TKDancer Posted November 13, 2017 Share Posted November 13, 2017 why not make it scale with melee mods or smth? before people come at my throat saying it would be OP or smth: his passive is literally to come back from the dead by consuming his enemies from the grave(sarcophagus) the problem is that the dmg doesnt scale at all so his passive pretty much becomes near useless around level 40-50, unless u get lucky with allies killing the enemies u are consuming Link to comment Share on other sites More sharing options...
Magnar21 Posted November 13, 2017 Share Posted November 13, 2017 I agree with the "come back from the dead" being completely useless since it deals a fixed amount of damage, but the revive is based on damage percent. That said, the good part of his toolkit is the healing on finishers, since that does make you pretty tanky. Link to comment Share on other sites More sharing options...
TKDancer Posted November 13, 2017 Author Share Posted November 13, 2017 Just now, Magnar21 said: That said, the good part of his toolkit is the healing on finishers, since that does make you pretty tanky. while i agree that thas the better part of his passive.. i think his "into sarcophagus and back from the dead" bit is so unique and its such a shame we rarely get any use out of it Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted November 13, 2017 Share Posted November 13, 2017 kill your partners, return from the dead. Link to comment Share on other sites More sharing options...
TKDancer Posted November 13, 2017 Author Share Posted November 13, 2017 1 minute ago, Omega-Shadowblade said: kill your partners, return from the dead. thing is, id rather not annoy my friends/randos and as inaros is a tank, im usually right at the center of the fight, while the partners are far away shooting(cowards) Link to comment Share on other sites More sharing options...
CriticalFumble Posted November 13, 2017 Share Posted November 13, 2017 If I read the wiki correctly, if an enemy being lifedrained by Inaros is killed by an ally, Inaros gets that kill counted towards a revive. Not sure if this is true or not, usually too busy being embarassed when I get downed in an Inaros. Link to comment Share on other sites More sharing options...
o.0- Posted November 13, 2017 Share Posted November 13, 2017 (edited) Two things, the lack of some type of scaling for the sarcophagus siphon is the main issue with it as we cannot fire a secondary with Inaros. If it would work off of EHP, or something (such as cutting directly through to base health). As the only thing that sorta works is the Provoked mod. What if Inaros could mark (draw in and cover in sand for at least one second?) and devour multiple enemies, in such a manner, to refill his health meter? Inaros is immobile, so something could be added. The second is the sarcophagus can be dispelled by enemies, maybe it can at least cut through the nully bubble and not be affected by Comba, Scrambus? Edited November 13, 2017 by SPARTAN-187.Thanatos detail & another possibility Link to comment Share on other sites More sharing options...
TKDancer Posted November 13, 2017 Author Share Posted November 13, 2017 33 minutes ago, CriticalFumble said: If I read the wiki correctly, if an enemy being lifedrained by Inaros is killed by an ally, Inaros gets that kill counted towards a revive. Not sure if this is true or not, usually too busy being embarassed when I get downed in an Inaros. that is the case yes, if u get lucky and a teammate kills ur target u can revive urself, more common to happen when u have someone in ur team using explosives or a mesa killing everything under the sun Link to comment Share on other sites More sharing options...
Hoangviet1996 Posted November 13, 2017 Share Posted November 13, 2017 Honestly speaking he restores his Hp by finisher is already a good passive. Just go for Max range. Press 1 and heal. Would be nice if they just remove coffin mode and replace the description of his passive. Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted November 13, 2017 Share Posted November 13, 2017 5 hours ago, TKDancer said: thing is, id rather not annoy my friends/randos and as inaros is a tank, im usually right at the center of the fight, while the partners are far away shooting(cowards) How are you dying in the first place? Link to comment Share on other sites More sharing options...
ScribbleClash Posted November 13, 2017 Share Posted November 13, 2017 Siphon damage can be increased by Provoked. From the Wiki. This doubles your damage. If this isn't sufficient you may also increase your bleedout timer. Honestly though, his passive shines while you are alive. You gain health back for finishers, why are you even dying? P.S. It's written Inaros', not Inaro's Link to comment Share on other sites More sharing options...
TKDancer Posted November 13, 2017 Author Share Posted November 13, 2017 5 hours ago, ScribbleClash said: Siphon damage can be increased by Provoked. From the Wiki. This doubles your damage. If this isn't sufficient you may also increase your bleedout timer. Honestly though, his passive shines while you are alive. You gain health back for finishers, why are you even dying? P.S. It's written Inaros', not Inaro's doing 80 dmg per tick instead of 40 wont really help me vs enemies with thousands of hp and again: i think his "into sarcophagus and back from the dead" bit is so unique and its such a shame we rarely get any use out of it why am i dying? cause sortie 3 enhanced enemies can still chew through my 5k hp and max armor if i leave a single enemy not blinded/doing the scarab dance Link to comment Share on other sites More sharing options...
TKDancer Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) 5 hours ago, (PS4)RenovaKunumaru said: How are you dying in the first place? elemental/physical enhance sorties are a thing plus it doesnt matter, this is a discussion on why his on death passive doesnt sacle Edited November 13, 2017 by TKDancer Link to comment Share on other sites More sharing options...
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