Elvenri 14 Posted July 27, 2013 another 3000 exp for my journey to Rank 12 yay! Share this post Link to post Share on other sites
Katface 46 Posted July 27, 2013 New Ammo Mutator mods: converts unused ammo to select ammo type (Pistol, Shotgun, Rifle, Sniper, Bow). Rewards 250 points: All 5 mods 150 points: 4 mods 100 points : 3 mods All contributing players receive 2 mods So according to the post and the wiki there are 5 mods to gain for 250 pts correct? How is Bow its own ammo type unless something changed I believe Bow drew from the Sniper ammo pool. Is this a mistake or has something else changed? Share this post Link to post Share on other sites
NLCFX 6 Posted July 27, 2013 Amazing work DE! You guys work very hard, good job and thanks so much for this wonderful hotfix! Share this post Link to post Share on other sites
V0LK 1,604 Posted July 27, 2013 Where's optional "Energy Color affects Abilities Color" thing? 1 Share this post Link to post Share on other sites
holdenagincourt 855 Posted July 27, 2013 New nightmare mode needs toning down. No shields, timer, and no energy? I got Stalker on that run too. lolol Make the individual effects less extreme or make only one of them obtain at once. No shields, energy or mini-map all at once just makes missions unplayable, even if you're optimized otherwise. 2 Share this post Link to post Share on other sites
Claaaaaaaaws 13 Posted July 27, 2013 Like reading Game of thrones all over again. Share this post Link to post Share on other sites
Ronico 2 Posted July 27, 2013 what happen to the foundry i like the way it was.....it was more suitable agree, now i have a lot of trouble to find what i am looking for maybe u can give us the 2 options, that would be perfect 1 Share this post Link to post Share on other sites
shirokuro 42 Posted July 27, 2013 (edited) Fixed speed run exploit in Obstacle Course. Awesome but sucky D': Awesome the fact they can't start and win in like 3 seconds (which was most likely what you wanted) Sucky the fact that i can't race with my clan members anymore... now i really need to add more obstacle courses (as entering the obstacle course w/o activation wont work) Suggestion? you should make it possible for multiple people to race each other in one obstacle course... Edited July 27, 2013 by shirokuro Share this post Link to post Share on other sites
Toko 176 Posted July 27, 2013 Fixed some "stuck" issues relating to Ash's Bladestorm ability. Great update and I am enjoying the new interface and UI changes. The above happend to me once which was annoying but good to see it fixed now. Now I am going to try out the new event before its too late. Share this post Link to post Share on other sites
FuzzyRamen 363 Posted July 27, 2013 (edited) Nightmare mode is a total mess after this update. No shield a energy regen issues. Edited July 27, 2013 by fuzzyramen Share this post Link to post Share on other sites
British 54 Posted July 27, 2013 Regarding the UI, I'm not fan of the narrow font. But worse, the UI is way too bright now... Changing the Brightness in the options will only make it darker on the missions, and the UI keeps being eye-gouging. Share this post Link to post Share on other sites
-CdG-Chocolate_Cat 178 Posted July 27, 2013 Can we have a sneak peek on the holographic badge and some requirements?I would like to choose if I would spend my time on trying to get it. :C Share this post Link to post Share on other sites
LagSwitcher 26 Posted July 27, 2013 Nightmare mode is a total mess after this update. No shield a energy regen issues. LOL, that is part of nightmare mode and yes, it's stupid. Share this post Link to post Share on other sites
DeadlyLee 130 Posted July 27, 2013 Energy color clamped between 25%-65% luminance, sunglasses no longer required. Epic! Share this post Link to post Share on other sites
Lyyti 8 Posted July 27, 2013 (edited) Energy color clamped between 25%-65% luminance, sunglasses no longer required. The power color should be adjusted for each color so that it reflects the color in the pallet. For example, even before this update: powers with red as the chosen color would come out as a pale pinkish. Brown came out as a tan color. Green, even when a darker color is selected, came out as mint. Now, after this update, most colors suffer from this low saturation. Orange and golden colors are all tan, and even hot pink is rather dull looking. However, I did notice that red is a much more red color; does this perhaps mean that colors like red and green actually suffered from the high luminance, as some strange side effect of the shader? Ramps to show examples of the colors from before 9.3: Ramps to show examples of the colors after 9.3: As you can see, it seems that the shader handles certain colors so higher luminance makes them more white (E.G. red, green, navy blue.), while other colors higher luminance makes them more colorful (E.G. pink, cyan, orange). The best thing to do is to make it so the colors accurately reflect the color shown in the pallet; they should match the energy color properly instead of being too dull or too bright. This can be done by adjusting the luminance properly for some of the colors that are an exception. Maybe bring down luminance for red and green colors, keeping the old luminance for everything else. Then you can use some sort of method to bring down the brightness and not the luminance, so colors like pink aren't too bright. Edited July 27, 2013 by Lyyti 3 Share this post Link to post Share on other sites
Alayashiki 5 Posted July 27, 2013 (edited) How about a power brightness slider in the options? I liked the big colorful explosions.. Now they're just desaturated. Edited July 27, 2013 by Alayashiki 1 Share this post Link to post Share on other sites
Althix 4,813 Posted July 27, 2013 Just had a run in new Nightmare Mode. THANK YOU DE. I never thought that i would need to alter my gameplay so drastically for s single mission. Also i now know where to use my bow and why those weapons in the game. Never was in a mission that encourages stealth that much. Thank you again. 1 Share this post Link to post Share on other sites
NalkorRN 1,889 Posted July 27, 2013 · Hidden by [DE]Rebecca, July 29, 2013 - No reason given Hidden by [DE]Rebecca, July 29, 2013 - No reason given Just had a run in new Nightmare Mode. THANK YOU DE. I never thought that i would need to alter my gameplay so drastically for s single mission. Also i now know where to use my bow and why those weapons in the game. Never was in a mission that encourages stealth that much. Thank you again. Please don't encourage this kind of idiotic balancing in the future. Or at all, preferably you little brown noser. 3 Share this post Link to post
LagSwitcher 26 Posted July 27, 2013 Please don't encourage this kind of idiotic balancing in the future. Or at all, preferably you little brown noser. Word. 1 Share this post Link to post Share on other sites
TheDrunkenGungan 38 Posted July 27, 2013 DE, I think you guys have been working too hard.......... Share this post Link to post Share on other sites
-Benis- 6 Posted July 28, 2013 Allan DE please add 6 people missions with harder enemies Share this post Link to post Share on other sites
jrkong 1,306 Posted July 28, 2013 DE Nightmare isn't nightmare it's just plain tedious considering I have to run hours and hours like a mindless chicken on your randomly generated maps and for what? A DUAL MOD! A SINGLE DUAL MOD! YOU MUST BE INSANE TO THINK THEY ARE WORTH MY SANITY! 3 Share this post Link to post Share on other sites
Althix 4,813 Posted July 28, 2013 Please don't encourage this kind of idiotic balancing in the future. Or at all, preferably you little brown noser. oh please. New nightmare mode is the best what happened to the game since Vauban warframe. And also brown noser? i know you guys will cry a river very soon about new Nightmare. But as it now, i go with Paris Prime, Despair and Fang Prime very sneaky like. Because otherwise i will very dead and that is great. And if you can't handle it... well... But Nightmare should be optional anyway, there must be a choice do people want dual mods or they don't. Also 8 hours of Nightmared Kappa is not that fun. Share this post Link to post Share on other sites
Synndic 46 Posted July 28, 2013 New Ammo Mutator mods: converts unused ammo to select ammo type (Pistol, Shotgun, Rifle, Sniper, Bow). Funny thing is Sniper and Bow are the same thing, unless they intend on splitting up their ammo types after this patch?? Share this post Link to post Share on other sites
Crashoran 0 Posted July 28, 2013 My game is running like total crap since the update, even if I turn my settings all the way down to the lowest. Wtf? Share this post Link to post Share on other sites