Vali Posted October 31, 2017 Share Posted October 31, 2017 (edited) The Vigilante set provides a benefit to critical damage, however none of these mods provide increases to critical stats. Not to mention, 4 of these mods are required on your Primary weapon, giving you only 4 slots left to mod for. How are you supposed to fit in Serration, Split Chamber, Vital Sense, Point Strike and 2 elemental mods? The benefit of the Vigilante mods do not outweigh the cost. I propose the following solutions: - Change each Vigilante mod which can be used on primary have at least 25% Critical Chance along with its regular mod stat and change Vigilante Offense to increase Critical Damage instead of punch-through, but at a lower number to Vital Sense. or - Buff the Set Bonus to 90% chance. or - Apply the mod set bonus to Secondaries and Melee. Edited October 31, 2017 by Agentawesome Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted October 31, 2017 Share Posted October 31, 2017 6 hours ago, Agentawesome said: Not to mention, 4 of these mods are required on your Primary weapon, giving you only 4 slots left to mod for. Well only if you want the full bonus. You could put only 1 or 2 in there as a full set is not required to start getting the extra effect. Link to comment Share on other sites More sharing options...
blackstraykitten Posted October 31, 2017 Share Posted October 31, 2017 16 minutes ago, blackheartstar_pc said: Well only if you want the full bonus. You could put only 1 or 2 in there as a full set is not required to start getting the extra effect. aint that the point of making a set mod? it should atleast outweight the 4 mods that the set would eat up Link to comment Share on other sites More sharing options...
Almagnus1 Posted October 31, 2017 Share Posted October 31, 2017 (edited) These mods would be a ton more interesting if they had a secondary stat on them (like elemental damage, status, crit chance, or crit multiplier). I mean, give me a reason to hunt them down and put them on something like the Soma, Grakata, or Tenora. As it stands now, while the crit bonus is interesting, about the best I can think to do with them is stick only a couple of them on the Dread (see http://warframe-builder.com/Primary_Weapons/Builder/Dread/t_30_22220400_128-4-3-132-0-5-137-1-10-140-2-5-159-3-5-784-5-10-847-6-5-848-7-5_132-8-137-7-140-5-159-5-128-7-784-8-847-9-848-9/en/2-0-26 ) because there's simply not enough mod slots to make the set mods work on a decent build with another weapon. Edited October 31, 2017 by Almagnus1 Link to comment Share on other sites More sharing options...
blackstraykitten Posted October 31, 2017 Share Posted October 31, 2017 i feel like these should have there own slots ore something like exilus Link to comment Share on other sites More sharing options...
BlackCoMerc Posted October 31, 2017 Share Posted October 31, 2017 While we're at it, give them a chance to drop in PoE free roam. By the time I finally get Gara, I will have ZERO tolerance left for running repetitive, multi stage Bounties. Link to comment Share on other sites More sharing options...
Vali Posted October 31, 2017 Author Share Posted October 31, 2017 9 hours ago, blackheartstar_pc said: Well only if you want the full bonus. You could put only 1 or 2 in there as a full set is not required to start getting the extra effect. There's really no reason for having only 1-2 mods on since it'd be more beneficial to not have the lowered stats from Vigilante mods at all. Sacrificing slots for a 10% chance to improve crits is pretty bad. Link to comment Share on other sites More sharing options...
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