SirShade 5 Posted November 8, 2017 Share Posted November 8, 2017 Arca Plasmor. I made the gun earlier today and instantly fell in love. Thus far I've potatod It and Formad It twice, and as fun as I have with It, a part of my mind Is constantly nagging at me, why did you waste resources with this pos gun? Why aren't you using the Tigris, or your Soma, or the Zarr? And to be honest, I don't know. There's no real reason to use the Arca Plasmor If you have any other crowd-clearing weapon. It fires too slowly, the reload Is too long, the range on It Isn't nearly long enough, the drop-off Is incredibly stark, the status Is a tease, and the crit Isn't high enough. It has a base of 28% Status, which means with all 4 Status mods, you'll reach a whooping... 99,9% Status. Now that may not seem that bad, and It Isn't. But It's not 100%, and the difference between 99,9% and 100% on a shotgun Is a world and a half. But ignoring the status for now, since that Isn't that big of a factor, let's talk about the greatest tragedy with this otherwise fun weapon, the firing rate. Even with Shotgun Spazz max-ranked, Arca Plasmor has a mediocre fire rate. Without It the Arca Plasmor fires at about the same rate of a bow, except without the option to release early. If I personally had to buff the Arca Plasmor, I'd do 2 of these 3 (Or all 3.) Double the fire rate. cut the reload time in halfIncrease the status and Crit to 30% Every shotgun doesn't have to compare to the Tigris Prime, but It should at least be at the general powerlevel of the Sancti Tigris, which Is a pretty decent shotgun all things considered. The Arca Plasmor desperately needs Its fire rate increased and reload time decreased. Without the ability to reliably put out high-damage waves, with Its lacking range, It just falls flat. 2 Link to post Share on other sites
rapt0rman 8,464 Posted November 8, 2017 Share Posted November 8, 2017 Arca Plasmor fires one projectile, it's status chance works like a regular gun. It's crit and status numbers are unconventional, and may not look as pretty as a clean 30%, but they still do their job perfectly well. I'd take the fire rate and/or reload buffs though. Link to post Share on other sites
SirShade 5 Posted November 8, 2017 Author Share Posted November 8, 2017 8 minutes ago, rapt0rman said: Arca Plasmor fires one projectile, it's status chance works like a regular gun. It's crit and status numbers are unconventional, and may not look as pretty as a clean 30%, but they still do their job perfectly well. I'd take the fire rate and/or reload buffs though. It actually does not. If you put Spread It, you can see that you fire between 4-6 'Waves' which are normally very tightly packed. Link to post Share on other sites
SortaRandom 15,130 Posted November 8, 2017 Share Posted November 8, 2017 14 minutes ago, SirShade said: It has a base of 28% Status, which means with all 4 Status mods, you'll reach a whooping... 99,9% Status. Now that may not seem that bad, and It Isn't. But It's not 100%, and the difference between 99,9% and 100% on a shotgun Is a world and a half Yeah, no. The difference between 99.9% and 100.0% is important for shotguns because this is the chance that at least one pellet will proc. A 99.9% chance means that each of your gazillion pellets only has an okayish proc chance. The Arca Plasmor does not fire a gazillion pellets. It fires a single projectile. A 99.9% chance means that this single pellet has a 99.9% chance to proc, and this is completely indistinguishable from a 100.0% status chance in both theory and gameplay. Link to post Share on other sites
TheGoodDarius 440 Posted November 8, 2017 Share Posted November 8, 2017 It shoot one bullet as far as I know. One big buller, but still one. The max that I saw is 2 or 3 with Hell Chamber on Also Arca Plasmor is one of the most powerful shotguns now check this video Link to post Share on other sites
SirShade 5 Posted November 8, 2017 Author Share Posted November 8, 2017 4 minutes ago, SortaRandom said: Yeah, no. The difference between 99.9% and 100.0% is important for shotguns because this is the chance that at least one pellet will proc. A 99.9% chance means that each of your gazillion pellets only has an okayish proc chance. The Arca Plasmor does not fire a gazillion pellets. It fires a single projectile. A 99.9% chance means that this single pellet has a 99.9% chance to proc, and this is completely indistinguishable from a 100.0% status chance in both theory and gameplay. So I decided to go in and test It. It does not fire a single projectile, here's some evidence in the form of screenshots: http://prntscr.com/h7klba http://prntscr.com/h7kliy http://prntscr.com/h7klnw http://prntscr.com/h7klqr http://prntscr.com/h7klw6 Mods: Vicious Spread. Link to post Share on other sites
(PSN)XxDarkyanxX 2,922 Posted November 8, 2017 Share Posted November 8, 2017 2 minutes ago, SirShade said: So I decided to go in and test It. It does not fire a single projectile, here's some evidence in the form of screenshots: Mods: Vicious Spread. That's 120% multishot, ain't it? Link to post Share on other sites
Bobtm 3,186 Posted November 8, 2017 Share Posted November 8, 2017 You have Hell's Chamber on it. You're seeing standard multishot cause extra projectiles. Arca Plasmor fires 1 by default. This gun has been out for a while now, if what you're saying were true it would be old news. The gun is not only fine, but it's exceptionally strong. It needs no buff, and next time I emplore you to do proper research before suggesting a buff. Link to post Share on other sites
[DE]Momaw 15,182 Posted November 8, 2017 Share Posted November 8, 2017 Plasmor doesn't need any buffs, guys. Put some ranks and forma on it, it will completely destroy anything you point it at. Link to post Share on other sites
YUNoJump 3,377 Posted November 8, 2017 Share Posted November 8, 2017 Slow weapons with massive damage-per-shot already take up a big place in the meta of endgame weapons, I don't think the Plasmor needs to fire fast as well as have massive AoE damage. The Plasmor is clearly designed to blow away enemies at very close range (hence the impact proc at an even shorter range and infinite punch through), and as a shotgun which can do such a thing, it seems fair to balance it with slowness and short range. A fast-firing weapon that can hit infinite enemies in its path with massive damage sounds very powerful to me. Besides, you can't really say that it needs a buff when many people are already using it as an endgame gun with no problems. No need to turn it into a god gun with unnecessary buffs to an already very good weapon. I'd prefer to buff bad weapons than to reinforce a meta. Link to post Share on other sites
Dwolfknight 2,046 Posted November 8, 2017 Share Posted November 8, 2017 Plasmor does not work like normal shotguns. If you took the same time to test it on the simulacrum you would notice it actually procs 99% of the time. 27 minutes ago, SirShade said: Double the fire rate. cut the reload time in halfIncrease the status and Crit to 30% No, no and no. It's already OP enough, just take one of the damage mods and add in a utility one. Link to post Share on other sites
(PSN)XxDarkyanxX 2,922 Posted November 8, 2017 Share Posted November 8, 2017 (edited) Also, I feel the need to add : OP : *Falls in love with a shotgun for what it is even though it seems less powerful than the Meta. Also OP : *Immediately ask for unreasonable buffs* The pump fire-rate, the long reload time with it's magnificent animation and the giant pulse of death is what makes this shotgun so amazing to hold and use. Stats also does not need to be a perfect 100% , the weapon itself already does better than any other shotgun I could ever dream of. 20-30k damage of hall clearing plasma on a fully armored grineer is all I need. Asking for those buff is super unnecessary, it's just power creep for the sake of power-creeping. Edited November 8, 2017 by (PS4)XxDarkyanxX Link to post Share on other sites
SortaRandom 15,130 Posted November 8, 2017 Share Posted November 8, 2017 (edited) 12 minutes ago, SirShade said: Mods: Vicious Spread, Hell's Chamber Fixed. Either way, my point remains. If your Arca Plasmor fires two or three projectiles instead of one, then a 99.9% Status means "96.8% chance for each of the two projectiles". It's just the ordinary behaviour of any gun that doesn't have innate multishot. Compare this to a shotgun that fires 15 pellets per shot or something, for which 99.9% Status would mean "36.9% chance for each of the 15 pellets". That's a significant difference. Edited November 8, 2017 by SortaRandom Actually did the math. Link to post Share on other sites
Mavor 313 Posted November 8, 2017 Share Posted November 8, 2017 Sorry, the Arca Plasmor is a beast. It melts entire groups in a single shot. It also wrecks Teralyst weak spots. If you think its weak, heh, well I really dont know what to tell you. Link to post Share on other sites
MrForz 77 Posted November 8, 2017 Share Posted November 8, 2017 (edited) Bah, just ignore those weapons, the Plasmor is excellent where it's at and you don't need those monstrousities to shine. Liking his frame and his arsenal comes first, efficiency becomes second. Allow me to complain however about how wielding that shotgun breaks the left arm on nearly all frame animation sets. I can't unsee it. Edited November 8, 2017 by MrForz Link to post Share on other sites
InDueTime-EN- 1,157 Posted November 8, 2017 Share Posted November 8, 2017 I didn't even need any forma and it works pretty good even at sortie 3s. Arca Plasmor is one of the best weapons we have right now. Its not only powerful but its also fun to use. Link to post Share on other sites
Ardhanarishvara 378 Posted November 8, 2017 Share Posted November 8, 2017 It does, in fact, fire a single projectile. Or, at most, 2-3 projectiles with Hell's Chamber. The kicker, however, is that these singular projectiles projectile emit a wake around them, and furthermore have innate punchthrough between enemies (but not the environment), so it'll emit several wakes as it pushes forward. It is possible to hit some enemies more than once with each projectile under the correct circumstances. Link to post Share on other sites
Witch 112 Posted November 8, 2017 Share Posted November 8, 2017 (edited) calling it a shotgun would be a huge disservice, it's a total freaking deathwave without the 100% status headache of a conventional shotgun, high crit, with infinite punch-through on enemies, and easily viable for both crit and status builds fire it at a crowd and it just washes through everything with it's radio-murder-wave, plus with its high-status you can turn it into an unstoppable cc machine, that is if it doesn't kill everything it passes through first I love my tigris p but you know id maybe kill 4 or 5 with a well placed shot with vicious spread, while the plasmor just deals with a crowd of mobs like a group of five year olds in a wave pool, and it may take more than one shot to do so, but it's still easier to wash through the crowd than it is to pick a few off at a time with a tigris p yes, it's slow, and the reload is ridiculous, but it's potential versus large groups is enough for me to carry a hydron group on any frame as long as I have the plasmor, not that it's a good idea, but it's possible in short, I think the gun is in a very good place right now, and if I could change one thing, it would be the sound it's not the worst sounding gun, but come on, it could sound slightly more intimidating than a gundam sneeze Edited November 8, 2017 by Witch Link to post Share on other sites
zerulaw39 19 Posted November 10, 2017 Share Posted November 10, 2017 (edited) why no one mention about plasmor base damage type at all? you know it's RADIATION damage right? here my build primed point blank vicious spread hell's chamber blaze chilled reload 3 element mod all for corrosive dual stat for better armor reduce and radiation proc pure element for damage Arca plasmor is always my go to gun with Mirage skill 1 augment build with skill 1 to create 4 of your mirror clone around you make you fire 5 shots of plasmor in one go + hell chamber make it 10 shots or more + vicious spread cover really wide area in front of you + skill 3 insane damage boost at 480% for me I can shred everything with it reload speed is ok with chilled reload that reduce reload time a lot VS GRINEER no need to ask I one shot everything because all corrosive radiation and blast do heavily damage on grineer VS COPRUS do less damage but with wide aoe it destroy annoying sapping fast and with radiation make all eximus and osprey buff cannot apply to any of them which is good (don't know if gas+magnet is better or not ) VS INFESTED shred everything too so this is my opinion on arca plasmor (with mirage) EDIT: ah shtttt Witch already mention radiation sry Edited November 10, 2017 by zerulaw39 Link to post Share on other sites
Hayrack 233 Posted February 19 Share Posted February 19 (edited) IMO the only buff Arca needs is a beefy and dramatic firing sound. Once you unlock Exilus slot and place in Fatal acceleration to increase projectile distance, thus freeing a mod slot for damage mods, force of delet you can output into enemy faces approaches 20k per pew. Edited February 19 by Hayrack Link to post Share on other sites
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