Zenje Posted November 13, 2017 Share Posted November 13, 2017 (edited) On this thread, I will be bringing to light all the details I have found when testing the Exodia Force Arcane that you can attach to Zaw weapons. For those who do not know the stats of the Exodia Force Arcane For some, this arcane enhancement might sound good enough to spend the time grinding out Breaths of Eidolon, Cetus Wisps, and Heart Nyths in order to give some much needed help to their new Zaw weapon they have just created. However, as we all know, not everything listed within the Warframe universe can be taken at face value. I was very intrigued to build this new arcane and attach it to my Cyath machete Zaw I had just created in hopes of creating a very powerful weapon with a unique feature. I created 3 Exodia Force arcanes and was eager to test it out at the Simulacrum. Here are some of the things I learned when testing out Exodia Force. The CHANCE TO ACTIVATE the arcane onto enemies is not affected by the effects of status procs. A melee strike that causes a SLASH PROC will have the chance to activate Exodia Force, but the SLASH PROC'S EFFECTS (DoT that inflicts 35% of weapon's base damage per tick 7 times over 6 seconds as finisher damage) will not have the chance. The 80/100/120/150% WEAPON DAMAGE dealt to enemies upon activating Exodia Force IS NOT AFFECTED by the equipped mods on the melee weapon or the stats of the weapon. Such as: Base damage, elemental damage, and physical damage mods. Landing a critical hit when activating Exodia Force. Stealth damage multipliers. Note: Increased damage from Warfame abilities (e.g. Rhino's Roar) does increase damage. The weapon damage enemies WITHIN 5/6/7/8 METERS diminishes with distance and is affected by armor. Note: The results from the test in the image are from a RANK 2 Exodia Force ( ON STATUS EFFECT: 10% chance to deal 100% Weapon Damage to enemies within 6m.) With a weapon that deals 60 base damage. Zaw Components used: Cyath Strike Peye Grip Ekwana + Jai II Counterweight Although now, I wish I had not spent the countless hours over several days grinding for this, as the Exodia Force arcane enhancement is very poor when it comes to damage output. To me, this seems like an overlooked bug, and is not working as intended. The amount of grinding, effort, and time in high level areas of the game only reward the player with an enhancement that would even do poorly even at the lowest levels of the game is just seems like a bad joke. If there is anything else that someone wants tested, or needs to know something that I have not covered, please tell me and I will head back to Simaris' Simulacrum. Edited November 13, 2017 by Zenje Link to comment Share on other sites More sharing options...
Ezekeel666 Posted November 13, 2017 Share Posted November 13, 2017 I also tried it in Simulacrum, saw the proc happening but could have sworn I never saw any damage numbers for it. However I expected them to be larger in font size so quite possible that I simply missed them. The damage is really pathetic since it is essentially just a warm fart compared to the thousands of damage you do per strike once the combo counter gets going and also the health pool of high lvl enemies. Considering the grind for ranking up Ostron rep and additional 125k rep for the BPs, 100 Breath of Eidolon, 50 crab antenna and 30 Nith I can only laugh and cry at the same time. Sincerely hope this is a bug. Link to comment Share on other sites More sharing options...
Zenje Posted November 13, 2017 Author Share Posted November 13, 2017 I need to test if the Exodia Force works with "exalted" weapons. Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted November 13, 2017 Share Posted November 13, 2017 So this is the endgame melee content we've been waiting for??? What a joke... Link to comment Share on other sites More sharing options...
Ezekeel666 Posted November 14, 2017 Share Posted November 14, 2017 On 11/13/2017 at 4:35 AM, Ezekeel666 said: Considering the grind for ranking up Ostron rep and additional 125k rep for the BPs, 100 Breath of Eidolon, 50 crab antenna and 30 Nith I can only laugh and cry at the same time. I forgot the 100 Eidolon Wisps. So how does it work around here? Does someone from DE actually occasionally read this and comment on it? Or are players just left in the dark and guessing if/when certain issues are addressed? Link to comment Share on other sites More sharing options...
Doomina Posted November 26, 2017 Share Posted November 26, 2017 (edited) I can confirm that. When I hit an enemy in the simulacrum with an exodia-prog, the damage is like 1/100 of the original hit-damage. The explosion prog works, but the damage is not even nearly the 150%. Or what are the 150% based on - the modded oder unmodded damage? For me, it seems like a bug, compared to the effects of other exodias. edit: Tested with Plague Keewar, Plague Bokwin, Ekwana II Jai Edited November 26, 2017 by D00mina Link to comment Share on other sites More sharing options...
Syvarin Posted December 31, 2017 Share Posted December 31, 2017 I was looking into Zaw Arcanes and thought Exodia Force looked useful based on the description. As it is, building them is a huge investment of resources for an inconsequential benefit. Hopefully this gets fixed. Link to comment Share on other sites More sharing options...
XeLLoOoOo Posted January 5, 2018 Share Posted January 5, 2018 Already got a topic about this Link to comment Share on other sites More sharing options...
Ezekeel666 Posted January 6, 2018 Share Posted January 6, 2018 Link to comment Share on other sites More sharing options...
SolarDwagon Posted January 17, 2018 Share Posted January 17, 2018 This still a thing? Haven't seen any mention of it in patchnotes Link to comment Share on other sites More sharing options...
Darkuhn Posted January 18, 2018 Share Posted January 18, 2018 have tested it yesterday, the damage is still unusable, its like 50-200 on unarmored targets with a fully modded Zaw which is otherwise doing up to 33k/Hit against lv 130 Bombard Eximus enemies. As it could be a really Fun Arcana to use I hope it gets fixed. Or at least we get to know it is working as intended... Link to comment Share on other sites More sharing options...
Ezekeel666 Posted February 15, 2018 Share Posted February 15, 2018 (edited) And yet another month has passed without a fix or even just someone at DE acknowledging this bug. Kinda makes you wonder why even bother reporting bugs here when they apparently just get forwarded to quality assurance /dev/null. Edited February 15, 2018 by Ezekeel666 Link to comment Share on other sites More sharing options...
SolarDwagon Posted February 16, 2018 Share Posted February 16, 2018 I guess we just keep booping it upwards until it turns up in patchnotes. Link to comment Share on other sites More sharing options...
--Mr_Teatime-- Posted February 18, 2018 Share Posted February 18, 2018 Reporting in for a bump still needs a fix. Link to comment Share on other sites More sharing options...
The_Vatted Posted February 19, 2018 Share Posted February 19, 2018 This definitely needs to be fixed. bump Link to comment Share on other sites More sharing options...
SomeoneUsual Posted February 20, 2018 Share Posted February 20, 2018 It would be nice if DE would fix this. Link to comment Share on other sites More sharing options...
BusyOscar Posted February 20, 2018 Share Posted February 20, 2018 Super Bump DE pls fix this. Link to comment Share on other sites More sharing options...
SomeoneUsual Posted February 23, 2018 Share Posted February 23, 2018 Bump Link to comment Share on other sites More sharing options...
SomeoneUsual Posted February 26, 2018 Share Posted February 26, 2018 It's been 3 months without even acknowledgement from DE. Yes, you get a lit of bug reports, but would it hurt to at least acknowledge what's busted, even if you're not able to schedule fixes for everything? Link to comment Share on other sites More sharing options...
Ezekeel666 Posted March 2, 2018 Share Posted March 2, 2018 Did the last patch with the Arcane changes do anything with Exodia Force? Did someone do any tests? Does it still suck? Link to comment Share on other sites More sharing options...
silentslade Posted March 6, 2018 Share Posted March 6, 2018 Any update here? Link to comment Share on other sites More sharing options...
Nazoned Posted April 8, 2018 Share Posted April 8, 2018 Anything..? Link to comment Share on other sites More sharing options...
SolarDwagon Posted April 10, 2018 Share Posted April 10, 2018 On 4/9/2018 at 4:43 AM, Nazoned said: Anything..? There was an update about two or three weeks ago that change Exodia Force, mostly for the better. Link to comment Share on other sites More sharing options...
DoomFruit Posted April 10, 2018 Share Posted April 10, 2018 (edited) Nope. I was lured in by the false promises of the description, built some and am now seeing a whopping THREE WHOLE DAMAGE (damage mods make no difference) from the explosion when I do ~300 damage to the enemy which the blade's hitting (both are L50 corrupted heavy gunners). Exodia force is still defective, it seems. Edited April 10, 2018 by DoomFruit Link to comment Share on other sites More sharing options...
Darkuhn Posted April 10, 2018 Share Posted April 10, 2018 vor 20 Minuten schrieb DoomFruit: Exodia force is still defective, it seems. yes it is, the Patch just introduced a falloff mechanic for the damage leading to low to no damage with high range zaws... Link to comment Share on other sites More sharing options...
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