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Plains of Eidolon: Hotfix 22.3.1


[DE]Drew

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Can you please avoid using the 'kill all remaining hostiles' or at least put in a timer? we already killed " 100%" of the infested that spawned. For me the mission was uncompletable 2 out of 4 times so far because of it.

This part has been prone to error in many different missions where it was implemented and all our lives would be better off without it.

 

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Just now, SnurtYurGooters said:

Selling a riven! Buy my riven! Its for sybaris and adds crit damage and crit chance! I'm not an opportunist!

Also PoE is bugged.

I agree! It's nice that there were no additional loading screens!

(buy my riven)

Just now, Oreades said:

It's not it just doesn't complete. 


Afterwards there are infested pods all over the freaking map, so I can only assume the boil is launching them to insane distances and then the game is expecting you to track each and every one of them down without marking them for you.......

I've only had the event complete successfully once the remainder of the times it's ground to a halt at the last phase. Coupled with the 1k+ meter drone escort and I'm already burned out on this....

Tho I was pleasantly surprised that the cave systems where integrated into the map and not additional loading screens. 

 

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4 minutes ago, LSG501 said:

Can you make it so we can carry the toxin canister in archwing.... some of the locations are at opposite ends of the map and well my finger hurts after that much bullet jumping

You can carry the canister in archwing.

At least, I've been able to

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An issue i've been having with Limbo for a while, at times the corsair in the middle of the screen disappears, and i switch to the mining tool which fixes it. and i'm not to sure what the cause of it is, but i seem to get it when i leave the rift. :/

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Nice! Good to see you guys improving the quality of life in game.

Any plans to increase standing yield for The Quills, or implement new ways to increase it? The grind to hunt vomvalysts solo to only get 100 standing per core is becoming so tedious.:sadcry: 

 

To not just be a whiner, here are some suggestions!

1. Add a drop rate of the exceptional or flawless cores with the catch that the vomvalysts are more agile?

2. The Quills Sigils!

3. Generate standing by using The Operator within missions! This would give another consistent reason to use and enjoy your Operator, all while promoting a new style of play that isn't just a gimmick. This could also be paired with suggestion #2 for Operator only Sigils, so that you only get standing after you've earned the sigil so you avoid omitting the use of vomvalysts.

 

Thanks for your consideration and all the hard work you've put into the game! :D

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"Please be aware: we will continue to deploy Hotfixes as event issues arise. We appreciate your help squashing bugs and boils during this Operation!"

 

Please be aware your players would like to not always be in the position of being your bug finders and beta testers indefinitely. We hope for a time when this is done before you release content to your loyal fans that further erodes our enjoyment of your game.

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13 minutes ago, x2yt said:

FIX ROLL CANCELING IVARA INVISIBILITY!!!

Technically its not roll... its actually roll/sprint button doing it, if you just use the roll button assigned then its ok. So ya still bad but at least we can still play without having to walk everywhere

"Please be aware: we will continue to deploy Hotfixes as event issues arise. We appreciate your help squashing bugs and boils during this Operation!"

 

Please be aware your players would like to not always be in the position of being your bug finders and beta testers indefinitely. We hope for a time when this is done before you release content to your loyal fans that further erodes our enjoyment of your game.

 

Come on man don't make a storm in a tea cup. We test things so they can fix them, there is after all a LOT of things that can go wrong and its important that we get the content within a reasonable time frame so ya...

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If you have a pistol, glaive-type weapon, i.e.; Cerata Glaive equipped, and a primary weapon and enter the plains a second time after re-entering Cetus FROM the plains once, your primary weapon crosshair disappears until you press F or whatever key you've selected to switch to your secondary again. As far as I know, this issue only has to do with the plains and the way you enter it from Cetus alone, along with the pistol/melee dual wield mode. Without a glaive equipped it is fine.

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