Okkusen Posted July 27, 2013 Share Posted July 27, 2013 I despise this function. Whenever you're falling from a general height. Whenever you're moving quickly and land from even a regular jump. Heck, whenever you're pulling yourself up from a ledge. Auto-roll is the biggest nuisance ever. It slows you down. It keeps you vulnerable. Worst of all it just does NOT make me feel like a sweet space ninja. It'd be more intuitive to bind rolling to a button combination, or a timing of hitting sprint or crouch whenever you hit the ground (like tech rolling). It's a freaking joke when a platforming mission on a Grineer stage is only made difficult because auto-roll pushes you off the ledge. Or a much more common occurrence, sliding out of a sewer pipe and off the ledge of the map right before extraction. I was auto-rolling so much on a such a SIMPLE platform mission that the Neural Sensors I've been trying to gather SO HARD all night was able to de-spawn before I was able to get it. PLEASE map rolling to some button sequence and not just force it onto us. It adds no depth or gameplay. Only restrictions. Link to comment Share on other sites More sharing options...
Takhaos Posted July 27, 2013 Share Posted July 27, 2013 I cannot give this the amount of +1s it deserves. Automatic combat rolls and some weird lunging are both massively annoying AND cause glitches to happen, such as falling in a pit, landing, and lunging back in the pit for eternity. Link to comment Share on other sites More sharing options...
-CM-Zura Posted July 27, 2013 Share Posted July 27, 2013 (edited) I cannot give this the amount of +1s it deserves. Automatic combat rolls and some weird lunging are both massively annoying AND cause glitches to happen, such as falling in a pit, landing, and lunging back in the pit for eternity.YESS I want to say it too i wil Copt paste you :)I cannot give this the amount of +1s it deserves. Automatic combat rolls and some weird lunging are both massively annoying AND cause glitches to happen, such as falling in a pit, landing, and lunging back in the pit for eternity. Edited July 27, 2013 by Asuraknight Link to comment Share on other sites More sharing options...
Meenmu Posted July 27, 2013 Share Posted July 27, 2013 (edited) +1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1 I cannot +1 enough. This has been my absolute #1 gripe with movement in warframe from day 1. I'd understand if you were falling from a huge height, but... It's wrong. Incorrect. Terrible. Horrible. No good. Very bad. Awful. Needs to be fixed/removed asap. This is the one thing that has bothered me by far the most (Even more than the crash bugs introduced by 9.1.1 that makes the 64 bit version of the game crash so often it is altogether unplayable) for the longest time, and has received the least (i.e. no) attention ever (as far as I know). I've posted about it before in threads. I have made threads about it. I simply cannot put into words how passionately, ferociously, absolutely I abhor this thrice-damned autoroll. Someone please make me forget about it again before I start punching babies. Edit: I will be +1'ing anyone who agrees (isn't an idiot) who posts in this thread for the foreseeable future. Edited July 27, 2013 by Meenmu Link to comment Share on other sites More sharing options...
Vercinaigh Posted July 27, 2013 Share Posted July 27, 2013 I agree auto rolling needs to go, make it a timed action. Link to comment Share on other sites More sharing options...
Flackenstien Posted July 27, 2013 Share Posted July 27, 2013 I like the auto-rolling. And, if you fall off a ledge when moving because you rolled from the landing, then that's fine.. It makes no sense to magically stop right before the ledge when you're moving through the air at high speeds.. Also, if they take away auto rolling, then they need to add massive fall damage. Link to comment Share on other sites More sharing options...
Okkusen Posted July 27, 2013 Author Share Posted July 27, 2013 I like the auto-rolling. And, if you fall off a ledge when moving because you rolled from the landing, then that's fine.. It makes no sense to magically stop right before the ledge when you're moving through the air at high speeds.. Also, if they take away auto rolling, then they need to add massive fall damage. It also makes no sense to roll after falling a foot when you respawn to infini-roll to your doom. I agree rolling makes sense from great heights or high speeds. But only great heights or high speeds. It happens way too often at inconsistent times. I think the threshold for activating the code for auto-roll should be set higher, if not make this a skill-capped timing move. Link to comment Share on other sites More sharing options...
Meenmu Posted July 27, 2013 Share Posted July 27, 2013 (edited) I like the auto-rolling. And, if you fall off a ledge when moving because you rolled from the landing, then that's fine.. It makes no sense to magically stop right before the ledge when you're moving through the air at high speeds.. Also, if they take away auto rolling, then they need to add massive fall damage. It's one thing if you are moving at high speeds after jumping off of a mountain. It's another thing entirely when you move. Like at all. Like jogging down some stairs. or jumping with any velocity in the xy-plane whatsoever. There are correct applications for landing rolls, this thread is about how it's done totally wrong almost always. Furthermore, I don't know about fall/impact damage damage. Probably would not be received well. However, if you fall from a great height, or if you jump down from a moderate height and you have a considerable amount of forward momentum, I would recommend including some kind of stun. In the former case, maybe your knees buckle from the landing, and you take a moment to stand back up (kinda exists already). In the latter, maybe you fall flat on your face. Both of such stuns could be countered by manual techroll (you tap the roll button at the right moment). Of course, those would be very technical cases. Autoroll is still broken as hell. Edited July 27, 2013 by Meenmu Link to comment Share on other sites More sharing options...
DAWGUNITALPHA Posted July 27, 2013 Share Posted July 27, 2013 auto roll is the worst. You know that one room in the grineer galleons with a bunch of small cylinder platforms you sometimes have to hop up?Yeah autoroll #*($%%@ me today. I just could not get on the middle one. Every time I jumped up to it, my frame would grab it and roll up then roll off. Every time I managed to not grab the ledge, my frame landed and rolled off. This went on until a nova came back and just wormholed me up much to my dismay. Link to comment Share on other sites More sharing options...
Strac_CRO Posted July 27, 2013 Share Posted July 27, 2013 it's fine as it is because it's inertia hold "backward" if you don't want to roll after jump Link to comment Share on other sites More sharing options...
MASTAVASE Posted July 27, 2013 Share Posted July 27, 2013 Jumps onto ledge... whoops auto roll, falls off map +1 Link to comment Share on other sites More sharing options...
Sorez Posted July 27, 2013 Share Posted July 27, 2013 How about instead of removing it, they make it an optional function in the options menu? Just a way to keep it for those who reallllyy like it. Im on the fence about it, sometimes its useful, other times, I fall into a pit of doom over and over again. Link to comment Share on other sites More sharing options...
Meenmu Posted July 27, 2013 Share Posted July 27, 2013 How about instead of removing it, they make it an optional function in the options menu? Just a way to keep it for those who reallllyy like it. Im on the fence about it, sometimes its useful, other times, I fall into a pit of doom over and over again. I'd still say remove autoroll, but for those situations where it actually makes sense, which I assume you are talking about, having kind of a manual techroll would be better. It would make the action more deliberate, predictable, and involve the tiniest degree of skill/judement. I feel like that would make movement more immersive and possible even more responsive-feeling. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted July 27, 2013 Share Posted July 27, 2013 A simple solution would be to limit it to holding down run and an option to disable it when using toggle run and to get rid of going down to your knees after a short fall. Link to comment Share on other sites More sharing options...
Meenmu Posted July 27, 2013 Share Posted July 27, 2013 A simple solution would be to limit it to holding down run... While that may solve some issues (like platform jumping) autoroll is still broken in a lot of other situations. Like running down stairs. Or running on a non-flat surface where your feet have the chance to leave the ground for even the briefest of moments. There are correct applications for autoroll, but those usually involve jumping from one starting elevation, moving downwards a significant distance, then hitting a flat surface of significant altitude difference from the ground where you initially jumped with significant forward momentum. Although whether with or without that forward momentum, just changing that autoroll to manual techroll would be preferable, adding, of course, certain stuns as mentioned above for failing to time your roll correctly depending on vertical distance traveled and amount of forward momentum. Link to comment Share on other sites More sharing options...
litlit Posted July 27, 2013 Share Posted July 27, 2013 Yes, definitely +1 to this. The super flexible, fluid feel to mobility in this game is my #1 favorite thing about it. Auto-roll is a jarring, irritating interruption that serves no purpose. You can already avoid it by sliding before/as you hit the ground. Make it easier on players and get rid of it so we stop rolling into pits if our character models dare to so much as lift a centimeter off the ground. Link to comment Share on other sites More sharing options...
saltshaker42 Posted July 27, 2013 Share Posted July 27, 2013 (edited) Who enjoys falling off a stair rail (don't ask me how I got there), and having to roll after falling from a meter high? I don't. +1 Edited July 27, 2013 by saltshaker42 Link to comment Share on other sites More sharing options...
Clessiah Posted July 27, 2013 Share Posted July 27, 2013 (edited) This is almost exactly the same as grabbing a ledge after wall running by crouching problem. You can still bypass the heavy landing/rolling by crouching but it is definitely something that should be looked into. Don't need to get rid of it. Just tweak the velocity threshold for requiring a roll/heavy land, and add a lighter landing animation for between normal landing and heavy landing. Edited July 27, 2013 by Clessiah Link to comment Share on other sites More sharing options...
Lyphian Posted July 27, 2013 Share Posted July 27, 2013 Absolutely total annoying. +1 Link to comment Share on other sites More sharing options...
XDeathCoreX Posted July 27, 2013 Share Posted July 27, 2013 While that may solve some issues (like platform jumping) autoroll is still broken in a lot of other situations. Like running down stairs. Or running on a non-flat surface where your feet have the chance to leave the ground for even the briefest of moments. There are correct applications for autoroll, but those usually involve jumping from one starting elevation, moving downwards a significant distance, then hitting a flat surface of significant altitude difference from the ground where you initially jumped with significant forward momentum. Although whether with or without that forward momentum, just changing that autoroll to manual techroll would be preferable, adding, of course, certain stuns as mentioned above for failing to time your roll correctly depending on vertical distance traveled and amount of forward momentum. Well, going to your knees after falling slows you down and is bad and that needs to go. Link to comment Share on other sites More sharing options...
Meenmu Posted July 27, 2013 Share Posted July 27, 2013 Well, going to your knees after falling slows you down and is bad and that needs to go. Well not always. That really depends on how hard you fell. If you fell straight down from a reasonably high place, buckling knees kinda makes sense. Though I would agree that sometimes that does also trigger at the wrong times and contributes to breaking the fluidity of movement. Link to comment Share on other sites More sharing options...
Chaosrain Posted July 28, 2013 Share Posted July 28, 2013 m_bison_yes.avi This is by far the most annoying thing in the game. Please PLEASE add an option to disable this. It makes perfect sense for 50 foot falls, but to auto roll because you fell off a single step holding sprint is absolutely $&*&*#(%&. Link to comment Share on other sites More sharing options...
Lexinator Posted July 28, 2013 Share Posted July 28, 2013 Yeah come on DE. Link to comment Share on other sites More sharing options...
Misgenesis Posted July 28, 2013 Share Posted July 28, 2013 I dont mind the rolling after falling from high places but after you sprint and jump, it just doesnt make that much sence. Or generally if you fall from not so high places. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted July 28, 2013 Share Posted July 28, 2013 Press back to land in place or turn the camera in the direction you want to roll. Link to comment Share on other sites More sharing options...
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