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Plains of Eidolon: Hotfix 22.2.5


[DE]Rebecca

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  • Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.

This weapon was only effective when this bug was active. Please buff this Scaffold! It lasts two seconds then you have to wait longer than that to use it again. It is completely worthless.

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13 minutes ago, [DE]Rebecca said:

Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.

Okay, but do I get to keep my stuff?
Because every time I've used the Abort option I've always been greeted with a Mission Failed Screen,
as well as loose everything that I got from the mission I just beat.

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Awesome fixes, especially that nekros armor bit. Hopefully you can fix the placement of the binds next, the wrist bangles are in the wrong place at the moment, and the binds also for some reason just clip straight into nekros' back in a really shoddy and lazy looking way, which was not an issue on the initial release for at least the one bind that was working.  

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Thanks for the fix on the attachments for the Nekros Irkalla skin, but Ive also noticed that the ring for the chains is no longer positioned around the arm but rather in front... Looks kinda silly! Its been like that since the Hotfix on the chains clipping or malfunctioning

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18 minutes ago, [DE]Rebecca said:

Plains of Eidolon: Hotfix 22.2.5

Be prepared for next week and preview the full Forum thread for information, rules, rewards and more on Operation: Plague Star: https://forums.warframe.com/topic/876895-preview-next-week-pc-operation-plague-star/

Changes:

  • Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
  • Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
  • Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.
  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
  • Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains. Enablers spawned in the hallway were found to be unusable anyways.
  • An End of Mission success/fail screen has been added to Simaris’ Synthesis tutorial. Now you’ll promptly know if your scanning skills are good enough for ol Simaris!
  • Toned down Grineer reinforcement sounds and barks in the Plains.
  • Tweaked positional reverb spill to help players better detect enemy positionality.
  • Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
  • Slightly reduced the range of the Mortar Bombards mortar projectiles.
  • Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.
  • Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Fixes:

  • Fixed not being able to defeat the Raptor due to the bombs not exploding when falling into the tubes, and because the Raptor refuses to fly away from the tubes.
  • Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
  • Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
  • Fixed not being able to defeat Alad V if the Operator gets ‘collared’ by Alad V. This resulted in your Warframe being stuck and upon dying you would forever be on the ‘spectating’ screen.
  • Fixed Mutalist Alad V collar creating a headless Nyx if he collars your Warframe just after you Transferred to the Operator. Your Operator getting collared will now force you back into your Warframe.
  • Fixed cases where the Teralyst would not properly teleport when getting stuck and would instead just turn invisible.
  • Fixed Bounties not progressing after Host migration if migration occurs during the middle of an active Bounty stage.
  • Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
  • Fixed all Operator Amp Affinity earned as a Client, disappearing when a Host migration occurs.
  • Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
  • Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
  • Fixed Warframe Mod set bonuses not being applied after respawns and Host migrations.
  • Fixed a crash when attempting to load into a Void Fissure mission.
  • Fixed a crash that would occur when firing the Nosam Cutter and pressing the hotkey for the Nosam Cutter or the Codex Scanner.
  • Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
  • Fixed Melee enemies avoiding Ember’s Fire Blast ring, which resulted in a performance spike due to the enemy attempting to find another path around the fire ring.
  • Fixed an error that was causing players to not join Plains of Eidolon together as a squad when doing a Bounty.
  • Fixed Mirage’s Total Eclipse Augment Mod applying to the Operator.
  • Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.
  • Fixed losing your Operator Amp if you died in the final stage of The Chains of Harrow quest with an Amp equipped Operator.
  • Fixed the Operator Amp not being included in the Mission Progress & Rewards screen.
  • Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
  • Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.
  • Fixed sometimes getting stuck under the Oriber ramp when using Transference for the first time in the War Within quest.
  • Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.
  • Fixed current Bounty not updating if you changed your mind and selected a different Bounty.
  • Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.
  • Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.
  • Fixed the Dark Daggers not being visible in the Codex.
  • Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.
  • Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.
  • Fixed dropping any items you're holding when Transferring to your Operator.
  • Fixed Codex Scanners and Synthesis Scanners appearing very stretch when zooming in a non-standard aspect ratio (ultra wide resolution).
  • Fixed some textures flickering or popping in during the initial Vor’s Prize cutscene.
  • Fixed destroying the second coolant causing the red objective marker to remain permanently in Reactor Sabotage missions.
  • Fixed the Ki’Teer Sekhara diamond FXs lingering when viewing through a scope.
  • Fixed mission countdown beeping and flashing over the selected node not displaying.
  • Fixed cases of very low ambient sounds in Cetus.
  • Fixed various Grineer machinery in the Plains not having sound.
  • Fixed the Arsenal diorama breaking if an Inbox message is opened at the same time you enter the Arsenal.
  • Fixed the Mining UI not appearing after switching to a different weapon and then back again.
  • Fixed a missing Codex entry for Nox Eximus.
  • Fixed being able to see your Warframe inside the Quill cave before Transferring in front of the cave door.
  • Fixed UI markers sometimes not pulsing.
  • Fixed Warframes using the Excalibur mesh for a few frames when first opening the Simulacrum Arsenal.
  • Fixed changing weapons in the Simulacrum Arsenal from a weapon with higher max Ammo to one with lower not resetting the Ammo count to the new lower amount or vice versa.
  • Fixed special cases of AI not being paused in the Simulacrum when the option is enabled.
  • Fixed changing weapons in the Simulacrum Arsenal after being disarmed causing you to lose your weapons until you went back to the Arsenal.
  • Fixed renamed Operator Amps appearing as just ‘Amp’ for Clients.
  • Fixed Infested Chargers not being able to damage the Cascade Bomb in the Once Awake quest due to an incorrect hitbox.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.
  • Fixed not being able to shoot between two ice pillars on Mariana Earth.
  • Fixed a missing blocking volume on Mariana Earth.
  • Fixed missing collision on a tree root on Gaia Earth.
  • Fixed Nova being able to Worm Hole her way out of the map in the Silver Grove tileset.
  • Fixed a missing blocking volume between two rocks in the Plains.
  • Fixed a missing blocking volume in the Grineer Settlement tileset.
  • Fixed bridges in the Cambria Earth Spy tileset having a blocking volume active when not extended and not extending entirely.
  • Fixed a localization string in the Fishing Gear wheel menu.
  • Fixed multi-part subtitles (more than one line for a single transmission) sticking around forever if an audio device is not connected.
  • Fixed the Broca Syandana clipping through Gara’s legs.
  • Fixed the Kopra Suit leggings clipping through non-matching Suit types.
  • Fixed no subtitles appearing if you do not have an audio device connected.
  • Fixed footstep sounds not playing on certain surfaces in Cetus.
  • Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.
  • Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).
  • Fixed a potential script error when attempting to begin a Dojo Duel.
  • Fixed a script error when attempting to redeem Gems for Standing in Cetus.
  • Fixed a script error when casting Nyx’s Absorb ability.
  • Fixed a script error when casting Ivara’s Artemis Bow ability.
  • Fixed a script error when casting Chroma’s Effigy ability.
  • Fixed a script error when casting Harrow’s Covenant.
  • Fixed a script error when using Transference with Octavia.

Conclave Changes & Fixes:

  • Fixed the Lunaro ball marker disappearing.
  • Fixed being unable to cancel a Bullet Jump in Lunaro.
  • You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Where's the fix about the game crash at cetus before entering the plains? Too many ppl have been experiencing this bug for a while now and they've never been to the plains just because of this.

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*Reads Patchnotes*
I guess I need to copy-paste my old comment yet again:

[...] bounties with all their separate stages in a single bounty need to feel more rewarding, and so the first two stages of a bounty should reward something from the common pool like those resources or credits or vitality mods, and then the third should have a chance at rewarding the more unique items available. Simple way of addressing complaints.
*You guys already promised this on the devstream a week ago, what's the hold up?

And why the silence on Archwings? From day one the PoE update dropped, hundreds of consensus topics cropped up on these forums, pointing out simple easy ways to fix it:
Make handling better, first and biggest step is removing rotation on axis while strafing.
Either change finite charges to infinite but with a cooldown if knocked out by disabler projectiles, or get rid of disabler projectiles, or make farming and crafting the charges dirt cheap, the current system we have is really bad.
*(Infinite charges with cooldown is preferred, but even then you need to remove access for infinite homing rockets from enemies like lancers and butchers, if you feel melee enemies need rockets to deal with archwings because they should have a fighting chance then what on earth possessed you guys to give them knives in the first place to bring into a gunfight??)

Also I see nothing about fixing AI having really bad problems crossing cell boundaries in regular procedurally generated levels; getting through doorways, stairs etc, this is really bad with pets like kavats and kubrows though, enemies less so, but it is universal nevertheless.
And that ammo mutation on the plains would also be nice to see fixed.
And plenty of other stuff that has demanded attention since PoE launch.

I'm repeating myself here.

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24 minutes ago, [DE]Rebecca said:
  • Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
  • Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.

YES! Thank you!

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14 minutes ago, CaptRiker said:

still no fishing fix? where did all the fishies go?!?!

you need to git gud, there are fish everywhere, your inability to find them is not a bug, maybe stop tryna fish with a gun

 

8 minutes ago, N64Gamefreak said:

How about a fix for the "Bounty Failed" message that appears nearly every time when you join an existing squad on the Plains in Public mode?

 

 

7 minutes ago, Wrathz0 said:

Again DE 1 step forward 2 steps back with Nekros Deluxe skin. His cuffs for his deluxe binds are still #*($%%@ they sit on his biceps.

  Hide contents

b6077b023cc82672187312eb4aa19bc2.png

FFS dude... seriously? stop being so fucken pedantic and be thankful you can even PLAY the free game in the first place....

 

3 minutes ago, wilffs209 said:

 

 

Thank DE... appreciate the effort you are putting in

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DE Scott: We're smashing Focus again. This time we're making the Focus Point Pool Universal and removing the cap, but making it so the more you farm, the less returns you get. Higher MR = Faster Focus gains. Also we're refunding all the points again.

Ok but when? That doesn't sound like it should take a super long time to do. I was expecting it with the next hotfix/update (this one).

 

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Super appreciate all the fixes. I'm not sure when it happened, but a few hotfixes ago entering Void Mode as the Operator with a controller got a one-second delay. This delay makes surviving as the Operator during Teralyst fights much more complicated and puts an unnecessary delay on Void Dashing which only serves to make Kuva Siphons a frustrating experience. The controls were working fine when the changes to Operator controls released and on keyboard no such delay exists, so I really have no idea why this happens on controller.

I understand that there are probably still a lot more important things that need looking at (like that SMB Protocol stuff? Doesn't affect me personally but should probably be addressed like four weeks ago). I'd still really appreciate it if you guys could fix this, though, since my hands make it impossible for me to use the mouse/keyboard controls.

Thank.

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