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Plains of Eidolon: Hotfix 22.2.1


[DE]Megan

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13 hours ago, Inkogni said:

Is this your FINAL form  @Plains_Of_Eidolon ?

They haven't made a FINAL form in the base game. PoE content? That's going to take a couple of years :P

In defence of the programmers though; going through THAT many lines of code (and of that complexity) is a MAJOR PAIN. Doubly so if there's more than one programmer involved (as everyone writes code in their own way).

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"Drone escorts are now immune to Ivara's Cloak arrow. Nice job stealthily sneaking that in without notice. "

Aw! Really? Haven't tried it yet but if that should be true, why? It made those frustrating missions tolerable and it gave players the breathing room to take out aerial enemies. Would it be too tall a request to have this change reversed?

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13 hours ago, Gearfreak1998 said:

Still no fix for my animals not being able to walk through doors? Alright.

Yes.... I find this incredibly annoying... seeing as it does not only happen in Cetus but elsewhere too... Kinda messes up their Al a bit too.

Please, a fix for this

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cant login in game for 3weeks. nice game rework.

for 4 years playing your game its my first serious issue so i should go and post about it on ur forum to make you notice this issure since you ignoring it.

i dont want go your forum anymore i just wanna play this game.

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void dashing in to bounties still fails them some times. pretty sure its because the frame is to faraway when you hit 5 again for a split second your out side the circle and abandon it.....

its kinda silly that its still so ez to fail by leaving, abandoning should happen at the exit of the map not over a random line.

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DE can you please fix monsters or objectives needed to complete a bounty stage that spawn outside of the yellow circle? I've had this issue way too much. If the last grineer needed to clear all enemies from a base spawns 300 meters away from the yellow circle is not only cruel but also game breaking.

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19 hours ago, [DE]Megan said:

Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent. 

i get why Nekros can't have special treatment but at least give the skin it's own arm dangles.

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Just woke up found the game had an update after I got kicked off the game and i come back in the foundry is still telling me I don't have forma. :(

Edit: ~ I guess i'm post to build forma which is something I forgot which no one reminded me that was a thing so I guess that's why it wasn't important to respond too? XD sooo nvm lol

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DE, take a look at the loot drop locations w the Eidolon Teralyst before the stream tonight. drops from killed/captured eidolons aren't under the boss when they die/despawn, and exceptional cores are sometimes kinda flung out of the weakspots. Also can the cores show on the mini map in some way please? It is a pain to back track for cores not visually tracked and watching for the teralyst respawning(if no lures are on it) and avoiding its magnetic blast upon weakspot destruction, and I'm losing some motivation to hunt the teralysts down due to losing out on lost cores/rep.

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40 minutes ago, --_DarK_-- said:

Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent.

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :CCCCCC

I know right.... what a S#&$.

Why fix the thing that makes the skin most beautifull ever.

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