N2-Power

Do people actually like the Operator?

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Hello everybody, 

I recently returned from a 2-years or so break from the game. (Ironically on the same day PoE went live, tho just by coincidence.) The reason I didn't play - and I thought I would never return - was that I was dissatisfied with the way the lore was going after the Second Dream, i.e. with the whole Operator business. My stance on this has not changed, but I discovered I still enjoy the game anyway. I simply try to avoid all content related to it. Which is why I am kind of pissed that they seem to try and force us to use the Operator, as in Kuva Missions and Teralyst fights. A friend of mine actually plays the Operator, at which point I either roll my eyes or make comments about how I want it (not even sure whether it's male or female) to die a horrible death. I recall that back then, there were those people who hated it and those who seemed to be okay with it, or at least were not surprised. Yesterday I have read some threads on PoE feedback and there have been complains about DE forcing us to use the operator as well, which has prompted me to make this thread. I don't want to trash-talk the whole thing, I just want to know what the players think at large, whether you like it gameplay and lore wise, just gameplay or just lore wise or not at all. 

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I like the operator, just wish it was not so kid like.

 

even before POE I was having fun screwing around with him/her with the vold beam when I got boredom from playing throughout a mission.

 

I am loving this update even with it being so buggy, but hey they are working the bugs out.

Edited by Firedtm
Fixed Misspellings and Grammar from the Auto Spell on the phone
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There are some who wish they were never iplemented...and you know, now that the viabilty of the Vazarin school doesn't even exist. I think I will join them.

PS: But no, seriously...I can't even heal objectives anymore and before you even think of the insta revives, NO! They are NOT enough, to make you a viable support player, what they are is simply something nice to have...but not when it's practically the only thing you have.

Edited by AlphaPHENIX
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I only don't like the Operator as its own warrior. I was fine with the Operator as it was implemented in The Second Dream, because at that point, Focus and the Operator really were just extensions of the Warframes. Then DE decided with the War within that they wanted the space kid to have some more active part in combat, even though that role is entirely the purpose of the Warframe...

Gating something by only being able to use the Operator is not how you implement a game mechanic that builds on the current game.

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Gameplay wise they are far better, there's actually an advantage to using them that isn't forced.

Lore-wise.....I don't buy into the whole "pop into being on the battlefield" thing. It's just weird. It's the kind of thing that would get ignored if Warframe ever became an anime or movie.  Their first iteration made far more sense to me. Powerful mental projections that unleashed there full force. I could see that in a movie or comic, kind of like a WF "Avatar mode". What we have now is more like ...."ok, we just teleport from the ship to the field at will now? Why? How?" Something about it just didn't sit right with me.

Edited by Hypernaut1
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Like with all things, some people like it, some people hate it, and the majority are probably indifferent to it. Those who hate it will post, those who like it will often feel obligated to chime in to the contrary on "dislike" threads but otherwise probably won't say anything, and those who are indifferent to it will rarely say anything unless directly asked.

Such is humanity.

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I like the operator a lot, the story/lore behind it and everything, and I also think the operator being a child fits, and it wouldn't work any other way. I also like using it in gameplay, and the focus rework made it a lot better. In my opinion, there are probably more people who like the operator, rather then hate it, people who hate something are just more vocal about it.

 

When I started the game I never honestly thought that the frames weren't controlled by something outside of them. That's what I assumed from the very beginning. 

Edited by PoisonHD
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11 minutes ago, Krion112 said:

I only don't like the Operator as its own warrior. I was fine with the Operator as it was implemented in The Second Dream, because at that point, Focus and the Operator really were just extensions of the Warframes. Then DE decided with the War within that they wanted the space kid to have some more active part in combat, even though that role is entirely the purpose of the Warframe...

Gating something by only being able to use the Operator is not how you implement a game mechanic that builds on the current game.

I agree. TSD mechanic is what should've been developed instead of making them into physical warriors

Edited by Hypernaut1
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Operator exists, and thats just fine. What i don´t like is him doing the fighting, thats the job of warframes.

Focus should be only passives and lets leave it that.

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6 minutes ago, Krion112 said:

I only don't like the Operator as its own warrior. I was fine with the Operator as it was implemented in The Second Dream, because at that point, Focus and the Operator really were just extensions of the Warframes. Then DE decided with the War within that they wanted the space kid to have some more active part in combat, even though that role is entirely the purpose of the Warframe...

Gating something by only being able to use the Operator is not how you implement a game mechanic that builds on the current game.

Exactly my feelings on this.

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It is complicated.

From one side u18 killed a lore direction that I loved, the Operator has really cringe voice lines and the personality of wet noodle.

From the other side a "journey" is not a bad concept as long as it is handled properly.

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As far as I see it, there is nothing wrong with a specific someone either liking or disliking the Operator as they are. Whether it pertains to lore, or to gameplay mechanics is irrelevant. You either like them or you don't, simple as that.

I personally don't have any issue with them, and just because they are becoming more of a physical presence to the Warframes, that Focus actually focuses on them, doesn't make them better than the Warframes by any means of the word. Operators are meant to supplement Warframes, and vice versa. The Operator is merely an extension of the Warframe, or better phrased, the Warframe has always been an extension of the Operator.

The thing that gets me more than anything, is when certain players go on little rants saying that they speak for everyone when they say everyone hates Operators. I personally don't, and I have no problem with having to adapt my play-style a bit to incorporate a bit of Operator mayhem into my standard Warframe killing sprees.

That's the way this game has always been. If they adapt, evolve and add something new. You either evolve with it, or you get left behind.
Or just choose not to use them, either way.

Edited by AEP8FlyBoy
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So far, I've only been able to tolerate "Warrior-Operator" when I think about them as Pilots of a tank.

I'll hop out of my damaged tank, and because I have Vazarin, I'll be able to preform emergency repairs via Protective Dash.

If I have Zenurik, I can perform an emergency refueling via Energizing Dash. 

 

if my main cannon (Warframe weapons) are out of ammo, I can fire with my pilot's sidearm.

 

But anything more than that I find terribly intrusive and excessive.

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I like them.

 

Pair with the fact that we're going to learn about Warframes in The Sacrifice and I'm happy these questions of "what are we" are being answered.

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I like them (both game and lore), although I expect more development in their personality, backstory and motivations.

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9 minutes ago, Nazrethim said:

I really like them after Focus 2.0 and the new Amps and arcanes.

I have to admit, as much as I dislike the idea of physical operators, focus 2.0 has turned them from a hindrance into an interesting part of gameplay.

I like the dynamic of switching to the fragile operator to apply a buff/debuff and quickly switching back to my WF. It's almost like a cat and mouse game with the enemy. 

Focus 2.0 is slowly winning me over as I learn how to best use my school

Edited by Hypernaut1
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2 minutes ago, Hypernaut1 said:

I have to admit, as much as I dislike the idea of physical operators, focus 2.0 has turned them from a hindrance into an interesting part of gameplay.

I like the dynamic of switching to the fragile operator to apply a buff/debuff and quickly switching back to my WF. It's almost like a cat and mouse game with the enemy. 

Focus 2.0 is slowly winning me over as I learn how best to use my school

Give new things a bit of time, and then we won't be able to recognize a world without them.

This is exactly the reason I went out and bought two months worth of affinity boosters. I'm finally going to 'focus' on maxing my secondary schools.

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Remove them from the game, they should only be in the game lore wise

 

we have the warframes to fight, why should we use the terribly weak and clumsy operator?

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What I would have rather them done is just allow them to be silent and more customizable, perhaps allowing a larger range of ages.

I'd have preferred to imagine to myself what they are saying and thinking, their personality basically.  The lines my operator uses during battle do not match the mentality I employ during combat.

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16 minutes ago, Hypernaut1 said:

I have to admit, as much as I dislike the idea of physical operators, focus 2.0 has turned them from a hindrance into an interesting part of gameplay.

I like the dynamic of switching to the fragile operator to apply a buff/debuff and quickly switching back to my WF. It's almost like a cat and mouse game with the enemy. 

Focus 2.0 is slowly winning me over as I learn how to best use my school

I think I'm going to do the Tol'merr run as the Operator just to see how far I can get.

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IMO they weren't needed in the first place, were added purely for a new fashion frame and were changed so we're 'forced' to use them purely to validate their addition to the game.  I'm fully expecting a considerable amount of plat only cosmetics for the operator in the near future.  

The recent changes in some ways have made them better than before, they eject quicker and smoother (although return has a small 'stutter') so they're slightly better for kuva farming but honestly that's about the only thing I can see that's an improvement for me personally.  I still have ZERO interest in using them for anything else (the grind for focus points and quill standing isn't helping matters here) and the way they've been reworked so that we're 'forced' into them every time we want to use a 'passive' etc is annoying as anything especially for something like energy regen on zenurik.   They have the potential to have more survivability but that's pretty mute when it's behind the current grind walls.

I'll keep with zenurik purely because that's the focus school I used the most and still use the most.  Now the base passive is quite nice, extra energy is a nice little bonus when you pick up energy orbs and on a close quarter map like the starmap with lower level enemies it works quite well, although at the same time it's kind of unnecessary because there's often more than enough energy orbs. 

The energy regen ability is annoying as anything to use though, the regen of 5 energy (when maxed) is fine but it's the mechanic it's been stuck behind that's the problem for me.  Some of my frames require 4 to 5 void dashes to fill them up from scratch (more if it's not maxed) and there are times when this is necessary on the plains because there can be a large period of time with no enemies like when travelling between waypoints.  Combine that with the need to repeat every time a process that is basically eject, void dash, return to frame and ensure that my frame is inside the bubble for the energy to regen.  Not only is it completely pointless forced use of the operator there was nothing wrong with the old system that just ticked over nicely, the new system actually hurts 'caster' frames which need to use multiple abilities together.  Can it be improved to make it better and more 'usable' without going back to the old system, yes, a simple change that it doesn't stop until the energy is full (or what would have made it full at casting) and automatically triggering on our own frames would make a HUGE difference to it's usability although I'd still prefer the old system where you don't need to keep micromanaging energy.  

Will DE do anything about the issues, honestly I can't see them doing anything and as such the operators, at least in my case with zenurik, will basically just pop out and in again exactly like the old system just more often which ultimately didn't warrant the rework.  It might be different situation if I had focus points to get more branches etc but as I said the grind for focus standing is an issue.

At the end of the day I came to play this game due to the warframes, we only have 30+ after all to pick from, and it's a pretty simple perspective for me....If I wanted to play in a dual format with the operator and the 'warframe' there are games that were designed solely around that concept (titanfall for example) and don't feel like it's just been tacked on as an afterthought. 

Edited by LSG501
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