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Plains of Eidolon: Update 22.3.0


[DE]Megan

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vor 35 Minuten schrieb [DE]Megan:

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties: 
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare

Would it really be too much to ask for that the last (last two for 5 stage) stage is only Uncommon or Rare? I haven't seen a single rare reward from bounties so far and I seriously doubt I will when they still have to fight against Common crap.

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10 minutes ago, nickbananaboy said:

Well no more roll for Ivara when Prowl
Is this intended or accident?

not intended, "Fixed a 300ms delay to start sprinting when using the sprint/roll combination key." seems to be causing this, definitely a bug

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Nice! Good to see you guys improving the quality of life in game.

Any plans to increase standing yield for The Quills, or implement new ways to increase it? The grind to hunt vomvalysts solo to only get 100 standing per core is becoming so tedious.:sadcry: 

 

To not just be a whiner, here are some suggestions!

1. Add a drop rate of the exceptional or flawless cores with the catch that the vomvalysts are more agile?

2. The Quills Sigils!

3. Generate standing by using The Operator within missions! This would give another consistent reason to use and enjoy your Operator, all while promoting a new style of play that isn't just a gimmick. This could also be paired with suggestion #2 for Operator only Sigils, so that you only get standing after you've earned the sigil so you avoid omitting the use of vomvalysts.

 

Thanks for your consideration and all the hard work you've put into the game! :D

 

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40 minutes ago, [DE]Megan said:

Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.

OMG. OMG.OMG/!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I WANT TO KISS THE PERSON WHO DID THIS. I WANT TO FONDEL THEM LOVINGLY AND MAKE SURE THEY ARE FOREVER HELD IN THE HIGHEST DEGREE OF HONOR GLORY AND SEXUAL ATTRACTION.
 

 

YUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

 

 

THANK YOU SO MUCH.

This honestly has pissed me off for so long and you FINALLY fixed it. OMGOMGOG. YEEEEEEEEEEEEEESSSSSSS!!!

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5 minutes ago, Oreades said:

So you actually locked a sub objective of the event behind 24hr dojo research ?

remember when events where you got a statue as a REWARD for working together as a clan, and pride of placing on a leaderboard? 

not its just 'grind the statues out yourself' with no benefit or reward. its totally pointless.

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12 minutes ago, Thundervision said:

Yeah, need to check it out, but the description is really confusing: did they mean the value of those rewards or the possibility of getting those. The first thought that came to my mind was the value...

I think there was 2k and 3k caches in the first bounty, now it's only 1,5k

My first run, I technically got the same reward as if I was playing pre-update. 3k caches except I got 15 iradite as a bonus. This does not look too compelling.

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Oh boy. And people thought void traces were bad in the reward table. Nothing is so bad that it can't get worse. Cryotic is just what we needed. Oh, and the already insignificant amout of credits got halved.....cuz reasons.

Sometimes I wonder if they even know what they are doing.

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16 minutes ago, Bibliothekar said:

Would it really be too much to ask for that the last (last two for 5 stage) stage is only Uncommon or Rare? I haven't seen a single rare reward from bounties so far and I seriously doubt I will when they still have to fight against Common crap.

My thoughts, too. This new "improvement" isn't actually much better...

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51 minutes ago, [DE]Megan said:

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties: 
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare

Stage 4 and 5 shouldn't even drop Common rewards at all.

52 minutes ago, [DE]Megan said:

The rebalanced items are as follows:
Credit Rewards have been halved. 
Kuva rewards have been reduced.
Endo Rewards have been reduced.

Why reduce rewards that were already laughably small to begin with?

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