matrixEXO Posted July 28, 2013 Share Posted July 28, 2013 Miracles happen like one-sided walls! ^Trying to run past the wall with no avail. ^What the hell happened to the wall!?!?!? ^Is it really gone? ^NOOOO! THE WALL HAS TRAPPED ME! (I could still walk out) Pictures 1~4 are pictures that show the side of the wall that is on the plane of existence while 5~6 shows the side where it doesn't exist. Picture 7 is where I angled my camera to find when it starts to show (and caught myself in between this illusion-based wall. As a bonus, watch my character levitate a Grineer in front of his awe-struck friend. Link to comment Share on other sites More sharing options...
Meenmu Posted July 28, 2013 Share Posted July 28, 2013 Yeah, I too have had objects spawn for no apparent reason in inappropriate places. Link to comment Share on other sites More sharing options...
matrixEXO Posted July 28, 2013 Author Share Posted July 28, 2013 Yeah, I too have had objects spawn for no apparent reason in inappropriate places. Except this object is so ... weirdly done. It's like a one-way mirror. Link to comment Share on other sites More sharing options...
Kinperor Posted July 28, 2013 Share Posted July 28, 2013 That's funny, I saw the same thing today on the Galleon (Fomorian, whatev) but in another tile. Weird stuff. Link to comment Share on other sites More sharing options...
matrixEXO Posted July 28, 2013 Author Share Posted July 28, 2013 That's funny, I saw the same thing today on the Galleon (Fomorian, whatev) but in another tile. Weird stuff. Indeed. Link to comment Share on other sites More sharing options...
[DE]Skree Posted July 29, 2013 Share Posted July 29, 2013 when you see things like this, if you can get the level's fingerprint from your log file we can open it up here and have a look. These kinds of things are caused by meshes sticking out into the void on a seperate tile that isnt properly contained. This phenomena must be addressed on a case by case basis depending on whichever the offending tile is, but to find that quickly and easily a fingerprint of your level layout would be helpful :) Link to comment Share on other sites More sharing options...
Kinperor Posted July 29, 2013 Share Posted July 29, 2013 How would we get those? I know I encountered a handful of those, but I didn't know you could get "fingerprints" to help fix them. Link to comment Share on other sites More sharing options...
IcarusNine Posted July 29, 2013 Share Posted July 29, 2013 when you see things like this, if you can get the level's fingerprint from your log file we can open it up here and have a look. You can get a level's fingerprint? Why does no one tell me these things! Link to comment Share on other sites More sharing options...
[DE]Skree Posted July 29, 2013 Share Posted July 29, 2013 this should help, with your log we can determine the fingerprint, hopefully. https://forums.warframe.com/index.php?/topic/35420-mission-bugs-and-log-files/ It helps most if you send the log file immediately after you see something fishy like that, since that will be the most recent data in the log :) Link to comment Share on other sites More sharing options...
Azure_Kytia Posted July 30, 2013 Share Posted July 30, 2013 (edited) The level's fingerprint is contained in the EE.log, which basically records the last game's information. The devs can parse through the level generation information contained in there to reproduce the map as you saw it. You can find the EE.log at C:\Users\<username>\AppData\Local\Warframe Edited July 30, 2013 by Azure_Kyte Link to comment Share on other sites More sharing options...
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