Casardis Posted July 28, 2013 Share Posted July 28, 2013 (edited) Objects in floor + textures not loading properly (first picture only) Misplaced collision maps Cut-off rock texture on the stairs (you have to jump above it) View from the opposite side; it's invisible but there's still collision maps More of it on the same set of stairs (it appeared for and affected everyone) Invisible wall blocking me from getting the affinity; no textures, only collision Others Allies going through the floor temporarily after putting in the corruptors Edited August 27, 2013 by Casardis Link to comment Share on other sites More sharing options...
Casardis Posted August 25, 2013 Author Share Posted August 25, 2013 Bump, still happening in some case, especially the invisible wall (second to last picture), in the exact same location. Link to comment Share on other sites More sharing options...
Kinperor Posted August 25, 2013 Share Posted August 25, 2013 (edited) First: Those are not all in the Grineer ship (the Galleon). Second: The devs fix a lot of thing, but there's no way to know when we'll get the corrections on live because they can't just cram every fix in a single update (they try to keep hotfixes at 6 MB) or so I understodd. Third: If you're gonna bump because you want attention, consider posting in the Explorafun threads (there's one for each tileset), the devs follow these threads. Just make sure to post each pic in the tileset that belongs. Fourth: The pics with rock popping through walls are more or less useless to designers: they would need details on what the tile arrangement was because it's a case by case problem. You can find the level's imprint in your EE logs (don't post those in public, they house private information). Your logs are probably already out of date (they keep the info on the latest level), but in the future you can find them there: "C:\Users <username>\AppData\Local\Warframe". Again, the devs recommend against posting those in public. Hope that helps. Edited August 25, 2013 by Kinperor Link to comment Share on other sites More sharing options...
Casardis Posted August 26, 2013 Author Share Posted August 26, 2013 First: Those are not all in the Grineer ship (the Galleon). Second: The devs fix a lot of thing, but there's no way to know when we'll get the corrections on live because they can't just cram every fix in a single update (they try to keep hotfixes at 6 MB) or so I understodd. Third: If you're gonna bump because you want attention, consider posting in the Explorafun threads (there's one for each tileset), the devs follow these threads. Just make sure to post each pic in the tileset that belongs. Fourth: The pics with rock popping through walls are more or less useless to designers: they would need details on what the tile arrangement was because it's a case by case problem. You can find the level's imprint in your EE logs (don't post those in public, they house private information). Your logs are probably already out of date (they keep the info on the latest level), but in the future you can find them there: "C:\Users <username>\AppData\Local\Warframe". Again, the devs recommend against posting those in public. Hope that helps. First: What I meant was Grineer Galleon and Asteroid by "ships", even if the terminology is wrong for the latter one. I should have written "Grineer Map" to be more specific then. Second: I know. I'm just bumping for awareness, in case these little issues are overlooked/forgotten, which can happen. I don't blame them if it's the case. Third: It's logical that bumping is to get the attention into the topic. That's a great suggestion. I didn't look through to see those topics. Fourth: This is also good suggestion. I'll remember that next time I encounter any of these issues, and report it directly to the support desk with the EE.log. Thanks. Link to comment Share on other sites More sharing options...
Kinperor Posted August 27, 2013 Share Posted August 27, 2013 Your third pic is in a Corpus map tho ^^ Link to comment Share on other sites More sharing options...
Casardis Posted August 27, 2013 Author Share Posted August 27, 2013 (edited) Your third pic is in a Corpus map tho ^^ Yeah I noticed that a while back, but only realized now that I can edit the topic title. 440 posts in and I only figured that out now. Yeah... Edited August 27, 2013 by Casardis Link to comment Share on other sites More sharing options...
Azure_Kytia Posted August 28, 2013 Share Posted August 28, 2013 It's not that the fixes have to be <7MB; it's the fact that the fixes themselves rarely add content or size to pre-existing files. Most hotfixes will patch a segment of the cache files here and there, and the executable of Warframe itself when archived is 6.95MB. Coincidink? Probably not. Link to comment Share on other sites More sharing options...
[DE]Skree Posted August 29, 2013 Share Posted August 29, 2013 First: Those are not all in the Grineer ship (the Galleon). ... Fourth: The pics with rock popping through walls are more or less useless to designers: they would need details on what the tile arrangement was because it's a case by case problem. You can find the level's imprint in your EE logs (don't post those in public, they house private information). Your logs are probably already out of date (they keep the info on the latest level), but in the future you can find them there: "C:\Users <username>\AppData\Local\Warframe". Again, the devs recommend against posting those in public. Hope that helps. Hiya. We appreciate every bug report and thread created to bring attention to stuff that might need some love, but these two points are very true. As long as the screenshot shows the minimap, and it's accompanied by a description of what tileset it belongs to (or even planet/mission), its a big help. The game is getting pretty big and some environments can be hard to discern from others without clues, even to the people who made the environments :) (ie. screenshots that are cropped or unaccompanied by description caption or title etc. In regards to the 'invisible geo blocking off areas' or giant chunks of strange rocks/cliffs or other weird things completely jamming up the areas, Kinperor's reccomendation is really the only surefire way to get a fix for the issue asap. Progression stopping bugs such as those are high priority. If you can share the fingerprint of the level from your log, (or your log itself), the issue can be immediately addressed. Keep your eyes peeled friends, thanks for helping us out, we greatly appreciate your diligence and patience while we work together to improve things! :) Link to comment Share on other sites More sharing options...
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