Jump to content

Ash Bladestorm And Constitution And Continuity


ETank
 Share

Recommended Posts

First of all, incredible thanks to DE for making Bladestorm both more awesome to watch and glitchproof.  It's amazing to not get stuck in walls anymore!

 

However, it feels really gimped to not be able to really max out the number of targets you can tackle, especially in higher level missions and/or really thick defense scenarios.  Nova's Null Star gains a "number of attacks" bonus from Constitution and Continuity, which makes sense, and I thought that it was a novel way of applying the +duration buffs to an ability that stems from a finite number of attacks rather than a time limit.  However, there are other abilities, such as Ash's Bladestorm and Ember's World on Fire that could equally benefit from equal treatment!

 

 

 

 

As an Ash aside, throw me in with the multitude of players that want to see Teleport go anywhere, rather than just behind an enemy, preferably with a smoke and/or stun radius, to make it something of a sneak attack sort of ability, rather than just a blind jump into extremely dangerous close quarters.

Link to comment
Share on other sites

yeah I'd like more skills to be adjusted and increased by such. this way ash wouldn't have a limit other than bladestorm activates, that area of the ult will target all enemies and increasing effectively increases the number of enemies you attack. maybe even allow duration to affect attacks on a single target to increase to 2-3 attacks, of course such would be like 58% duration. it might even solve his targeting issue with bladestorm where it just didn't attack enough in that area.

Link to comment
Share on other sites

I wish teleport came with an instant backstab of the enemy you teleported to. It's also pretty annoying that it has a delay after being used.. they should get rid of that. I use the skill regulary though.

 

Bladestorm is indeed VERY cool now, but some minor bugs in the event maps (I made an animation bug report about Bladestorm)

 

As far as changing bladestorm...hm, I dont think the number of targets is the real issue, I think its more the fact that it's hard to hit a decent amount of enemies. That, and the skill feels a bit slow.

 

But yeah, great post!

Edited by Zareek
Link to comment
Share on other sites

Yep Ash needs more help, it also should do more damage, IMO I feel like frames like Nova are fine with current enemy health....but smaller number capable of being killed ults..ash...excal, they should do more sheer damage or more utility or something.

Link to comment
Share on other sites

I honestly don't have a problem with the amount of enemies it targets. My problem with Bladestorm is that it takes forever. I don't care for Ash to dance whimsically around a target before he stabs them -it's unrealistic. A more intelligible approach would be to simply Teleport > Stab Throat > Next Target. I know what you're thinking; Isn't that the way it used to look? It is. While I like the new animations, they are detrimental to Bladestorm because they increase it's duration, meaning it takes longer to go from enemy to enemy which opens up plenty of time for any other players abilites or stray bullets -or aimed bullets, to take away from your selected 13 targets, which won't be reallocated to other enemies in-range. Aesthetics are nice and all, but not when they are there simply to distract one from the gaping flaws of the abilities functionality.

 

TLDR is basically this:

- Bladestorm needs to be fixed or changed. The people who code it are clearly incompetent at it, as Bladestorm breaks almost every hotfix.

- Needs a small damage buff.

- Needs to be sped up.

- Animations/Kills need to be more 'Professional' rather than the current Hollywood waste of time 'Showy' feel.

 

I'd rather have an ult that looks like siht and works than an ult that barely works and looks great.

Link to comment
Share on other sites

I've had no trouble hitting a bunch of enemies with Bladestorm, the trouble is in the middle of a hectic defense, it basically runs on autopilot for 15 seconds, which can be forever, and sure you're killing like 12 enemies but the crowd control frames can do much much better than that on an instant cast.

That said I'd still like duration to add to the total number of enemies that can be targeted. I'd also like to see a teleport and shruiken fix to make both powers actually useful.

Link to comment
Share on other sites

No, his ultimate is fine now. The massive damage boost it received makes it fine as is. They have put to much time into it now to change it anymore.

 

Leave it be, I don't want to put up with anymore bugs.

Edited by BoOz
Link to comment
Share on other sites

You guys are talking about it being buffed to make it more suitable for defense and such like other frames for crowd control. I do not like this. I like ash how he is. He is more stealth over anything, and blade storm has great damage, if you were to decrease the time or increase the amount of enemies to make it more a crowd control ability they would have to decrease the damage. Which I highly do not want. Ash is not a crowd control frame. Do no make him so.

Link to comment
Share on other sites

I honestly don't have a problem with the amount of enemies it targets. My problem with Bladestorm is that it takes forever. I don't care for Ash to dance whimsically around a target before he stabs them -it's unrealistic. A more intelligible approach would be to simply Teleport > Stab Throat > Next Target. I know what you're thinking; Isn't that the way it used to look? It is. While I like the new animations, they are detrimental to Bladestorm because they increase it's duration, meaning it takes longer to go from enemy to enemy which opens up plenty of time for any other players abilites or stray bullets -or aimed bullets, to take away from your selected 13 targets, which won't be reallocated to other enemies in-range. Aesthetics are nice and all, but not when they are there simply to distract one from the gaping flaws of the abilities functionality.

 

TLDR is basically this:

- Bladestorm needs to be fixed or changed. The people who code it are clearly incompetent at it, as Bladestorm breaks almost every hotfix.

- Needs a small damage buff.

- Needs to be sped up.

- Animations/Kills need to be more 'Professional' rather than the current Hollywood waste of time 'Showy' feel.

 

I'd rather have an ult that looks like siht and works than an ult that barely works and looks great.

 

Yeah, I kind of like the new buff he got though, I feel like I am actually killing things now. I would rather be able to target and kill a few tough enemies than a room full of smaller ones.

 

You guys are talking about it being buffed to make it more suitable for defense and such like other frames for crowd control. I do not like this. I like ash how he is. He is more stealth over anything, and blade storm has great damage, if you were to decrease the time or increase the amount of enemies to make it more a crowd control ability they would have to decrease the damage. Which I highly do not want. Ash is not a crowd control frame. Do no make him so.

 

Yes, this I agree with. I would also hope for something in the future akin to power duration being able to grant additional attacks on tougher enemies.

 

I also like the idea of being able to stab on teleport to enemy, or at least no lag on teleport. Either way is fine, since I shotgun the crap out of things.

Link to comment
Share on other sites

Since all of these are opinions, i'll state mine.

 

Ash is fine. His ulti is fine. Stop trying to break him. Stop trying to make him just another one hit instant wonder with 0 flare and style.

 

You may be right when you say he's not the most efficient... I say I don't care because for me he's the most fun to play and that tops all in my book.

 

Cheers.

Link to comment
Share on other sites

A 'fun' frame is no fun if nobody wants them in their party due to them not contributing anything to the team. A frame can be both fun and powerful, ideally actually. Ash's skillset could definately be given utility to give him a more distinct role. Currently his role is very similar to Loki. Stealthy frame, does melee good, etc. Only Ash's ultimate skill is weaker than Loki's at endgame and he's much less versatile overall at the expense of being a bit more survivable.

Edited by Fundance
Link to comment
Share on other sites

No offense mate, and I also don't want to make assumptions but... who the hell are you playing with that doesn't want you to bring your favorite frame along for the ride? And why do you even listen to them?

 

I play Ash regularly with my friends, They don't complain about my choice of frame and at the end of the day the stats show i'm pretty much on par with the rest of the team.

 

I don't think the Bladestorm takes too long right now, the new damage scaling was a godsend, and specially with maxed stretch, the range allows him to attack all incoming directions if they are too far appart which is it's strength, if enemies are tightly packed  and comming from a single direction, you should be using smoke bomb and melee plowing through them instead.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...