--Q--Masker Posted November 15, 2017 Share Posted November 15, 2017 yeah!!!! Link to comment Share on other sites More sharing options...
korndolorous Posted November 15, 2017 Share Posted November 15, 2017 Link to comment Share on other sites More sharing options...
NovahX Posted November 15, 2017 Share Posted November 15, 2017 Yay! But there are still changes that needs to be added/changed/fixed: Link to comment Share on other sites More sharing options...
el33th4xor Posted November 15, 2017 Share Posted November 15, 2017 Wow thank you :) Link to comment Share on other sites More sharing options...
Ssschah Posted November 15, 2017 Share Posted November 15, 2017 4 minutes ago, [DE]Megan said: Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc). already one of the best updates XD Link to comment Share on other sites More sharing options...
Likwitijs Posted November 15, 2017 Share Posted November 15, 2017 Woohoooooo.. YEAAHH!!! I love DE! Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted November 15, 2017 Share Posted November 15, 2017 Please fix this. Its really annoying and almost occurs every time now <.< Link to comment Share on other sites More sharing options...
Cameron_Hall Posted November 15, 2017 Share Posted November 15, 2017 Still no fix for companions being stuck on non-existent doors. Alright. Link to comment Share on other sites More sharing options...
Jivy Posted November 15, 2017 Share Posted November 15, 2017 nice Link to comment Share on other sites More sharing options...
--Q--uixotic Posted November 15, 2017 Share Posted November 15, 2017 6 minutes ago, [DE]Megan said: Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates This is the wrong direction to go - just stick to individual extraction without needing to leave the squad. Also add this to Survival and all other normal missions while you're at it. Link to comment Share on other sites More sharing options...
6Sanity9x Posted November 15, 2017 Share Posted November 15, 2017 nice, btw how do i start the operation? Link to comment Share on other sites More sharing options...
DracoRiff Posted November 15, 2017 Share Posted November 15, 2017 Still no fix for fish? Murkray bait has been spawning nothing for 2 weeks :/ Hotspots are pretty bugged atm but not for everyone apparently. Those facing issues can't fish because of it Link to comment Share on other sites More sharing options...
SenseiSatan Posted November 15, 2017 Share Posted November 15, 2017 On my Operator I cant equip my Ki teer mask any more with my Ceno Helmet (Operator helmet). What gives? I liked having the mask on while have the helmt. And being able to use the ear wear now is great but i want my mask back. @De_Active Link to comment Share on other sites More sharing options...
--Q--uixotic Posted November 15, 2017 Share Posted November 15, 2017 8 minutes ago, [DE]Megan said: The rebalanced items are as follows: Credit Rewards have been halved. Kuva rewards have been reduced. Endo Rewards have been reduced.The additions and replacements are as follows: Cetus Wisps are now Uncommon in various tables. Cryotic and Oxium are now in variou tables, replacing Void Traces in some cases. Our public drop table repository will be updated to reflect these changes in the coming days. The amount of credits/kuva/endo/wisps were already seen as not being worth the time, but I'll withhold judgement a little to see how it works with a reward per stage. Link to comment Share on other sites More sharing options...
DarkOvion Posted November 15, 2017 Share Posted November 15, 2017 6 minutes ago, [DE]Megan said: Second and more technical: The tier of rewards you get are determined by how many stages are in the bounty! 3 Stage Bounties: First reward: Common Second reward: Common or Uncommon Third reward: Common, Uncommon, or Rare 4 Stage Bounties: First reward: Common Second reward: Common or Uncommon Third reward: Common, Uncommon Fourth reward: Common, Uncommon, or Rare 5 Stage Bounties: First reward: Common Second reward: Common or Uncommon Third reward: Common, Uncommon Fourth reward: Common, Uncommon, or Rare Fifth reward: Common, Uncommon, or Rare I... what. Drop Common from anything third reward +. You should not be getting a brown mod or resource you can get for casually walking 5 feet, for a 3 stage mission. And frankly, you should drop Common and Uncommon from the 5th reward on 5 stage. The concept sounded good... the execution, just means I retain little to no interest in the horrible repetition that is Plains of Eidolen. At least give us rewards that make us feel we accomplished something rather than wasted our time. Link to comment Share on other sites More sharing options...
MoonDesire Posted November 15, 2017 Share Posted November 15, 2017 It seems that the update may have broken something (unless this is only the case for me), the Sorties are not available, there is no marker for them. EDIT: It seems the update didn't apply to my game when I forst restarted the game, problem fixed. Link to comment Share on other sites More sharing options...
Kingpinner Posted November 15, 2017 Share Posted November 15, 2017 Let's get da grind on, BOIS!! Link to comment Share on other sites More sharing options...
--Q--uixotic Posted November 15, 2017 Share Posted November 15, 2017 Could kuva placement and visibility problems on infested tiles get some attention? Could the unbounded overlay map have a review? It was awkward before, but it's painful in PoE. Mini map is too small, overlay map is too big. We need the ability to set map size, location, and bounds - or to provide a 3rd map option that's 2-3x the size of the mini map. And a few quality of life improvements around dojo/ship/message sounds? Link to comment Share on other sites More sharing options...
VerinESC Posted November 15, 2017 Share Posted November 15, 2017 To save you from accidentally Donating your Mote Amp, you can no longer Donate it! So what do I do with it after crafting the T2 Amp? Link to comment Share on other sites More sharing options...
DarkOvion Posted November 15, 2017 Share Posted November 15, 2017 10 minutes ago, [DE]Megan said: Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down. And this, one of the few good additions you have now removed. The open world, 'free' Plains, that are now bound and just the same as any other mission, with up to 4 people and plenty of limits~ Link to comment Share on other sites More sharing options...
Raynalle Posted November 15, 2017 Share Posted November 15, 2017 the game barely start to be stable again...and new bug are coming how much grind for nothing i wonder... infected... no animal and some real hunt? grineer and infected again... next corpus? jesus, let's hope DE this time put more fun and less dishonest grind on this one. be hype is so hard after the last moth... Link to comment Share on other sites More sharing options...
sivam0291 Posted November 15, 2017 Share Posted November 15, 2017 Link to comment Share on other sites More sharing options...
DustyB216 Posted November 15, 2017 Share Posted November 15, 2017 @[DE]Megan STILL NO FIX FOR THIS ONE MONTH OLD ISSUE Link to comment Share on other sites More sharing options...
Arezael Posted November 15, 2017 Share Posted November 15, 2017 9 minutes ago, [DE]Megan said: Bounty Changes: We have made ways to the way Bounties reward you! Don’t know if you want to edit this sentence, just thought I’d point it out in case. Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted November 15, 2017 Share Posted November 15, 2017 ty Link to comment Share on other sites More sharing options...
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