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Plains of Eidolon: Hotfix 22.1.2


[DE]Danielle
Message added by [DE]Danielle

Hey Tenno - Seems we've run into some "Network not responding" issues post-hotfix. We're aware and are working on resolving the issue. 

Thank you for your patience! 


6:55 PM ET Update:
"Network not responding" issues have been resolved! You may log back into Warframe now :) 

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Now that your resource booster's we gave you are gone we'll fix the fishing. GG DE. What about the insane interaction between Ivara's line and any spear? You know, when I go to throw my spear and it comes from any direction except where it should and it's also 10-30 meters away. Just touching the lines with any spear out can mess up throws until they are reset. 

 

 

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when you are musing on the "they do it better than most other companies hotfix method" and the red text with your mr5/6 friend you brought in, relog for the patch, then "network not responding"> invalid login credentials for everyone.

 

DE pls, help me not lose you the new customers talking about buying octavia and slots when they get paid in a week or so excitedly.

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9 minutes ago, [DE]Danielle said:

Plains of Eidolon: Hotfix 22.1.2

Fixes: 

  • Fixed long Zaw Grips having similar range to one-handed weapons even though they are physically longer than some other long weapons. 

giphy.webp

Now I just need to hope that the range is actually somewhat decent (unlike, say, the Lesion).

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Dev's this is the 2nd Update of yours " in a row"  ive competed my missions in POE and went to exit out and got stuck once again at the inner big door to Cetus would not open for me and had to  "Task Manager>exit the game" . my team & I  lost everything from 2 Elmo Caps. Can you Pleeeeees for the love of the tenno mother FIX this issue with your code! <3 ;)

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10 minutes ago, [DE]Danielle said:

Plains of Eidolon: Hotfix 22.1.2

Additions:

SIGMA & OCTANTIS - Day 700 Daily Tribute Milestone Sword and Shield

Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown via air melee attacks. Enemies hit by the Octantis are also stunned for a short period of time, leaving them open to finisher attacks.

Fixes: 

  • Fixed host migration restarting the last stage of a Bounty to a broken state when the Bounty was already completed during that session. 
  • Fixed chat-linking not working for the Kinetic Diversion, Target Acquired and Spring-Loaded Blade mods. 
  • Fixed several fish spawning and despawning issues including retreating fish completely stopping before despawning. They should now keep swimming as intended. 
  • Fixed various fish moving but lacking animation when doing so, and also repaired some with broken animations. 
  • Fixed Transports having two entries in the Codex.
  • Fixed multiple Nightwatch Enemy Codex entries with incorrect weapons and placeholder text for descriptions.  
  • Fixed an unintended issue where players could pick up Eidolon Shards after joining in-progress missions where the Teralyst had already been killed. 
  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes. 
  • Fixed a bug that allowed players to fish in the body of water in Cetus. 
  • Fixed a rare crash that would occur when transitioning from Cetus to the Plains, and another when transitioning from the Plains to Cetus. 
  • Fixed the Esc menu and the tutorial popups in Vor’s Prize appearing stretched in non-standard aspect ratios.
  • Fixed certain Ostron dialogue not playing when it should. 
  • Fixed the material of Valkyr’s Delusion Tennogen Skin incorrectly applying when toggling on the Prime details for Valkyr Prime in the Arsenal.
  • Fixed Clients hearing Operator footstep sound FX playing after quickly switching from Operator to Warframe. 
  • Fixed long Zaw Grips having similar range to one-handed weapons even though they are physically longer than some other long weapons. 
  • Fixed Clients not gaining energy from Void Dashing through enemies as your Operator. 
     

After this update i cannot login anymore...

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9 minutes ago, [DE]Danielle said:

Plains of Eidolon: Hotfix 22.1.2

Additions:

SIGMA & OCTANTIS - Day 700 Daily Tribute Milestone Sword and Shield

Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown via air melee attacks. Enemies hit by the Octantis are also stunned for a short period of time, leaving them open to finisher attacks.

Fixes: 

  • Fixed host migration restarting the last stage of a Bounty to a broken state when the Bounty was already completed during that session. 
  • Fixed chat-linking not working for the Kinetic Diversion, Target Acquired and Spring-Loaded Blade mods. 
  • Fixed several fish spawning and despawning issues including retreating fish completely stopping before despawning. They should now keep swimming as intended. 
  • Fixed various fish moving but lacking animation when doing so, and also repaired some with broken animations. 
  • Fixed Transports having two entries in the Codex.
  • Fixed multiple Nightwatch Enemy Codex entries with incorrect weapons and placeholder text for descriptions.  
  • Fixed an unintended issue where players could pick up Eidolon Shards after joining in-progress missions where the Teralyst had already been killed. 
  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes. 
  • Fixed a bug that allowed players to fish in the body of water in Cetus. 
  • Fixed a rare crash that would occur when transitioning from Cetus to the Plains, and another when transitioning from the Plains to Cetus. 
  • Fixed the Esc menu and the tutorial popups in Vor’s Prize appearing stretched in non-standard aspect ratios.
  • Fixed certain Ostron dialogue not playing when it should. 
  • Fixed the material of Valkyr’s Delusion Tennogen Skin incorrectly applying when toggling on the Prime details for Valkyr Prime in the Arsenal.
  • Fixed Clients hearing Operator footstep sound FX playing after quickly switching from Operator to Warframe. 
  • Fixed long Zaw Grips having similar range to one-handed weapons even though they are physically longer than some other long weapons. 
  • Fixed Clients not gaining energy from Void Dashing through enemies as your Operator. 
     

This hotfix broke the game..... We cant log in warframe...When we put the user/password the game send  the network not responding and then crashes...

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Noooo... spent the night fishing for Cuthol.. and Morties .. used a ton of bait, got a ton of cuthol and bonused on 2 sentirum along with 150 morties and its bloody Network not responding !!!  I tried to exit straight away ...  WHY!! lordie why.. all that resource making those baits .. just wasted .. "angry face goes here" .. lol.. oh well Thats Life .. but perhaps daytime updates would be a better decision .. perhaps

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13 minutes ago, [DE]Danielle said:

SIGMA & OCTANTIS - Day 700 Daily Tribute Milestone Sword and Shield

Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown via air melee attacks. Enemies hit by the Octantis are also stunned for a short period of time, leaving them open to finisher attacks.

Pics or it never existed! <3

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All bounty levels are missing a reward rotation. Swooping Falcon and Furax Wraith Right Gauntlet, for instance. 

Not sure which is missing from Lv 5-15 and Lv 10-30 because they don't really have distinctive rewards
Lv 20-40 bounty missing Rotation C
Lv 30-50 bounty missing Rotation A
Lv 40-60 bounty missing Rotation B

Next, why does Magus Husk require 7,100 cryotic PER ARCANE? With 10 arcanes that's 71,000 cryotic, or 710 extractors. Each one is around 2 minutes with run time + finding a drill + mission start/stop, so that's almost 24 hours of farming. That's ridiculous compared to the other arcanes. Could you drop that down to 2,000 cryotic per arcane, or even less?

Similarly, see the 40 tralok eyes per Exodia Might. That's 400 fish, versus the 10/per and 100 total fish for the other arcanes. Mistake?

Also need a fix for failing bounties when entering them as your Operator or teleporting into them. I really want to use Operators as an actual game mechanic, but not when doing so arbitrarily fails the mission.

https://gfycat.com/RequiredEnlightenedCockatiel

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