Eclipse_Koray Posted November 16, 2017 Share Posted November 16, 2017 Now that the plains have come, will you be continuing development of other aspects and items within the game? such as the equinox alternate helmet, the sentient arm cannon, and the likes? Link to comment Share on other sites More sharing options...
V3noMic Posted November 17, 2017 Share Posted November 17, 2017 Can we get a "vaulted"-mark for our relics, like the sentinel-mark for mods than are currently used on sentinel weapons? Whats the progress on dual-wielding with swords, machetes and daggers? Why don't we get the Affinity from grineer on a dropship when the dropship is destroyed before it can drop its crew? Are you going to tweek the AI of the Equinox-clone from the Duality-augment? Will there be more nightmare-mods? Link to comment Share on other sites More sharing options...
MDRLOz Posted November 17, 2017 Share Posted November 17, 2017 Real question: Now with the release of operation plague star it highlights the lack of explanation we have for cetus/ostrons in relation to the Earth as a whole. How long have they been there and why are they there now? How/why did the grinner let them establish a colony on Earth? They also seem to not really care about the possibly of the infested spreading beyond the region, all talk in the region only worries about the infested killing the ostrons. Stupid question: Why does lotus say that "The toxin has triggered peristalsis"? Peristalsis is to do with the movement of food through a digestive system. Is the boil eating ground and spitting out infested? Also technically if that is making the infested come out then they are actually being defecated (pooped!) out of the "boil". Seeing as it has some link with immune response the term "Exocytosis" would have worked much better. If we were managing to kill at least part of the boil the term "Apoptosis" would have also worked amazingly well. Hell, you could have said the infested were being released by shedding (viral shedding is a thing) and that would have fitted better than peristalsis. You are basically admitting that the boil is pooping out infested once we administered a "toxin" (read enema). Lastly, I cannot listen to any other dialogue without thinking about poop now: Konzu - "Well you got a reaction. Big as a house and half as smart. Knock it on the head eh?" IS HE TALKING ABOUT PUNCHING POOP! Link to comment Share on other sites More sharing options...
Kothic Posted November 17, 2017 Share Posted November 17, 2017 Any progress towards Volt Deluxe? You promised to talk about it during a devstream. He's also the only starter frame that doesn't have a deluxe skin, so I think we should show some love (especially when even Octavia already has official deluxe skin concept). Link to comment Share on other sites More sharing options...
Dr.Sturgeon Posted November 17, 2017 Share Posted November 17, 2017 3 hours ago, Littleman88 said: I'm cheating and asking two more questions! Question 1: Is Operation: Plague Star a sign that we'll see future random events such as Corpus/Infested invasions and Fissure bounties on the plains? Question 2: When are we getting our Tenno pump shotty? My Doom Slayer Rhino is getting antsy. Hide contents Heh... crappy photoshop skills. YESSSSSS! WHERE IS THE SHOTTY!?!?!?!?!?!?!?!? Link to comment Share on other sites More sharing options...
(XBOX)YieldingOrc9 Posted November 17, 2017 Share Posted November 17, 2017 Any work being done to resolve lag issues in Cetus public space on Xbox 1? Link to comment Share on other sites More sharing options...
Lored Posted November 17, 2017 Share Posted November 17, 2017 How about: new Clan management system; fields for "Clan description"(Clan Rules), except for the already available "motd" more flexible and variable "Hierarchy and Roles" system; stricter access to the Dojo and Labs (to avoid players who join the clan, buy BP's and leave) Link to comment Share on other sites More sharing options...
(XBOX)SEE MR TOLKIEN Posted November 17, 2017 Share Posted November 17, 2017 My first comment is just an observation, am not asking for a rework or any sort of action to be taken. I know we have previously discussed Raids, but I feel there is a point that no one has brought up. The rewards available from Raids only appeal to a certain minority of players, plus the amount of time involved and game Mechanics don't fill most players with joy and excitement. Additionally Developers aren't interested because only a minority of players would be affected. Hence we got ourselves in a nice circle. Now to my question, Are there any plans to rework the movement mechanics for Operators. While I believe we are on the right track when it comes to operator powers and Synergies between Warframes. The movement of Operators takes away from the fun we are having, especially when Warframe is supposed to be a game about fast paced, jumping around action. Thank you Guys, love the game. Link to comment Share on other sites More sharing options...
Vasala Posted November 17, 2017 Share Posted November 17, 2017 Question 1: Will the mastery rank 24 test get updated to allow us to use our amps and operator boosting focus powers in the test? If not could the test at least be fixed to not be harder for those of us trying it now than it was pre PoE. (From what I am hearing the beam is doing less damage to the orb now, the range of the beam is shorter, and maggots are spawning faster than they were before.) I just know as it currently stands this test is very very annoying and seems weird that improving our operator does not help in the test. Question 2: Could we have alternative ways to get fish / gems / ore in the plains? I know some of my friends really dislike fishing and mining and wish they could get the materials from killing the Grineer on the plains. What they would like to see would be Grineer fishers and miners that they could kill and / or fishing baskets / mine carts they could get these resources from. Or some sort of exchange in Cetus where they could trade other resources for fish / ore etc. (A decent way to use up some other resources like Nanospores etc to get new plains resources.) Link to comment Share on other sites More sharing options...
Vypr Posted November 17, 2017 Share Posted November 17, 2017 What are the chances of making Fieldron, Mutagen Mass, and Detonite Injector blueprints reusable? Although it is easy enough to get them from farming Invasion missions. I just think it's weird that most other items have reusable blueprints but these 3 items have been around for so long now and we're still required to purchase a blueprint from the dojo each time we want to craft them. Link to comment Share on other sites More sharing options...
Dokrak Posted November 17, 2017 Share Posted November 17, 2017 Are there any plans to make voice packs to replace lotus for the standard missions in the game? as in having characters such as darvo voice our objectives, or even to have a funny lotus voice pack ("the surrounding area is below freezing tenno, did you pack a wooly jumper?")? i would love to hear about darvo's totally legit deals outside of his weekly CLEM mission :3 Link to comment Share on other sites More sharing options...
Ratmut Posted November 17, 2017 Share Posted November 17, 2017 Will the Zaw parts from Operation: Plague Star be avaliable after the event has ended? Or will the event be a returning thing, since the strikes give mastery and all of that. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted November 17, 2017 Share Posted November 17, 2017 On 11/15/2017 at 1:01 PM, Archwizard said: What happened to the Second Dream-style Focus abilities, like Mind Spike and Phoenix Gaze? Post-War Within players can no longer use them. Yes you can, to my knowledge. Just hold down the button. Link to comment Share on other sites More sharing options...
(PSN)jacketspiece Posted November 17, 2017 Share Posted November 17, 2017 2 minutes ago, (PS4)ArtPrince17 said: Yes you can, to my knowledge. Just hold down the button. You can't. The post-WW players can't access those abilities anymore. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted November 17, 2017 Share Posted November 17, 2017 Just now, (PS4)mrtrohman said: You can't. The post-WW players can't access those abilities anymore. I can, I don't know about you guys. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted November 17, 2017 Share Posted November 17, 2017 Question 1 - How are our next revisited Warframes coming along? Do you guys have any ideas for them and are some in the works? Question 2 - When can we expect the Hydroid Prime Trailer to give us some more juicy lore? Question 3 - Are there any details on the next Prime (Access) and maybe some additional things associated? Link to comment Share on other sites More sharing options...
(PSN)jacketspiece Posted November 17, 2017 Share Posted November 17, 2017 4 minutes ago, (PS4)ArtPrince17 said: I can, I don't know about you guys. Have you done Saya's Vigil? Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted November 17, 2017 Share Posted November 17, 2017 1 minute ago, (PS4)mrtrohman said: Have you done Saya's Vigil? Does that change anything? Link to comment Share on other sites More sharing options...
(PSN)jacketspiece Posted November 17, 2017 Share Posted November 17, 2017 2 minutes ago, (PS4)ArtPrince17 said: Does that change anything? I would assume so. If you can do it, nobody's figured it out yet. Might be on the actual school tree, but from what I can tell, you can't access that ability if you're a post-WW player. My squad and I tried to figure it out earlier and we can't access the school ability whatsoever. I'm thinking it's because of the rework. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted November 17, 2017 Share Posted November 17, 2017 3 minutes ago, (PS4)mrtrohman said: I would assume so. If you can do it, nobody's figured it out yet. Might be on the actual school tree, but from what I can tell, you can't access that ability if you're a post-WW player. My squad and I tried to figure it out earlier and we can't access the school ability whatsoever. I'm thinking it's because of the rework. I haven't gotten to play the new Plains update yet, but I'll test it out tomorrow. As far as I know, I was still able to use it Saturday. Link to comment Share on other sites More sharing options...
(PSN)jacketspiece Posted November 17, 2017 Share Posted November 17, 2017 Just now, (PS4)ArtPrince17 said: I haven't gotten to play the new Plains update yet, but I'll test it out tomorrow. As far as I know, I was still able to use it Saturday. Ah, that's why. Nobody can access the school ability on PS4 post-Cetus. Link to comment Share on other sites More sharing options...
Hyacinth Posted November 17, 2017 Share Posted November 17, 2017 1. Is tenno pump-Shotgun still coming? [/IMG] 2. Is Vaccum mod for Kubrow/Kavat possible? 3. Please look at dual dagger style weapons, They really need some love. Link to comment Share on other sites More sharing options...
Archwizard Posted November 17, 2017 Share Posted November 17, 2017 16 minutes ago, (PS4)ArtPrince17 said: Does that change anything? Unlocking the Quills opens up your Focus tree but locks out your TSD Focus ability. Link to comment Share on other sites More sharing options...
Insane-Mana Posted November 17, 2017 Share Posted November 17, 2017 On 15-11-2017 at 6:58 PM, [DE]Rebecca said: Get your questions in by 10 a.m on Friday, November 17th! So i know u guys love to play warframe and also play it at home. Did and do you enjoy running the event bounty 100 times? Link to comment Share on other sites More sharing options...
iFlipWiGs Posted November 17, 2017 Share Posted November 17, 2017 Can we get a update to the dojo? Some rooms do look better after graphics updates but some dont. Would be cool if the Tenno Lab got an update to how many warframe are in the rotating glass now that wukong and nezha are also made from there. Will the focus rework allow us to respec trees permanantly? The finality of locking in nodes really is annoying if we want to change something later on. Link to comment Share on other sites More sharing options...
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