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Plains of Eidolon: Hotfix 22.1.0.1


[DE]Rebecca

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22 hours ago, toafarmer said:

Awesome job this time, thank you for fixing things that matter, specially the vault thing on the last patch. Gonna check Tennogen things in a few minutes when I'm able to play again. 

Btw: the extraction thing doesn't work on bountiesn(or at least I didn't find it), so it is nearly useless. 

Still no fixes for:

1- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host related; last time I got this it was all *******) [confirmed on .9]
2- Sometimes, when you go out of town, the bounty objectives don't start. [confirmed on .1.0]
3- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .1.0]
4- Vacuum doesn't work with cores and eidolon (considering how often cores get stuck under the floor, they should be vacuumed). [confrmed on .1.0]
5- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen and as previous level on top of "escape HUD".  [confirmed on .1.0]
6- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .8]
7- Almost everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .1.0]
8- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bugged thing, liberate the camp, kill the commander and escort the drone so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression. [confirmed on .9]
9- Sometimes the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .1.0]
10- Sometimes people that are not in your group randomly appear on your chat (this is actually fun, so you can fix this for last). [confirmed on .7]
11- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. Also happens in the vault quest, where it stucks with "insert the datamass" text. [confirmed on .1.0]
12- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .7]
13- Sometimes the mission fails even before (!!!!!) leaving Cetus. [confirmed on .7]

 

Also we need:
0- Option to disable experimental flight mode on the plains (and averywhere else) and use the epileptic-friendly version.
1- Extraction timer when 2 or more players are on extraction to avoid fishers/miners/trolls [the new system doesn't work for bounties... dunno if for open plains cause I never go there]
2- Vote to kick option for all those leechers 
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Marks on map for sentient cores/eidolon pieces (can't be that hard)
5- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time). Clean the common mods and credits from the tables.
6- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
7- Focus 3.0 (sorry, 2.0 sucks)
8- Reduction of PoE defense timers (3/2.5 min is nonsense for a single part of a 3-5 steps bounty) and all waiting times in general (finish a part of the bonuty, immediately starts next).
9- Maybe a "house" (base) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.)

Hit escape, hover over your part of the party icon at the top of the screen, hit leave squad. Now enter the door way area and you should extract with loot. 

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Thx for fixes, but can we got a bounty board on entrance of plains? every time go too town just for taking another bounty mission(mb let the player to choose channel), is too boring and really hard for some "old PCs"... Just a board where you can take another bounty mission(if you want to get the revard, you still have to go into a town)

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On ‎10‎/‎17‎/‎2017 at 10:27 PM, harbingerofdawn said:

She's frail but is a lot more stronger than most people think she is. Holding her 1st ability does a pretty decent amount of damage and ragdolls them. Her 4th is good cover against the infested and freezes all enemies in her reach (depending on the class of enemy). Her third is a good panic ability. And her 2nd protects her for a cap of 90% damage and deals damage to anyone who ventures too close. Her first and fourth work together pretty well. Since her 4th can be held her second can prevent her from being left open to large amounts of damage. So overall she seems pretty reliable as an all around frame. 

 

 

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weapon building in the new community of CETUS after combining most of the parts that I made there is no combo that gives base stats anywhere near to the weapons we currently use so why bother DE. Give me a reason to continue with the grind for weapon building. it is not there right now. if I make a weapon I want to be able to have it just as strong as I have now if not better. what to do? what to do?,it is in your hands.

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Can you pls take a look at focus earn rate/ daliy cap?

right know it takes about 50-60mins(including load time and booster) to reach the cap. Theis is also useing a very boring and cheese method of sleep nox/ivara with  long reach weapon and 2 greater lens. boring and something you have to force tred throug to gain focus effectivly.

other issue is for my current skill im leveling do to the cap it will take me 2 days to put 1 rank in it. its still needs another 3 ranks i think and the amount increasy each time so about a week of play to level 1 skill to max? so about a mounth to max the whole tree? seems a bit to much considering if some one start say a week ago by the time the get to have focas it well take about half a year (or more) to max them all( i dont know becuase i ahve touched the other trees but right now im looking at atleast a mouth to max this one if i played everday and caped rep every day.

suggestions: increase daliy rep cap to 1,000,000                                                                                                            increase earn rate so that a mission at levels 35-60 gives about 10k for around 15-20mins of play time with the new rep cap this would be about 150-200mins a day(without a boster) and do to daily increase time need to max a tree gos down buy about a 4th so my current tree as an example would take about a week give or take to max.

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2 hours ago, 01thanatos10 said:

Can you pls take a look at focus earn rate/ daliy cap?

right know it takes about 50-60mins(including load time and booster) to reach the cap. Theis is also useing a very boring and cheese method of sleep nox/ivara with  long reach weapon and 2 greater lens. boring and something you have to force tred throug to gain focus effectivly.

other issue is for my current skill im leveling do to the cap it will take me 2 days to put 1 rank in it. its still needs another 3 ranks i think and the amount increasy each time so about a week of play to level 1 skill to max? so about a mounth to max the whole tree? seems a bit to much considering if some one start say a week ago by the time the get to have focas it well take about half a year (or more) to max them all( i dont know becuase i ahve touched the other trees but right now im looking at atleast a mouth to max this one if i played everday and caped rep every day.

suggestions: increase daliy rep cap to 1,000,000                                                                                                            increase earn rate so that a mission at levels 35-60 gives about 10k for around 15-20mins of play time with the new rep cap this would be about 150-200mins a day(without a boster) and do to daily increase time need to max a tree gos down buy about a 4th so my current tree as an example would take about a week give or take to max.

I agree with you on the Daily Focus Cap increase, but I don't believe it should be 1,000,000 daily Focus. I think that they should double what they have right now, make it 500,000.

Or depicting on mastery rank you'll get more Daily Focus.

For example future mastery 30 players will recieve 600,000 as their Daily Focus Cap, mastery 24 players will recieve 480,000 Daily Focus Cap, and mastery 12 players will recieve 240,000 as their Daily Focus Cap. So basically every Mastery rank you will recieve a Daily Focus Cap increase of 20,000. I talked to my friends about this and they completely agree with me. To me this would be a reasonalbe increase, that way we can gain more focus for all schools.

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On 10/25/2017 at 11:49 PM, Omega1084 said:

Operator hairs still clippy.

Focus 2.0 is still Focus 1.0 (Invest in 2 nodes and quit)

When using a controller if you use Transference your UI gets stuck with the face buttons and makes you use powers unless you hold R1 again.

This.

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Please fix AI in survival.They just get stuck in spawns or don't come to the area the player is in. It's annoying because you won't get enough life support unles you run something like nekros. The Map that has this issue the most is the underwater sea lab (Ophelia, Uranus). 

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how about fixing the bounty rewards that are not even in rotation?, actually how about fixing the bounty rewards completly so we are not wasting 25 mins to only get a relic, credits or a piss poor amount of endo, these are not rewards they are more of an insult

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Has anyone else gotten a bug with the mining tool? I pull the thing out and it doesn't pick up ores and I can't mine ores that are right in front of me. In addition, when I put the tool away, the interface for the tool is still on my screen and nothing short of going back to my landing craft removes it. Even in missions outside of the plains it's still addition issue. I need the mining to rank-up, but I can't mine while this bug is active!!

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On 26/10/2017 at 7:19 PM, toafarmer said:

The aura itself is irrelevant to Eidolon. They could have made it not work when in operator instead of adding bad game mechanics.

Whiteknightning is hilariously bad and you should feel bad. 

You're the one who wants the SD aura works for Teralyst then you're saying it's irrelevant ? Yeah... whatever you say... keep going... :facepalm:

And you should learn what whitknightning is before using it to make fun of people who disagree with you... And you should definitly feel bad for that...

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5 minutes ago, Zodhiarche said:

You're the one who wants the SD aura works for Teralyst then you're saying it's irrelevant ? Yeah... whatever you say... keep going... :facepalm:

And you should learn what whitknightning is before using it to make fun of people who disagree with you... And you should definitly feel bad for that...

Gosh, some people have serious problems understanding English. 

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