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Plains of Eidolon: Hotfix 22.2.5


[DE]Rebecca

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Plains of Eidolon: Hotfix 22.2.5

Be prepared for next week and preview the full Forum thread for information, rules, rewards and more on Operation: Plague Star: https://forums.warframe.com/topic/876895-preview-next-week-pc-operation-plague-star/

Changes:

  • Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
  • Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
  • Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.
  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
  • Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains. Enablers spawned in the hallway were found to be unusable anyways.
  • An End of Mission success/fail screen has been added to Simaris’ Synthesis tutorial. Now you’ll promptly know if your scanning skills are good enough for ol Simaris!
  • Toned down Grineer reinforcement sounds and barks in the Plains.
  • Tweaked positional reverb spill to help players better detect enemy positionality.
  • Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
  • Slightly reduced the range of the Mortar Bombards mortar projectiles.
  • Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.
  • Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Fixes:

  • Fixed not being able to defeat the Raptor due to the bombs not exploding when falling into the tubes, and because the Raptor refuses to fly away from the tubes.
  • Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
  • Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
  • Fixed not being able to defeat Alad V if the Operator gets ‘collared’ by Alad V. This resulted in your Warframe being stuck and upon dying you would forever be on the ‘spectating’ screen.
  • Fixed Mutalist Alad V collar creating a headless Nyx if he collars your Warframe just after you Transferred to the Operator. Your Operator getting collared will now force you back into your Warframe.
  • Fixed cases where the Teralyst would not properly teleport when getting stuck and would instead just turn invisible.
  • Fixed Bounties not progressing after Host migration if migration occurs during the middle of an active Bounty stage.
  • Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
  • Fixed all Operator Amp Affinity earned as a Client, disappearing when a Host migration occurs.
  • Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
  • Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
  • Fixed Warframe Mod set bonuses not being applied after respawns and Host migrations.
  • Fixed a crash when attempting to load into a Void Fissure mission.
  • Fixed a crash that would occur when firing the Nosam Cutter and pressing the hotkey for the Nosam Cutter or the Codex Scanner.
  • Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
  • Fixed Melee enemies avoiding Ember’s Fire Blast ring, which resulted in a performance spike due to the enemy attempting to find another path around the fire ring.
  • Fixed an error that was causing players to not join Plains of Eidolon together as a squad when doing a Bounty.
  • Fixed Mirage’s Total Eclipse Augment Mod applying to the Operator.
  • Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.
  • Fixed losing your Operator Amp if you died in the final stage of The Chains of Harrow quest with an Amp equipped Operator.
  • Fixed the Operator Amp not being included in the Mission Progress & Rewards screen.
  • Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
  • Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.
  • Fixed sometimes getting stuck under the Oriber ramp when using Transference for the first time in the War Within quest.
  • Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.
  • Fixed current Bounty not updating if you changed your mind and selected a different Bounty.
  • Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.
  • Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.
  • Fixed the Dark Daggers not being visible in the Codex.
  • Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.
  • Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.
  • Fixed dropping any items you're holding when Transferring to your Operator.
  • Fixed Codex Scanners and Synthesis Scanners appearing very stretch when zooming in a non-standard aspect ratio (ultra wide resolution).
  • Fixed some textures flickering or popping in during the initial Vor’s Prize cutscene.
  • Fixed destroying the second coolant causing the red objective marker to remain permanently in Reactor Sabotage missions.
  • Fixed the Ki’Teer Sekhara diamond FXs lingering when viewing through a scope.
  • Fixed mission countdown beeping and flashing over the selected node not displaying.
  • Fixed cases of very low ambient sounds in Cetus.
  • Fixed various Grineer machinery in the Plains not having sound.
  • Fixed the Arsenal diorama breaking if an Inbox message is opened at the same time you enter the Arsenal.
  • Fixed the Mining UI not appearing after switching to a different weapon and then back again.
  • Fixed a missing Codex entry for Nox Eximus.
  • Fixed being able to see your Warframe inside the Quill cave before Transferring in front of the cave door.
  • Fixed UI markers sometimes not pulsing.
  • Fixed Warframes using the Excalibur mesh for a few frames when first opening the Simulacrum Arsenal.
  • Fixed changing weapons in the Simulacrum Arsenal from a weapon with higher max Ammo to one with lower not resetting the Ammo count to the new lower amount or vice versa.
  • Fixed special cases of AI not being paused in the Simulacrum when the option is enabled.
  • Fixed changing weapons in the Simulacrum Arsenal after being disarmed causing you to lose your weapons until you went back to the Arsenal.
  • Fixed renamed Operator Amps appearing as just ‘Amp’ for Clients.
  • Fixed Infested Chargers not being able to damage the Cascade Bomb in the Once Awake quest due to an incorrect hitbox.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.
  • Fixed not being able to shoot between two ice pillars on Mariana Earth.
  • Fixed a missing blocking volume on Mariana Earth.
  • Fixed missing collision on a tree root on Gaia Earth.
  • Fixed Nova being able to Worm Hole her way out of the map in the Silver Grove tileset.
  • Fixed a missing blocking volume between two rocks in the Plains.
  • Fixed a missing blocking volume in the Grineer Settlement tileset.
  • Fixed bridges in the Cambria Earth Spy tileset having a blocking volume active when not extended and not extending entirely.
  • Fixed a localization string in the Fishing Gear wheel menu.
  • Fixed multi-part subtitles (more than one line for a single transmission) sticking around forever if an audio device is not connected.
  • Fixed the Broca Syandana clipping through Gara’s legs.
  • Fixed the Kopra Suit leggings clipping through non-matching Suit types.
  • Fixed no subtitles appearing if you do not have an audio device connected.
  • Fixed footstep sounds not playing on certain surfaces in Cetus.
  • Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.
  • Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).
  • Fixed a potential script error when attempting to begin a Dojo Duel.
  • Fixed a script error when attempting to redeem Gems for Standing in Cetus.
  • Fixed a script error when casting Nyx’s Absorb ability.
  • Fixed a script error when casting Ivara’s Artemis Bow ability.
  • Fixed a script error when casting Chroma’s Effigy ability.
  • Fixed a script error when casting Harrow’s Covenant.
  • Fixed a script error when using Transference with Octavia.

Conclave Changes & Fixes:

  • Fixed the Lunaro ball marker disappearing.
  • Fixed being unable to cancel a Bullet Jump in Lunaro.
  • You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.
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Shame the event got pushed back, aw well.

Quote

Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.

About time aha, I cant wait to get my hands on the new mod! (RIP still isn't on an active bounty)

Quote

Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Yay the game is now playable :P

BeDbc3e.png

remaing

Still no fix for:

Naramon Power Spike not working in the simulacrum if you change your melee weapon.

Unequipping an AMP (so that no AMP is equipped) does NOT restore the void beam back to how it was pre-amp. (As of this patch I cant even void beam at all without an amp.)

The pointless need to activate focus passives every single mission on spawn.

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Still no rewards for individual missions in a bounty?

It appears we got an unlisted event, to compensate for the lack of Plague Star this week. Nothing in the patch notes about it, but if there was, it would read a little like this:

"The Grineer accidentally dropped an excavated crate of Redbull into the waters of the Plains. Apparently there was a myth about this old world drink, turns out the myth was true, it does give you wings."

 

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Captains log, stardate: week 4. in 2 and a half days it will be the one month anniversary of SMB Protocol being activated, the crew wallows in their own dispair as they STILL cannot log into the game. some have jumped ship in hopes of dry land, others are still holding out hope of rescue, and im 110% sure it was in fact fredrick down in engineering that stole my ipod. he shall be the next sacrifice to the RNG Gods...

 

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[DE]layed

 

Also, Can you Ramp up the Universal Vaccum? I think having a 12 meter universal Vaccum should just be there and get rid of the mods for it. It would save mod space for the players and help new players get things they may not get otherwise. 

I mean, you cant do much with 3 inches...

er, 3 meters

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niiiiceee! Thank you!

Still No Fix For(tm)

  • Vazarin health buff not working beyond 50%
  • Vazarin void dash not healing anything outside other warframes (can't see this being intended)
  • Magus Husk (maybe other operator arcanes?) not displaying a buff icon, and possibly not actually doing anything
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