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Plains of Eidolon: Update 22.3.0

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Plains of Eidolon: Update 22.3.0

OperationPlagueStar_Keyart.png 

A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET! 
    
    Operation: Plague Star. 
    Rally your Squad and defend the Plains of Eidolon! 

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus. 

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

Read about rules, rewards, and more here:

Additions:

  • Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down. 
  • Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
  • Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped). 


Bounty Changes:

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards. 

Read through this to familiarize yourself with what's changed!

First and most noticeable: 
You now get a reward for every stage of the Bounty completed! Yup. Pretty simple. 

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties: 
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare


Lastly:
We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).
The rebalanced items are as follows:
Credit Rewards have been halved. 
Kuva rewards have been reduced.
Endo Rewards have been reduced.
The additions and replacements are as follows:
Cetus Wisps are now Uncommon in various tables. 
Cryotic and Oxium are now in various tables, replacing Void Traces in some cases. 
Our public drop table repository will be updated to reflect these changes in the coming days. 

Blunt Changes:

  • Standing on a Blunt when it dies will now cause you to fall.
  • Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
  • Miter blades will now bounce off the Blunt.

Changes:

  • Improved the quality of VOIP when Auto Gain Control is enabled.
  • Increased the frequency of spawned Focus Convergence orbs in Defection missions.
  • Removed the ability to be in Sky Archwing in certain Caves in the Plains. 
  • You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
  • To save you from accidentally Donating your Mote Amp, you can no longer Donate it! 

Fixes:

  • Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus. 
  • Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
  • Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
  • Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone. 
  • Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
  • Fixed the Cetus gates sometimes remaining opening while in the Plains.
  • Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
  • Fixed some terrain clipping issues and holes in the expanded Caves in the Plains. 
  • Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
  • Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
  • Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable. 
  • Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam. 
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired. 
  • Fixed Grineer drop pod sounds not playing for Clients in the Plains.
  • Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description. 
  • Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
  • Fixed a map hole in the Grineer Forest Spy tileset. 
  • Fixed a map hole in the Grineer Asteroid tileset. 
  • Fixed various map holes in the Grineer Settlement tileset. 
  • Fixed a script error when using the Nosam Cutter. 
  • Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended.

Conclave Fixes:

  • Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
  • Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.
     
  • Like 7
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glhf in the operation / event

 

Mvs3soe.png

Edited by Pegasy
red stuff
  • Haha 6
  • Upvote 14

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Thanks! Fix some other bugs too please:

Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset?
Kuva amount is hidden in mods section until one selects riven mod. Either show it or hide endo too.
Crafting: reduce amount of owned blueprints by one after crafting process has been started. (ex. I have 2 BPs of forma, I craft it and when it's built it still shows I have 2 BPs. I press "claim" and suddenly it becomes 1 BP. It's confusing.)
Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
Sprint detection: holding shift while standing still will break Ivara's Prowl (just why, it should be SPRINT-modifier + walking to count as Sprinting);

 

Спойлер

jPeQkBI.pngrN6n3dn.png

 

Edited by Noktin
Clem!
  • Upvote 9

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