matrixEXO Posted July 27, 2013 Share Posted July 27, 2013 (edited) I found a strange thing. It 'ejects' bullet casings off the gun when you fire. As if it were a normal semi-automatic magazine-fed pistol. Someone needs to check this out. Gonna get the photo in later. I'm taking a breather from running those Formorians non-stop for 7 runs (I hate rushing cause it's tiring, though fun in it's own way). Edited July 27, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
VScipii26 Posted July 27, 2013 Share Posted July 27, 2013 Oooh, that's gonna bug me.I'm a bit of stickler when it comes to those things, and this one can't be fought off with suspension of disbelief, like the other weapon's reloads. Link to comment Share on other sites More sharing options...
Zareek Posted July 27, 2013 Share Posted July 27, 2013 A forum moderator mentioned that while replying to me the other day. So I'm PRETTY sure the DE are aware of it, and plan on removing it Link to comment Share on other sites More sharing options...
matrixEXO Posted July 27, 2013 Author Share Posted July 27, 2013 A forum moderator mentioned that while replying to me the other day. So I'm PRETTY sure the DE are aware of it, and plan on removing it Hopefully by today or tomorrow. Otherwise, it's gonna bug EVERYONE. Link to comment Share on other sites More sharing options...
Meenmu Posted July 27, 2013 Share Posted July 27, 2013 (edited) Anyone know if vasto's model is also static? or does the cylinder thing rotate? If the latter, that is juicy. Edited July 27, 2013 by Meenmu Link to comment Share on other sites More sharing options...
fishworshipper Posted July 27, 2013 Share Posted July 27, 2013 Anyone know if vasto's model is also static? or does the cylinder thing rotate? If the latter, that is juicy.Cylinder rotates on reload. Link to comment Share on other sites More sharing options...
Damagedice Posted July 27, 2013 Share Posted July 27, 2013 Cylinder rotates on reload. Yup, just like the Sobek. So I guess they're ramping up the animated guns. Link to comment Share on other sites More sharing options...
Kahruvel Posted July 27, 2013 Share Posted July 27, 2013 A forum moderator mentioned that while replying to me the other day. So I'm PRETTY sure the DE are aware of it, and plan on removing it Rebecca is their point of contact; bug reporting is not within her responsibilities. It's best to make threads like this, but in the General Bugs section of the forums. The QA team checks there regularly. Link to comment Share on other sites More sharing options...
Zareek Posted July 27, 2013 Share Posted July 27, 2013 Rebecca is their point of contact; bug reporting is not within her responsibilities. It's best to make threads like this, but in the General Bugs section of the forums. The QA team checks there regularly. I see... I could have sworn that a forum moderator once said that he had been talking to someone from DE about a certain problem. I could be wrong though. Link to comment Share on other sites More sharing options...
matrixEXO Posted July 27, 2013 Author Share Posted July 27, 2013 Rebecca is their point of contact; bug reporting is not within her responsibilities. It's best to make threads like this, but in the General Bugs section of the forums. The QA team checks there regularly. Bugs are when it doesn't work accordingly. The model and all does, it's not a bug but more of a feature not turned off. At least that's how I see it. Link to comment Share on other sites More sharing options...
Mhak Posted July 27, 2013 Share Posted July 27, 2013 lol, a revolver ejecting casings... Man. It gets some laughs, at least. Link to comment Share on other sites More sharing options...
taiiat Posted July 28, 2013 Share Posted July 28, 2013 Hopefully by today or tomorrow. Otherwise, it's gonna bug EVERYONE. actually, i was literally too busy shooting enemies to notice casing ejections. i might look for them now. Link to comment Share on other sites More sharing options...
Eldorian Posted July 28, 2013 Share Posted July 28, 2013 Rebecca is their point of contact; bug reporting is not within her responsibilities. It's best to make threads like this, but in the General Bugs section of the forums. The QA team checks there regularly. I'd put it in the animation bugs forum. Link to comment Share on other sites More sharing options...
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