Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Abandon Mission parameter is not worth having in game, bugs aside...


Genji
 Share

Recommended Posts

Its way too buggy, it trips instantly by simply getting to the objective 5 seconds too slow... Sniping during the bounty? don't, Archwing not slowing down fast enough, fail. Chasing the Ogma, fail...

Kill target runs outside the border? No his problem... Chase him and FAIL!

Or my favorite... just arriving and getting it to instantly trip...

 

It has to go as it also hampers ranged gameplay & vertical gameplay... 

 

 

Link to comment
Share on other sites

should really just increase it size like ten times, and then make the original zone another color, that way you know where the mission is, but there is still a chance to fail the objective if you go really far enough.

kinda stupid to make an open world map yet you confine the missions to smaller spaces than the ones closed up missions give you.

note: the thought just came to my mind that there should be a type of mission, to help "cetians?" capture grineer settlements, but there should be one where you have to defend said camps, the way it could work for recently generated instances would be, that there would always be a random grineer camp under cetus control, where you can take bounties and join the next attempt to capture another camp, just a couple camps could be captured at any given time so to avoid wiping the grineers out of the map .

Edited by Lisztomaniac
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...