Khaos_Zand3r Posted July 28, 2013 Share Posted July 28, 2013 Well, thanks a lot to everyone who complained. You got your wish. The room that used to force wall running has had almost all of the wall running removed...Seriously? You guys couldn't just suck it up and learn something? http://steamcommunity.com/sharedfiles/filedetails/?id=164615932 http://steamcommunity.com/sharedfiles/filedetails/?id=164615882 http://steamcommunity.com/sharedfiles/filedetails/?id=164615955 (Steam pictures still aren't being allowed on here for some reason...) Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 28, 2013 Share Posted July 28, 2013 Link to comment Share on other sites More sharing options...
ApocDream Posted July 28, 2013 Share Posted July 28, 2013 That room was pretty awful. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 28, 2013 Share Posted July 28, 2013 (edited) That room was pretty awful. I liked it just fine, but that is just me. (And I have done it with Rhino, in lag, and with Rhino while in lag). Edited July 28, 2013 by PsychedelicSnake Link to comment Share on other sites More sharing options...
HellEnforcer Posted July 28, 2013 Share Posted July 28, 2013 Awwww, I just saw that room once and I liked it how it was. The only thing bad about it was that I also saw my teammate get stuck on the down side of one of the platforms, so it was buggy. However, I think it should have been fixed instead of changed like that. If it was because people complained of it being hard, well, I don't like the new one. Note: On the picture I see a charger. I was there only once and all enemies were dead, so I can't tell but maybe it got changed because enemies could not keep pursuing you. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted July 28, 2013 Author Share Posted July 28, 2013 Awwww, I just saw that room once and I liked it how it was. The only thing bad about it was that I also saw my teammate get stuck on the down side of one of the platforms, so it was buggy. However, I think it should have been fixed instead of changed like that. If it was because people complained of it being hard, well, I don't like the new one. Note: On the picture I see a charger. I was there only once and all enemies were dead, so I can't tell but maybe it got changed because enemies could not keep pursuing you. Hmmmm I hadn't thought of that. Could be a possible reason why. Infested are pretty handicapped on the newer tiles. Though Grineer never seemed to have an issue following me, what with them all being able to super jump.... Link to comment Share on other sites More sharing options...
Mak_Gohae Posted July 30, 2013 Share Posted July 30, 2013 The main problem is that lag effects wall running so you end up in a situation where some folks go through easy while others have to try a couple of times and the people that go through dont wait. So the easiest method to solve that is to take it out. The one a really have a problem with was the Corpus tile with the two elevators on each side. Before you would wall run from one elevator to the other and they took that away now. They made it so the platforms are closer to each other which lets you jump from the elevator platform to the middle easily. Link to comment Share on other sites More sharing options...
MECT_HET Posted July 30, 2013 Share Posted July 30, 2013 Yeah, this room has become just an another boring ladder room. That was fun to parkour in there *sigh*. So long... Link to comment Share on other sites More sharing options...
Bibliothekar Posted July 30, 2013 Share Posted July 30, 2013 maybe it got changed because enemies could not keep pursuing you. Nope, Infested as well as Grineer were able to jump across. They were like Excal with Super Jump (but all the time). I guess, the main reason was, that the Hostage didn't get past that room. Hostage's AI is completely stupid, they can neither jump nor wall-run. So you had to leave them and a teammate (to kill everything that wants to kill the hostage) back in that room and head for the exit without them. Perhaps one day, when the Hostage's AI has been reworked and got more intelligence and skills added, we might see this room being restored to its former beauty. Link to comment Share on other sites More sharing options...
BioCharge Posted July 31, 2013 Share Posted July 31, 2013 Nope, Infested as well as Grineer were able to jump across. They were like Excal with Super Jump (but all the time). I guess, the main reason was, that the Hostage didn't get past that room. Hostage's AI is completely stupid, they can neither jump nor wall-run. So you had to leave them and a teammate (to kill everything that wants to kill the hostage) back in that room and head for the exit without them. Perhaps one day, when the Hostage's AI has been reworked and got more intelligence and skills added, we might see this room being restored to its former beauty. Actually, the hostage will teleport to you if you are a certain distance away from that room, if I recall. It did it numerous times for me. On topic: Yeah, really bummed about this change. On the bright side: We still have the other parkour rooms. Link to comment Share on other sites More sharing options...
BlackRoseOmega Posted July 31, 2013 Share Posted July 31, 2013 This is a shame, i just started warframe like week-2weeks ago and that room took me forever to get around. Thing is im so much better for it now i can wall run into a wall run upwards ect. This room taught me how and is the only reason the mastery 6-7? test (wall running ones) isnt putting me off. Massive shame this is gone and honestly if you wont force people to learn how to complete a task with the tools they have then there isnt much point in diffrence skills. It isnt like you can change warframes to get away from it as its core to all fo them. Link to comment Share on other sites More sharing options...
PaperAlien Posted July 31, 2013 Share Posted July 31, 2013 (edited) You guys couldn't just suck it up and learn something? How about you suck it up and learn that you're not at the centre of the world and other people might not enjoy being stuck and having to quit entire missions because advanced gameplay tactics suddenly became compulsory? And if it makes you feel better, I personally don't have problems with the room. I'm a "capable player" like you. It's just that I have compassion. Edited July 31, 2013 by PaperAlien Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted July 31, 2013 Share Posted July 31, 2013 LCD rules =[ sad sad world Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted July 31, 2013 Author Share Posted July 31, 2013 (edited) How about you suck it up and learn that you're not at the centre of the world and other people might not enjoy being stuck and having to quit entire missions because advanced gameplay tactics suddenly became compulsory? And if it makes you feel better, I personally don't have problems with the room. I'm a "capable player" like you. It's just that I have compassion. Look at the comment above yours and you'll see exactly what I'm talking about. The room helped people learn how to do it. Edited July 31, 2013 by Khaos_Zand3r Link to comment Share on other sites More sharing options...
Paradoxbomb Posted July 31, 2013 Share Posted July 31, 2013 It was a bit of a maze I'll admit that much, but couldn't they had just simplified it a little instead of putting a catwalk on all but like 1 corner of the room? Or at least restrict it to later missions. Kinda felt great showing newer players how to traverse that room. Hopefully they'll bring back a slightly simpler version of this room after they start implimenting tutorials and such. Link to comment Share on other sites More sharing options...
Kinjeto Posted July 31, 2013 Share Posted July 31, 2013 Not sure if specific tiles could have "difficulty" depending on the location? Link to comment Share on other sites More sharing options...
Quamobrem Posted August 1, 2013 Share Posted August 1, 2013 Parkour is buggy and unresponsive and generally crap. Once it's fixed, then mandatory wallrunning will be fine. As it stands, trying to do the same run sequence eight times because your 'frame won't stick to the wall/keeps rolling forward off of a platform every time you land/runs out of stamina isn't fun. I have nothing against mandatory wallrunning in principle, but it needs to not feel awful first. I know I've said it before, but: The devs really need to play the PS2 Prince of Persia games to learn how to do parkour right. Link to comment Share on other sites More sharing options...
Biotic_Commando Posted August 1, 2013 Share Posted August 1, 2013 Yeah, this room has become just an another boring ladder room. That was fun to parkour in there *sigh*. So long... I liked that too, it was like a parkour puzzle Link to comment Share on other sites More sharing options...
NanoDecerto Posted August 1, 2013 Share Posted August 1, 2013 I really like wall running, but people are just far too stubborn to learn a new mechanic, huh? Link to comment Share on other sites More sharing options...
vxc-shirou Posted August 1, 2013 Share Posted August 1, 2013 I find it very considerate that a race of hostile degenerating clones held up with cybernetics and duct tape take into account the needs of the less fortunate. Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted August 2, 2013 Author Share Posted August 2, 2013 I find it very considerate that a race of hostile degenerating clones held up with cybernetics and duct tape take into account the needs of the less fortunate. Hahaha thank you for that Link to comment Share on other sites More sharing options...
Xylia Posted August 2, 2013 Share Posted August 2, 2013 Trying to "learn Parkour" while being shot at by 2-3 Napalms is not fun. I once ran a Galleon mission, and 2 newbie teammates (this was on Earth, on a time I forgot to change it to Solo) and two teammates had trouble trying to figure it out. Well, because of how ridiculous mob spawns are these days, we wound up with 3 Napalms in the rooms surrounding it, and of course they eventually wandered in while they were trying to figure out how to do the room. Parkour should be an option, not required especially with how buggy it is. I don't know how many times I tried to wall run and despite me doing things like using the melee key, my character would still push off the wall 10 feet into the abyss and I'd have to try again.....and again.... until I finally caught that stupid ledge, meanwhile mobs keep respawning and respawning and respawning. tl:dr; GOOD FREAKING RIDDANCE. I HATED this room with a passion, because of how buggy parkour is. Yes I like Parkour, but I don't like being forced to do several Parkour Elements back-to-back-to-back when they so often fail because of glitchy hit detection and other bugs. Link to comment Share on other sites More sharing options...
Nagisawa Posted August 2, 2013 Share Posted August 2, 2013 I want that room back. And I suck at Parkour in this game. BUT I liked the challenge. I just don't want it for Hostage Rescues. Link to comment Share on other sites More sharing options...
Me.Greedy Posted August 2, 2013 Share Posted August 2, 2013 it was a step in the right direction, but the way points could get pretty confusing for several play through until it was starting to make sense. Link to comment Share on other sites More sharing options...
Xylia Posted August 2, 2013 Share Posted August 2, 2013 it was a step in the right direction, but the way points could get pretty confusing for several play through until it was starting to make sense. This was my main problem with the room. 1). I couldn't tell which exit it wanted. 2). I kept falling because of sloppy parkour system (character pushing themselves off of the walls even when I hit the melee key that SUPPOSEDLY makes you go "straight down"). 3). Poor design on that room (ridiculously small ledge with no wall behind it to stop you once you push away from that wall). 4). The ridiculous respawning mobs where you have to kill 10+ grineer every couple tries at trying to get through the room to the correct exit and then finding 1-2 Napalms in the narrow hallways near this room because it took you too long to get through it. This room was just not fun and total crap. Link to comment Share on other sites More sharing options...
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