Mythrex Posted July 27, 2013 Share Posted July 27, 2013 It would work the same way as the fire damage type for weapon types except it would be completely armor ignoring and only be usable on weapons that dont have innate armor ignoring/piercing and as to why they could just make up why it can't be used ob the types of bullets/projectiles like matbe corrodes the gun/hand or corrodes the projectile itself. Im suggesting this to kind of bridge the gap between non armor piercing weapon and armor piercing weapons Link to comment Share on other sites More sharing options...
Renathy Posted July 27, 2013 Share Posted July 27, 2013 It exists, as default in a few clan weapons. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted July 27, 2013 Share Posted July 27, 2013 (edited) Being corrosive, I think it would be better if it reduced armor, rather than piercing or ignoring. More projectiles on target means faster armor degradation. Currently we have Poison damage for armor ignore... Edited July 27, 2013 by Khaos_Zand3r Link to comment Share on other sites More sharing options...
taiiat Posted July 28, 2013 Share Posted July 28, 2013 Being corrosive, I think it would be better if it reduced armor, rather than piercing or ignoring. More projectiles on target means faster armor degradation. interesting. interesting... i'm not sure if this is a good choice, as the idea of 'shredding' or destroying enemy armor is a good one, but having only a certain number of weapons be able to do this, i'm not sure is the best way to do this. Link to comment Share on other sites More sharing options...
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