Jump to content

Plains of Eidolon: Update 22.2.0


Recommended Posts

Plains of Eidolon: Update 22.2.0



Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.

A specter of destruction, Nekros breaks free of the underworld with this haunting skin.

The signature binds of Nekros Irkalla.

The signature scythe skin of Nekros Irkalla.

The signature Sugatra of Nekros Irkalla.


From the ashes of battle a flamboyant new Ember rises.

The signature pistol skin of Ember Vermillion.

The signature Syandana of Ember Vermillion.

General Additions:

  • Ostron Rug Collection has been added to the Market! 

Cetus/Plains Changes:

  • ‘Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’. 
  • Increased the Cetus Standing reward for each Bounty tier.
  • Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
  • Added Circuits to Turret drop tables.
  • Added Circuits, Rubedo and Ferrite to Dropship drop tables.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers 

The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.


  • Made numerous HUD optimizations.

Zaw Changes:

  • Kwath additional damage increased from 9 to 14.
  • Kroostra additional damage increased from 9 to 14.
  • Mewan base damage increased from 81 to 86.
  • Kronsh base damage increased from 81 to 86.
  • Ruhang additional damage increased from 9 to 14.
  • Ruhang II additional damage increased from 18 to 28.

Zaw Stat Fixes:

  • Ooltha's base Critical Chance changed from 22% to 18% as intended.
  • Mewan's base Status Chance change from 22% to 18% as intended.


  • Fixed some missing reward pools in Bounty reward rotations.
  • Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
  • Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
  • Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
  • Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra. 
  • Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
  • Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
  • Fixed Sentient Cores counting towards the Medallion challenge of a "Find x Syndicate Medallions" Riven.
  • Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
  • Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
  • Fixed a script error when casting Ivara’s Prowl ability. 
  • Fixed a script error when casting Nidus’ Virulence ability.
  • Fixed a script error when casting Trinity’s Blessing ability.
  • Fixed a script error when casting Hydroid’s Undertow ability. 
  • Fixed a script error when casting Rhino’s Rhino Charge ability.
  • Fixed a script error when casting Excalibur’s Exalted Blade ability.
  • Fixed a script error when casting Zephyr’s Tail Wind ability.
  • Fixed a script error when casting Ember’s Fireball ability.
  • Fixed a script error when casting Nova’s Molecular Prime ability.  
  • Fixed a script error when casting Chroma’s abilities. 
  • Fixed a script error when casting Equinox’s abilities. 
  • Fixed a script error when using Transference. 
  • Fixed Mod image rewards for Alerts looking stretched.
  • Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus. 
  • Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains. 
  • Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you'd get soft locked.
  • Fixed incorrect diorama when viewing Operator Greaves. 
  • Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
  • Fixed a stretched mesh on the Valkyr Delusion Skin. 
  • Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
  • Fixed Aura Mod description text discrepancies.
  • Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
  • Fixed a file path text appearing in Lephantis’ boss fight.  
  • Fixed a join in progress crash.
Link to comment
Share on other sites

Please fix Ammo Case so that it works in the plains. Currently it only converts pistol ammo...

Also, it would be nice if the Advanced Nosam Cutter didn't leave the markers on the map if one was being displayed when you put the cutter away. Once that happens it doesn't disappear even if you mine it.


Link to comment
Share on other sites

Paging all tennogen creators...
Please make a "proper" Ember deluxe helmet that will go with this sexy body.

As this one imo, has failed to deliver what a deluxe skin should...an alternative perspective on a frame.

RIP best ember.
You will not be forgotten.
I still appreciate the rest of this update tho. :fist:



Also, kindly fix not being able to remove Mag Prime Armor attachments with Pneuma skin. Ty.

Link to comment
Share on other sites

Still no fix for the following bug:

Ammo mutation mods do not appear to be working if you walk from Cetus out onto the plains - this also affects Carrier's Ammo Case precept which does not appear to be working at all, even increasing weapon ammo count.

If you go directly to the plains from your orbiter everything works normally, but if you walk in to Cetus and back out, it's broken again.

Ammo mutation and Carrier's Ammo Case work just fine in the rest of the game.


edit: Nekros Irkalla skin looks pretty bad with the metallics split half and half between tertiary and accents color slots...

Link to comment
Share on other sites

Thanks! Fix some other bugs too please:

  • Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset?
  • Waypoints show distance to the room/tile where waypointed thing is instead of displaying true distance.
  • Kuva amount is hidden in mods section until one selects riven mod. Either show it or hide endo too.
  • Crafting: reduce amount of owned blueprints by one after crafting process has been started. (ex. I have 2 BPs of forma, I craft it and when it's built it still shows I have 2 BPs. I press "claim" and suddenly it becomes 1 BP. It's confusing.)
  • Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
  • Sprint detection: holding shift while standing still will break Ivara's Prowl (just why, it should be SPRINT-modifier + walking to count as Sprinting);

Please give us vacuum for pets.

New bugs! Nekros Prime wings are still there when deluxe skin is selected with no option to hide them x_x

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
  • Create New...