed There is no scenario where this mode would be a win for ANYONE Also obligatory "PvP sucks and it should go away" (except for the skins [which can be farmed in a cheeky way]) Link to comment Share on other sites More sharing options...
MuscleBeach Posted November 1, 2017 Share Posted November 1, 2017 (edited) This isn't as terrible of an idea as you guys are all afraid of. For the love of god, stop labeling things like it would be implemented the exact same way as Dark Souls. This game will not be like Dark Souls, even if you tried to make it. They are WAY too different to even implement things closely. With that said, here we go! 1) Only people wearing a Specific sigil for a faction can be invaded. Also, wearing this sigil allows you to do the invading. THIS MEANS IT'S NOT FORCED. That part is important. 2) It would be pve stats as that's what mode you'd be invading. You would deal 1% of your damage to other players or something like that. And maybe invader also loses 50% of their power strength, range, duration, efficiency. You get the idea, weakened. 3) Objectives are immune to damage and effects from players. 4) Hunter has to get 1 DOWN (just like the Stalker has to do to his target) except he has to get 1 for each player that was in the mission. That way it lasts for more than 1.3 seconds (possibly). 5) Rewards are purely cosmetics. Defenders get 1 point or item or whatever for killing the invader (1 extra to the killing blow). Hunter gets a different kind of currency. These are redeemed purely for cosmetics. 6) Invasions restricted to certain mission types only, to prevent abuse (CC locking players while capture target runs away). So basically just not: Capture, Spy, or multi part missions. 7) Potential to be a part of solar rails if that ever happens again. 8) Potential to be included in the PoE. 9) 3 second invulnerability when spawning in for the invader, but they can't shoot or use abilities or anything either during this time. Just a little buffer to create space. I feel the stalker needs this little buff too. What do you guys think? This does not infringe on anyone that doesn't want to be a part of it. The cosmetic rewards can be linked to the conclave as well if you're worried about exclusivity. Or the rewards can just be standing outside of daily caps. I'm basically proposing a player be the stalker and gave a way to balance it and with end-game rewards (cosmetics!). With how I tried to balance it, I'm more scared of the Stalker than another player. Stalker is way more OP than the other frames. He gets nuked easy because he doesn't get a chance to move if you're surrounding him with guns to his head. Edited November 1, 2017 by MuscleBeach Link to comment Share on other sites More sharing options...
(PSN)IHorinees Posted November 21, 2017 Share Posted November 21, 2017 Watch this Link to comment Share on other sites More sharing options...
Valaska Posted November 26, 2017 Share Posted November 26, 2017 On 10/20/2017 at 12:52 PM, Kai_Shiba said: Except that Tenno are loyal to each other, the idea of of another Tenno going after another for a syndicate doesn't make sense. For Warframe, this kind of PvP is very much frowned upon mostly. Yeah lore wise this would be a super hard sell. Conclave and Lumaro whatever are basically sporting competitive events where Tenno are training with each other... What reason would a Tenno ever have to kill another Tenno @Kaligoth?? This is a collection of soldiers who only can relate to each other and are in the fight together... Lotus wouldn't support a Tenno who has gone rogue which would m mean no Landing craft or Orbiter for them etc. Link to comment Share on other sites More sharing options...
Gandergear Posted December 18, 2017 Share Posted December 18, 2017 Just give us a custom preset stalker or hitman warframe for each syndicate, imagine if youre in veil you get to invade with harrow, it works exactly like a stalker mark except a player controls it. Ezpz, fun, and a decent player shouldnt have a problem.beating it, with a good reward for a fail and a reallly good one for winning, forma bp and built forma, respectively would be perfect Link to comment Share on other sites More sharing options...
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