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Plains of Eidolon: Hotfix 22.1.2


[DE]Danielle
Message added by [DE]Danielle

Hey Tenno - Seems we've run into some "Network not responding" issues post-hotfix. We're aware and are working on resolving the issue. 

Thank you for your patience! 


6:55 PM ET Update:
"Network not responding" issues have been resolved! You may log back into Warframe now :) 

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20 minutes ago, Krisavi said:

It is not missing, I have seen Right glove in drop tables for sure. Also I have gotten Vigilante Vigor from drop table B. so i don't know what seems to be the problem for you. Which table it gets every plains day reset is quite random. 

Yes. Few people reported that [Furax Wraith Right Gauntlet] occurred "once" (I vaguely remember seeing it one time, too), and that may be the one time you are talking about.

You don't seem to be caring much about the item for whatever reason.

However, me and some others haven't been able to get a shot at these rotations, and we have been stalking the rotation.

Also, the rotation you got your [Vigilante Vigor] from, came from Table B of 30-50, and it is NOT one of the missing rotations, so your example is what's NOT missing.

FYI I have a list of observations by various different players.

The ones that are missing, observed by some (from wiki): "pool C of level 20-40, pool A of level 30-50, and pool B of level 40-60"

It is either a bug, or an unrealistically set spawn rate. Please don't suggest that it is working just fine.

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1 hour ago, toafarmer said:

Sucks when you hotfix during night time, specially when login servers get broken.

Still no fixes for:

1- Sometimes, when you go out of town, the bounty objectives don't start.
2- Sometimes, when you complete a bounty objective, the next one doesn't start.
3- Vacuum doesn't work with cores and eidolon (considering how often cores get stuck under the floor, they should be vacuumed).
4- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen and as previous level on top of "escape HUD".
5- Sometimes HUD, or part of it, disappears when you enter the plains.
6- Almost everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work.
7- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bugged thing, liberate the camp, kill the commander and escort the drone so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression.
8- Sometimes the objective icon stays on lag portal (aka Cetus entrance).
9- Sometimes people that are not in your group randomly appear on your chat (this is actually fun, so you can fix this for last).
10- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. Also happens in the vault quest, where it stucks with "insert the datamass" text.
11- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression.
12- Sometimes the mission fails even before (!!!!!) leaving Cetus.

14- Norg and cuthol baits are broken, fishing hotspots duration is reduced by a lot and they seem to be appearing less often.

 

Also we need:
1- Option to enable/disable experimental flight mode on the plains (and averywhere else) so we can use the epileptic-friendly version.
2- Vote to kick option for all those leechers 
3- Marks on map for sentient cores/eidolon pieces (can't be that hard)
4- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time). Clean the common mods and credits from the tables.
5- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
6- Focus 3.0 (sorry, 2.0 sucks)
7- Reduction of PoE defense timers (3/2.5 min is nonsense for a single part of a 3-5 steps bounty) and all waiting times in general (finish a part of the bonuty, immediately starts next).
8- Options to order loadouts by alphabetical order, most used and most recent

9- A complete revamp on market, things are hard to find if you don't know their name. We also need a "new" session and a "limited time" session. Foundry also needs a revamp (new tabs, such as minerals, baits, etc.)

10- Maybe a "house" (base, cave, whatever) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.). Also I make this guy's words my own. Orbiter dock is an awesome idea.

  

I want this not just for decoration and what not but as an alternative to going back to cetus then back to the orbiter than back to cetus to pick up a new bounty then back to plains and rinse/repeat. And having a small solo instance as an option to exit and enter the map through will cut down heavily on load in/out times.

A home base that we can have our orbiter dock to to give us access to it and more room to place objects, and pick up bounties remotely would be nice for plains in general.

THIS, ty for this summary!

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The fact that Bounties are missing an entire rotation isn't as important as making sure Shield Disruptor is made to not work on Eidolons make my blood boil.

You were basically tripping over yourselves to make sure that one aura had zero practical uses, but the fact that entire drop tables are missing isn't worth your attention.

There's a reason Warframe is currently losing concurrent users. Stuff like this is why.

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Still no fix for missing bounty rotations
Still no fix for ammo mutation on plains
Still no fix for AI having issues crossing cell boundaries

And Archwing still feels horribly implemented on the Plains:
Strafing when sprinting rotates you for no reason around the axis.
Choose between infinite charges with cooldowns when knocked out of archwing, or get rid of archwing disabler projectiles, or make crafting and grinding for archwing charges dirt cheap, but do not keep this current horrible economy and gameplay mechanic.

And why can't bounties reward something on each stage of a single bounty, common pool rewards like credits, endo and vitality mods on the first two stages, and from the third stage forwards have the pool with the more unique rewards.

Why hasn't any of these been implemented yet? Feeling slightly impatient already, especially with archwing since from day one of PoE update launch, everyone immediately saw ways to improve upon it and hundreds of consensus topics popped up on the forums, all giving out suggestions similar to the one I shortly described above.

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1 minute ago, Dragonofdarkness13 said:

why exactly is the Day/Night Cycle on the Plains not just 60mins for each ?

Probably DE thinks day should be longer than night, there are more things to do in the day, and it also makes it easier for new players while making it more challenging to farm for focus standing. It would be nice to see the cycles aligned with the earth ones tough

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Still though it'd be nice to have health conversion work properly rather than the slightest biut of damage setting it off like "my shields are still up I've just lost out on one of my 3 orbs" I know it was made this way because warframe abilities used to set it off because it's trigger used to be health depletion it'd be better if it was Shield depletion primarily and once that condition is met it is revoked until shield recharge startsif not the only way to trigger the use of an additional charge would be dmg as it normaly would be my point it just make it so that shields need to be 0 for it to take charges!

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1 hour ago, Krisavi said:

It is not missing, I have seen Right glove in drop tables for sure. Also I have gotten Vigilante Vigor from drop table B. so i don't know what seems to be the problem for you. Which table it gets every plains day reset is quite random. 

Right, well we'll agree to disagree then. As of now, there's a table missing in that bounty board rotation. 

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