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How Low Is The Hp For The Fomorian Ships?


AlchemistMute
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My guess is that this is because people freaked out and cried conspiracy over how close the floater event was. It's easier to add more fomorian ships to carry the event than it is to set a number that should work according to play patterns but drag out 3 days and deal with all the woe and screaming on the forums about how it's impossible or the devs are cheating etc etc etc.

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Dude.. the hotfix was released about half an hour ago and apparently a ship has already lost this much. If the rate is stable, it will lose all it's HP in about 3 hours. All the ships shouldn't be destroyed in one day..

Dude, theres more than one ship.

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Dude, theres more than one ship.

I'm not an idiot. Note how a single ship will only take 3 hours. I don't how many ships there are. So if there's one on every planet, 3x13 is 39 hours. It will be even quicker since people are working on every ship at once.

Edited by AlchemistMute
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Ships randomly pop up in systems.

You can run those missions multiple times before the ship goes Kaboom.

New ships will come over time as old ones are destroyed.

Make sure you run infested missions to get the shtuff you need to blow up these ships.

Equip said shtuff like you equip ammo boxes before you enter one of these ships.

It is really simples.

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Ships randomly pop up in systems.

You can run those missions multiple times before the ship goes Kaboom.

New ships will come over time as old ones are destroyed.

Make sure you run infested missions to get the shtuff you need to blow up these ships.

Equip said shtuff like you equip ammo boxes before you enter one of these ships.

It is really simples.

Okay, I see. Thank god there isn't one ship per system for the entirety of the event and thanks to you for the info.

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I'll bet that even if all the ships blow up, anyone who gets in on the event before it ends will still be able to get their mods by replaying the ship mission.

 

These ships will probably never go away completely at all, and might become featured in regular gameplay in the future.

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I'm not an idiot. Note how a single ship will only take 3 hours. I don't how many ships there are. So if there's one on every planet, 3x13 is 39 hours. It will be even quicker since people are working on every ship at once.

Well.. it's on mercury so the grineer are easy as hell so its not a surprise its already almost destroyed.

 

I am sure europa will take longer.

Edited by Palkora
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I'm not an idiot. Note how a single ship will only take 3 hours. I don't how many ships there are. So if there's one on every planet, 3x13 is 39 hours. It will be even quicker since people are working on every ship at once.

Alchemist?

You are also assuming a only one ship will show up per system.

This event allows them to scale the ship appearance in direct relation to the player volume over hte weekend so spikes up or down in active player base don't blow the curve on the whole thing.

This is, from the outside looking in, well constructed to allow control and modulation as needed so as not to have either blow through nor impossible difficulties.

Additionally, the ship that has been taking such a header is the one in Mercury, difficulty 7-10, I believe. Keep in mind ships in tougher sectors are likelier to degrade more slowly too.

I think you can relax mate. :)

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