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Plains of Eidolon: Hotfix 22.3.1


[DE]Drew

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last stage of plaque star is sometimes bugged (should really have an interception treatment of auto clearing the last couple enemies)
killed all enemies and didnt proceed, then host migrated and the clients instantly got their rewards for the last part of the plague bounty.

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1 minute ago, [DE]DrewDev said:

Changes:

  • Reduced the sound gain from the Argonak and Astilla.
  • Tweaked the charging and firing sounds of the Cycron.  

Fixes:

  • Fixed incorrect Skybox and water textures in certain Caves in the Plains. 
  • Fixed some unreleased items being Chat linkable. 

Sorry, but, how about you fix this stuff in say... 10 years? And fix the event bounties not completing now?

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Any ETA on a fix for the plaguestar bounty being unwinable? (it stays on "clear remaining enemies" forever and respawns both infested and infested spawnpods in a gigantic area around the boil, the pods respawn in the same spot over and over making a victory impossible)

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5 minutes ago, [DE]DrewDev said:

thats cool and all but...

 

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Can you make it so we can carry the toxin canister in archwing.... some of the locations are at opposite ends of the map and well my finger hurts after that much bullet jumping

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7 minutes ago, SnurtYurGooters said:

couldn't finish the new bounty mission at the "Kill all remaining enemies" portion at the end. No enemies around. One squadmate suggested it may have been due to one of our party members being in archwing.

It's not it just doesn't complete. 


Afterwards there are infested pods all over the freaking map, so I can only assume the boil is launching them to insane distances and then the game is expecting you to track each and every one of them down without marking them for you.......

I've only had the event complete successfully once the remainder of the times it's ground to a halt at the last phase. Coupled with the 1k+ meter drone escort and I'm already burned out on this.... with all the running between missions it almost feels like the whole event is just to justify Archwing Charges :/

Tho I was pleasantly surprised that the cave systems where integrated into the map and not additional loading screens. 

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