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Grineer Napalm Launcher As Clan Tech And Launcher Aoe Range Mod


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It's probably the only gun that isn't in clan tech now. I suggest that it costs 7 detonite ampules. It should act like the Ogris and be a high risk and high reward weapon. It should also have the same AoE as the Torid and last the same amount of time. Since it costs more, it should inflict relatively high damage and the AoE fire can be upgraded with mods.


Since launchers have a AoE, there should be a AoE mod for launchers. It would cost 4 mod points and 9 mod points when maxed. It should work a little like the Stretch mod, like 45%+ range. It would as well have a bar polarity.

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