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Plains of Eidolon: Update 22.3.0


[DE]Megan

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6 minutes ago, [DE]Megan said:

Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates

This is the wrong direction to go - just stick to individual extraction without needing to leave the squad.
Also add this to Survival and all other normal missions while you're at it.

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8 minutes ago, [DE]Megan said:

The rebalanced items are as follows:
Credit Rewards have been halved. 
Kuva rewards have been reduced.
Endo Rewards have been reduced.
The additions and replacements are as follows:
Cetus Wisps are now Uncommon in various tables. 
Cryotic and Oxium are now in variou tables, replacing Void Traces in some cases. 
Our public drop table repository will be updated to reflect these changes in the coming days. 

 

The amount of credits/kuva/endo/wisps were already seen as not being worth the time, but I'll withhold judgement a little to see how it works with a reward per stage.
 

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6 minutes ago, [DE]Megan said:

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties: 
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare

I... what.

Drop Common from anything third reward +.

You should not be getting a brown mod or resource you can get for casually walking 5 feet, for a 3 stage mission.

And frankly, you should drop Common and Uncommon from the 5th reward on 5 stage.

The concept sounded good... the execution, just means I retain little to no interest in the horrible repetition that is Plains of Eidolen.

At least give us rewards that make us feel we accomplished something rather than wasted our time.

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Could kuva placement and visibility problems on infested tiles get some attention?

 

 

Could the unbounded overlay map have a review? It was awkward before, but it's painful in PoE.
Mini map is too small, overlay map is too big. We need the ability to set map size, location, and bounds - or to provide a 3rd map option that's 2-3x the size of the mini map.

And a few quality of life improvements around dojo/ship/message sounds?

 


 

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10 minutes ago, [DE]Megan said:

Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down. 

And this, one of the few good additions you have now removed.

The open world, 'free' Plains, that are now bound and just the same as any other mission, with up to 4 people and plenty of limits~

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the game barely start to be stable again...and new bug are coming

how much grind for nothing i wonder...

infected... no animal and some real hunt? grineer and infected again... next corpus?

jesus, let's hope DE this time put more fun and less dishonest grind on this one.

be hype is so hard after the last moth...

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