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Plains of Eidolon: Hotfix 22.1.0.1


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Smallest update notes ever.

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By the way, a bug since the PoE update made it so mods like Ammo Case would only convert pistol ammo and not rifle or shotgun while in the plains. It was fixed for the short 1 hour period between update 22.1 and this update, but now this hotfix seems to have broken it again.

Edited by Synikal
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Awesome job this time, thank you for fixing things that matter, specially the vault thing on the last patch. Gonna check Tennogen things in a few minutes when I'm able to play again. 

Btw: the extraction thing doesn't work on bountiesn(or at least I didn't find it), so it is nearly useless. 

Still no fixes for:

1- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host related; last time I got this it was all *******) [confirmed on .9]
2- Sometimes, when you go out of town, the bounty objectives don't start. [confirmed on .1.0]
3- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .1.0]
4- Vacuum doesn't work with cores and eidolon (considering how often cores get stuck under the floor, they should be vacuumed). [confrmed on .1.0]
5- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen and as previous level on top of "escape HUD".  [confirmed on .1.0]
6- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .8]
7- Almost everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .1.0]
8- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bugged thing, liberate the camp, kill the commander and escort the drone so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression. [confirmed on .9]
9- Sometimes the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .1.0]
10- Sometimes people that are not in your group randomly appear on your chat (this is actually fun, so you can fix this for last). [confirmed on .7]
11- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. Also happens in the vault quest, where it stucks with "insert the datamass" text. [confirmed on .1.0]
12- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .7]
13- Sometimes the mission fails even before (!!!!!) leaving Cetus. [confirmed on .7]

 

Also we need:
0- Option to disable experimental flight mode on the plains (and averywhere else) and use the epileptic-friendly version.
1- Extraction timer when 2 or more players are on extraction to avoid fishers/miners/trolls [the new system doesn't work for bounties... dunno if for open plains cause I never go there]
2- Vote to kick option for all those leechers 
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Marks on map for sentient cores/eidolon pieces (can't be that hard)
5- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time). Clean the common mods and credits from the tables.
6- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
7- Focus 3.0 (sorry, 2.0 sucks)
8- Reduction of PoE defense timers (3/2.5 min is nonsense for a single part of a 3-5 steps bounty) and all waiting times in general (finish a part of the bonuty, immediately starts next).
9- Maybe a "house" (base) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.)

Edited by toafarmer
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My AMP still seems to not have the gilded stats - that said I do appreciate all the work DE is doing.

 

My combination is T3-T2-T3, stats are the same as before it was gilded although the effects of the Lohrin brace are working properly now that it has been buffed.

Edited by Lunamaniac
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