Benedikt Posted July 27, 2013 Share Posted July 27, 2013 Im amazed how many fixes where dealth with!..thx guys ! Link to comment Share on other sites More sharing options...
Shocker313 Posted July 27, 2013 Share Posted July 27, 2013 The time limit needs to be at LEAST 5 minutes because, what about the noobs and their first time playing the obstacle course? They'll never be able to master all of the obstacles in time and then eventually get better, think about it. Those are my thoughts on the new time limit, because 3 minutes, is too short. Final. Link to comment Share on other sites More sharing options...
Othergrunty Posted July 27, 2013 Share Posted July 27, 2013 The eviscrator reminds me to the Ripper from Unreal Tournament... hey wait a second didn't DE worked on one of the Unreal Tournament games? Link to comment Share on other sites More sharing options...
Dreamingfur Posted July 27, 2013 Share Posted July 27, 2013 Yay Thanks DE :3 Link to comment Share on other sites More sharing options...
RebelRobIII Posted July 27, 2013 Share Posted July 27, 2013 ADDITIONS: Calling all Tenno! Your help is needed July 26 until July 29 @ 12 PM EDT! New Weapon: The VASTO Tenno revolver! Fusion Core Bundles: 3 tiers to choose from in the Market. New Ammo Mutator mods: converts unused ammo to select ammo type (Pistol, Shotgun, Rifle, Sniper, Bow). Event Reward for Individuals: holographic badge in Warframe customization options. Event Reward for Clans: Fomorian ship statue for clan dojo. Beware! A new enemy type is patrolling the Famorian ships. The Grineer Eviscerator. Ongoing Marketplace revisions main page now displays 6x Featured items and 6x Most Popular items. Added experimental new "Camera Controls Melee Direction" toggle to Settings screen (ON by default). When toggled off all melee attacks will be made in the direction your character is actually facing rather than using the reticle's aiming point. Toggling OFF may be preferable for players using gamepads. Added Leaderboards for personal and clan stats (including event stats) to Profile screen. Added mouse wheel scrolling for news/alerts/operations. CHANGES: Continued UI re-skinning: new fonts, popups, Login UI, Market UI (now includes Popular list and separate GEAR section), Foundry UI now uses 4-row layout instead of grid. Online matchmaking now favors hosts within 3 mastery ranks of player when joining a mission where multiple hosts are available. Can no longer join public in-progress extermination missions once half the enemies have been eliminated. Enable ground hit on enemies who have ragdolled (as opposed to only working on enemies who are "knocked down"). Cleaned up tutorial level with proper pathing on stairs, missing collision on meshes, and blocking volumes. Orokin Loot Runs: Adjusted timings on the loot run doors to provide appropriate challenge. Obstacle course: Time limit shortened, and when it expires the player is teleported to the beginning with a fail message. Obstacle course: Added "cancel" pads. Added access to landing area in Large Corpus Cargo room (as requested). Increased difficulty (just a little) of Nightmare mode. Nightmare mode storage lockers don't give ammo. Ash Bladestorm ability deals increasing damage as it levels up. Grineer Animations for triggering consoles with more urgency. Infested Ancient Loki Switch Teleport reaction animations, Mag Crush react animations, and stealth attacks. Corpus Biped animation improvements (feet, toes, ankles, firing pose). Arrows now use energy colors of the Bows. Energy color clamped between 25%-65% luminance, sunglasses no longer required. Reduced particle fx on Torid. Ensured all powersuit fx have a proper default color set, for when we add that option. Orthos Prime elemental FX update. Visual FX improvements in Grineer Galleon. Supra emissive fade on reload. Lanka, Ogris updated charged sounds. Lato Vandal, Latron Prime, Lato Prime, Snipetron Vandal, Sobek updated fire sounds. Better timer sound for Nightmare mode. Added vocals to Infested charger. Volt audio revisions on abilities. General Audio revisions: stereo loops cut down to mono, low compression settings. Shortened the laser impact sounds that Cropus weapons use. Smaller radius on impact sounds for the Flux Rifle. Mag, Nova revisions to descriptions in Marketplace. Shorter. Removed French holiday color picker from Market. FIXES: Fixed missing exterminate level in Corpus missiondeck, affected 4 missions on star chart. Fixed incorrect value in Spanish for credit bundle. Fixed elevator bug in Orokin engine room. Fixed Galleon connector piece that had missing gameplay. Fixed Galleon Raid level reduced problem areas where players could get stuck Fixed AI navigation issues in Corpus Outpost Fixed (again) secondary objectives not enabling if a host migration takes place before the first objective is completed. Fixed Sentinels using powers/targeting enemies during rank up challenges. Fixed a potential bug where two secondary objective scripts running simultaneously could stop the other from running. Fixed weapon restrictions not being applied in Nightmare mode. Fixed Stealth Attack animation Glaive on Quadruped Fixed reported issues with Galleon doors that pushed or moved players. Fixed Ember's Backdraft helmet tinting options. Fixed various collision issues in all levels. Fixed stamina pickups not working on client in Obstacle Course. Fixed depth bias of clan emblems so they don't interfer. Fixed speed run exploit in Obstacle Course. Fixed some holster positions on most Warframes. Fixed reload animation blends (blend with aim idle instead of passive idle) Fixed Ash Smoke Screen VFX to last as long as the ability. Fixed AI weapon melee hit effect sounds. Fixed broken descriptions for both melee "dual stat" mods. Fixed/removed the unnecessary sounds attached to the Rolling Drones. Fixed Ash's smoke screen from applying effect to clan emblem icon. Emblem now just goes invisible. Fixed Lotus symbol being overlaid on the clan emblem icon from certain effects. Fixed Broken item resources that were unavailable when playing in Polish. Fixed stamina pickups not applying to clients when running Dojo obstacle course Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects Fixed Infested Ancient electricity & fire death animations Fixed default graphics settings not being detected/applied correctly for lower-end PCs Fixed UI becoming unresponsive in the event that hosting a mission fails Fixed incorrect default colors appearing after choosing to reset colors for specific weapons (e.g. Kunai) Fixed number of "alert" enemies not being retained after host migration. Fixed charged-melee input being ignored if held after making several normal melee attacks Fixed host migrating during nightmare mode causing the mode to change Fixed Rhino's iron skin effects not being removed on client Fixed duplicate mods being added to player inventory after reaching 10+ waves of Defense Fixed Lech Kril's hammer continuing to damage players after swing animation ends Fixed Contacts List selecting wrong player if the user list refreshed after bringing up the right-click context menu Fixed Bastille not affecting Grineer Seekers and Snipers, fixed damage not registering against Crewman affected by Bastille Fixed Radial Disarm harming instead of disarming Grineer Elite Lancers Fixed chat window disappearing after completing a mission when Global Chat option is disabled Fixed issue of random loss of functionality when using Ash's Bladestorm ability. Fixed being able to gain mastery rank without completing test by replaying the tutorial Fixed various items not being awarded after completing alerts when language is set to Polish Fixed mods purchased from the store via booster packs not displaying their fusion level on the 'results' screen. Fixed multiple reported crashes. Fixed some "stuck" issues relating to Ash's Bladestorm ability. Fixed issue where new clans can't invite new members until the clan leader logs out and back in again. Fixed various powers unintentionally affecting new Orokin Defense Avatar. Fixed Infested Ancients t-posing and not ragdolling. Fixed bug in Obstacle course where time limit ends while the player is falling out of bounds. Player would be teleported to the beginning by the failure condition, but teleported back to the checkpoint in the course by the out of bounds trigger. AMAZING! Thank you so much! Link to comment Share on other sites More sharing options...
Leyden Posted July 27, 2013 Share Posted July 27, 2013 NIce Link to comment Share on other sites More sharing options...
ProAverageJoe Posted July 27, 2013 Share Posted July 27, 2013 Oh I am excited. I might need to tell my boss I'm sick tomorrow. NO SLEEP TONIGHT! Link to comment Share on other sites More sharing options...
Sevlagoth Posted July 27, 2013 Share Posted July 27, 2013 (edited) The mission status in Mercury, went from 100% to - 10%. Is this normal? Shouldn't it be "completed" or "destroyed"? Edited July 27, 2013 by Sevlagoth Link to comment Share on other sites More sharing options...
AbathurX Posted July 27, 2013 Share Posted July 27, 2013 GUYS I FREAKING LOVE YOU! THANKS FOR MAKING ASH ULT LOOK GREAT! Love you, seriously, <3 Link to comment Share on other sites More sharing options...
NalkorRN Posted July 27, 2013 Share Posted July 27, 2013 its only 1 day come on stop crying for no reasons it is actually optional since it appear only after yu finished a system You are aware that your logic is utter bullS#&$ right? In order to get access to all possible alerts, you need to fully unlock the map, but that doesn't mean you can handle the fake difficulty the new nightmare mode has put in. I unlocked the entire map in like, May or something, or whenever a week before passive stats were introduced. So no, for me, if I need to farm Neurodes on Everest and it's Nightmare mode, then I can't farm Neurodes. Sure Earth as a whole can drop them, but I hardly see Neurodes outside of Hek dropping them since a couple of patches ago. Link to comment Share on other sites More sharing options...
LagSwitcher Posted July 27, 2013 Share Posted July 27, 2013 its only 1 day come on stop crying for no reasons it is actually optional since it appear only after yu finished a system One day in and it's already a bad idea. Your point? Link to comment Share on other sites More sharing options...
iArucard Posted July 27, 2013 Share Posted July 27, 2013 Thanks for the update Link to comment Share on other sites More sharing options...
KaraLotus Posted July 27, 2013 Share Posted July 27, 2013 Fixed being able to gain mastery rank without completing test by replaying the tutorial :D This was my complaint! Link to comment Share on other sites More sharing options...
fatpig84 Posted July 27, 2013 Share Posted July 27, 2013 Oh Excellent ! Link to comment Share on other sites More sharing options...
IIX_Vritrayan Posted July 27, 2013 Share Posted July 27, 2013 Thanks guys! Updating now. Link to comment Share on other sites More sharing options...
ImortalTJones Posted July 27, 2013 Share Posted July 27, 2013 "-Fixed being able to gain mastery rank without completing test by replaying the tutorial"Well thats good news but what about all of us that it already happened to that cant redo the test(s) that got skipped unwillingly?..... Link to comment Share on other sites More sharing options...
siliconlife512 Posted July 27, 2013 Share Posted July 27, 2013 new nightmare mode sucks... there are FAR too many debuffs hitting at once... no energy, no radar and no shield regen? that's just too hard Link to comment Share on other sites More sharing options...
War-Bringer Posted July 27, 2013 Share Posted July 27, 2013 pretty sick update guys keep good content like this rollin! Link to comment Share on other sites More sharing options...
NalkorRN Posted July 27, 2013 Share Posted July 27, 2013 new nightmare mode sucks... there are FAR too many debuffs hitting at once... no energy, no radar and no shield regen? that's just too hardToo unfair/cheap/punishing would be the correct terms. http://www.youtube.com/watch?v=toVNkuCELpU Oh look! Another posting of the Extra Credits: When Difficult Is Fun episode! DE keeps adding punishing elements, not truly difficult elements. Link to comment Share on other sites More sharing options...
Ryald Posted July 27, 2013 Share Posted July 27, 2013 Awesome! Thank you!! I especially love the changes to Iron Skin for Rhino! Link to comment Share on other sites More sharing options...
KoshLovesYou Posted July 27, 2013 Share Posted July 27, 2013 Augh, no mention of the reappearance of Volt's "Powers In Use/Can't Melee" bug being addressed yet. Link to comment Share on other sites More sharing options...
KaraLotus Posted July 27, 2013 Share Posted July 27, 2013 I luv the new UI! It looks so fresh. Link to comment Share on other sites More sharing options...
Ketec Posted July 27, 2013 Share Posted July 27, 2013 just what i said a while a go - soon people can "buy" max rank mods - all they need now is buy fusion cores - no need to farm anymore and therefor even less players who actually play. And the event reward is a ... statue for clans and a hologram badge? not worth the time. Link to comment Share on other sites More sharing options...
Ronyn Posted July 27, 2013 Share Posted July 27, 2013 Added experimental new "Camera Controls Melee Direction" toggle to Settings screen (ON by default). When toggled off all melee attacks will be made in the direction your character is actually facing rather than using the reticle's aiming point. Toggling OFF may be preferable for players using gamepads. Whether this turns out to be a good idea or not... I applaud you guys for trying something and putting in effort to raise the melee capabilities of Warframe. Link to comment Share on other sites More sharing options...
CasperStalks Posted July 27, 2013 Share Posted July 27, 2013 I don't know who you are, but I love you. xD Carlton is awesome! (: Link to comment Share on other sites More sharing options...
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