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Plains of Eidolon: Hotfix 22.1.0.1


[DE]Rebecca

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Can we just have a real "solo" mode at Cetus? or some real perfomance improvements in that area?

Outside the PoE the games runs smooth... but at PoE there is many framedrops and big lags to load the map... I understand is a big area but please we need more improvements, there just small fixes still now, when the perfomance improviments will come?

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  • Ivara still can't properly use spear on zipline
  • Higher bounties still have more stages...(Higher level bounties should take the same time but are more difficult NOT take longer so that Standing/min is the same as low level)
  • Fish that are shot should then float to surface!? (If i put away my spear shoot the fish and then take out my spear again i deserve to get that fish!)
  • Bait barely works
  • Some spots at the water will allow you to fall through the map and then die instantly
  • Free Roam missions should be rewarded with more Standing.
  • Archwing shouldn't be destroyed upon getting hit from AA. A detachment would be probably highly appreciated so that people can reuse it.
  • All lures should have the same level accross the map ~20 is maintainable
  • Grineer should drop FISH....
  • Mines should have way more Ore
  • Sound bugs still exist
  • Public match making is still only per instance
  • The amount of kg the fish has seems to be unproportional to the cut up of the fish (S,M,L should be replaced by one fish type and the kg amount we have. + a table of how much resources we get /kg of that fish)
  • Gilding Amps or Zaws shouldnt be permanent. It just takes to long to get all resources to try every combination, it's borderline ridiculous)

Partially my opinion so don't bother replying to it. 

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55 minutes ago, AceVentura39 said:

i would like that aswell

I just learned today that standalone game and steam version are different. I just migrated from playstation and lost everything, now on pc and it seems i didn't pick the "good" version either. So nothing for the original standalone baby of DE, i don't get it or why they put a download link on their website in the first place. Or maybe they will add later, who knows at this point.

"Check out these new items on PC Steam now"

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Still no fix for the following bug:

Ammo mutation mods do not appear to be working if you walk from Cetus out onto the plains - this also affects Carrier's Ammo Case precept which does not appear to be working at all, even increasing weapon ammo count.

If you go directly to the plains from your orbiter everything works normally, but if you walk in to Cetus and back out, it's broken again.

Ammo mutation and Carrier's Ammo Case work just fine in the rest of the game.

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1 hour ago, Blobord said:

You forgot about them needing to fix the kubrows, kavats etc being unable to go through doors

I've also seen Ratel's have the issue too. It's not doors themselves that are the problem- its something with the tilesets and how they connect that's randomly, but quite regularly, causing the problem.

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Ever since the first hot fix today i stopped getting reputation for the bounties in Cetus. I was just doing bounties trying to get rewards and didn't think much of it until I looked at my standing and it was at 32,000. The same amount of rep I had 13 bounties ago.....

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2 hours ago, Synikal said:

Smallest update notes ever.

PRZv6OZ.png

By the way, a bug since the PoE update made it so mods like Ammo Case would only convert pistol ammo and not rifle or shotgun while in the plains. It was fixed for the short 1 hour period between update 22.1 and this update, but now this hotfix seems to have broken it again.

Does DE even do a round of regression testing before pushing releases? :/

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So I was running a bounty.  The second objective was to capture a target to gain intel.  He was standing out on the catwalk of the turbine all the way on the left (relative to leaving cetus door) ocean edge.  I drop in and his immediate reaction is to jump into the turbine.  I could almost hear him yell, "You'll never take me alive!"

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16 hours ago, toafarmer said:

[...]

Also we need:
[...]
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Vacuum doesn't work with cores and eidolon
[...]

Seriously ? Still whining about SD bug fixed ? Teralyst's shield is weak enough when you're not using the mote amp, it's almost too easy... Just make an amp with Shwaak prism and you'll see, it's magic. You can literally hit him multiple time with a single shot, not mentioning destroying every vomvalyst in the line of shoot.

And for the cores/shards, just use Itzal, its Cosmic Crush can vacuum all cores, all shards, and even cetus wisps

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There are 2 operator bugs currently in Cetus. The first is when wearing the grineer mask while in Cetus, the mask is super big and sticks off the front of your face. It throws off the aesthetic a bit when your grineer mask is the size of Clem himself.

The other bug is when you look at the operator cosmetics in The Quills offerings. Apparently the operator turns into a giraffe when wearing any of that stuff, because his neck at least doubles in length. I'd love to play as the operator more, but it's hard when Cetus is hellbent on making him look like a twerp

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Big thanks for a "leave squad" option. But it looks like a dirty hack (and using this option can lead to bug losing all loot). Why not just let tennos evacuate from plains by orbiter (on the "Saya's Vigil" it's possible to fly off the pains by orbiter, why this not available in ordinary roaming)? This "open world" turns out to be a huge room with only one exit.

And big intelligent fixes in economy are still required.

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3 hours ago, toafarmer said:

Awesome job this time, thank you for fixing things that matter, specially the vault thing on the last patch. Gonna check Tennogen things in a few minutes when I'm able to play again. 

Btw: the extraction thing doesn't work on bountiesn(or at least I didn't find it), so it is nearly useless. 

Still no fixes for:

1- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host related; last time I got this it was all *******) [confirmed on .9]
2- Sometimes, when you go out of town, the bounty objectives don't start. [confirmed on .9]
3- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .9]
4- Vacuum doesn't work with cores and eidolon (considering how often cores get stuck under the floor, they should be vacuumed). [confrmed on .9]
5- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen and as previous level on top of "escape HUD".  [confirmed on .9]
6- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .8]
7- Almost everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .9]
8- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bugged thing, liberate the camp, kill the commander and escort the drone so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression. [confirmed on .9]
9- Sometimes the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .9]
10- Sometimes people that are not in your group randomly appear on your chat (this is actually fun, so you can fix this for last). [confirmed on .7]
11- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. Also happens in the vault quest, where it stucks with "insert the datamass" text. [confirmed on .9]
12- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .7]
13- Sometimes the mission fails even before (!!!!!) leaving Cetus. [confirmed on .7]

 

Also we need:
0- Option to disable experimental flight mode on the plains (and averywhere else) and use the epileptic-friendly version.
1- Extraction timer when 2 or more players are on extraction to avoid fishers/miners/trolls and/or... [the new system doesn't work for bountis... dunno if for open plains cause I never go there]
2- Vote to kick option 
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Marks on map for sentient cores/eidolon pieces (can't be that hard)
5- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time). Clean the common mods and credits from the tables.
6- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
7- Focus 3.0 (sorry, 2.0 sucks)
8- Reduction of defense timers (3/2.5 min is nonsense) and all waiting times in general (finish a part of the bouty, immediately starts next. Why making us waste time with all the waiting if we can waste it enjoying the bugs?)
9- Maybe a "house" (base) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.)

dude, could you add a turn on/off v!ew other warframes opton on cetus on ths l!st.  would be a great help to those w!th potato pcs, l!ke me. 

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