Talevon Posted November 15, 2017 Share Posted November 15, 2017 Still no fix for:https://forums.warframe.com/topic/872125-plains-cetus-transition-appears-to-bug-ammo-mutation-mods/ Link to comment Share on other sites More sharing options...
Neririe Posted November 15, 2017 Share Posted November 15, 2017 Prowl deactivates when i roll... anyone else experiencing this? Link to comment Share on other sites More sharing options...
Balrock168 Posted November 15, 2017 Share Posted November 15, 2017 Can you please avoid using the 'kill all remaining hostiles' or at least put in a timer? we already killed " 100%" of the infested that spawned. For me the mission was uncompletable 2 out of 4 times so far because of it. This part has been prone to error in many different missions where it was implemented and all our lives would be better off without it. Link to comment Share on other sites More sharing options...
Yakushiji-Tenzen Posted November 15, 2017 Share Posted November 15, 2017 https://kephost.com/image/ETSA Please correct! Link to comment Share on other sites More sharing options...
Teater181 Posted November 15, 2017 Share Posted November 15, 2017 i just did the new bounty and it skiped the last stage Link to comment Share on other sites More sharing options...
SnurtYurGooters Posted November 15, 2017 Share Posted November 15, 2017 Just now, SnurtYurGooters said: Selling a riven! Buy my riven! Its for sybaris and adds crit damage and crit chance! I'm not an opportunist! Also PoE is bugged. I agree! It's nice that there were no additional loading screens! (buy my riven) Just now, Oreades said: It's not it just doesn't complete. Afterwards there are infested pods all over the freaking map, so I can only assume the boil is launching them to insane distances and then the game is expecting you to track each and every one of them down without marking them for you....... I've only had the event complete successfully once the remainder of the times it's ground to a halt at the last phase. Coupled with the 1k+ meter drone escort and I'm already burned out on this.... Tho I was pleasantly surprised that the cave systems where integrated into the map and not additional loading screens. Link to comment Share on other sites More sharing options...
ScarletPrime Posted November 15, 2017 Share Posted November 15, 2017 Had a minor bug when doing a Plague Star run where the Waypoint for Stage 1 never de-activated itself after I picked up the toxin and moved on to the other stages of the Bounty. Link to comment Share on other sites More sharing options...
Adamant80 Posted November 15, 2017 Share Posted November 15, 2017 8 minutes ago, -CM-TotallyNotLimbo said: Please fix the "kill remaiing enemies" it's preventing from completing the event. i find that there are spawning pods outside of the objective and some are really far away. wasn't able to find them all. Link to comment Share on other sites More sharing options...
phoenix1992 Posted November 15, 2017 Share Posted November 15, 2017 I... can't update currently. Stuck on checking. Link to comment Share on other sites More sharing options...
Foefaller Posted November 15, 2017 Share Posted November 15, 2017 4 minutes ago, LSG501 said: Can you make it so we can carry the toxin canister in archwing.... some of the locations are at opposite ends of the map and well my finger hurts after that much bullet jumping You can carry the canister in archwing. At least, I've been able to Link to comment Share on other sites More sharing options...
Yupea Posted November 15, 2017 Share Posted November 15, 2017 An issue i've been having with Limbo for a while, at times the corsair in the middle of the screen disappears, and i switch to the mining tool which fixes it. and i'm not to sure what the cause of it is, but i seem to get it when i leave the rift. :/ Link to comment Share on other sites More sharing options...
dragonmaster61 Posted November 15, 2017 Share Posted November 15, 2017 Plague Star has a problem of stage 4 getting bugged, causing no spawns/ spawning too far from objective area and unable to finish the bounty. Can the event timer to be set indefinitely until the problem have been fixed? Link to comment Share on other sites More sharing options...
GhettoFabulous Posted November 15, 2017 Share Posted November 15, 2017 Nice! Good to see you guys improving the quality of life in game. Any plans to increase standing yield for The Quills, or implement new ways to increase it? The grind to hunt vomvalysts solo to only get 100 standing per core is becoming so tedious. To not just be a whiner, here are some suggestions! 1. Add a drop rate of the exceptional or flawless cores with the catch that the vomvalysts are more agile? 2. The Quills Sigils! 3. Generate standing by using The Operator within missions! This would give another consistent reason to use and enjoy your Operator, all while promoting a new style of play that isn't just a gimmick. This could also be paired with suggestion #2 for Operator only Sigils, so that you only get standing after you've earned the sigil so you avoid omitting the use of vomvalysts. Thanks for your consideration and all the hard work you've put into the game! :D Link to comment Share on other sites More sharing options...
RobWasHere Posted November 15, 2017 Share Posted November 15, 2017 9 minutes ago, x2yt said: FIX ROLL CANCELING IVARA INVISIBILITY!!! FYI, its not even roll; Standing still and just pressing sprint breaks cloak. Link to comment Share on other sites More sharing options...
Nik_Shredder Posted November 15, 2017 Share Posted November 15, 2017 what about the missions at poe bugging like instint bounty fail Link to comment Share on other sites More sharing options...
MurderMurderMurder Posted November 15, 2017 Share Posted November 15, 2017 "Please be aware: we will continue to deploy Hotfixes as event issues arise. We appreciate your help squashing bugs and boils during this Operation!" Please be aware your players would like to not always be in the position of being your bug finders and beta testers indefinitely. We hope for a time when this is done before you release content to your loyal fans that further erodes our enjoyment of your game. Link to comment Share on other sites More sharing options...
Gokuofuin Posted November 15, 2017 Share Posted November 15, 2017 13 minutes ago, x2yt said: FIX ROLL CANCELING IVARA INVISIBILITY!!! Technically its not roll... its actually roll/sprint button doing it, if you just use the roll button assigned then its ok. So ya still bad but at least we can still play without having to walk everywhere "Please be aware: we will continue to deploy Hotfixes as event issues arise. We appreciate your help squashing bugs and boils during this Operation!" Please be aware your players would like to not always be in the position of being your bug finders and beta testers indefinitely. We hope for a time when this is done before you release content to your loyal fans that further erodes our enjoyment of your game. Come on man don't make a storm in a tea cup. We test things so they can fix them, there is after all a LOT of things that can go wrong and its important that we get the content within a reasonable time frame so ya... Link to comment Share on other sites More sharing options...
Sauburli Posted November 15, 2017 Share Posted November 15, 2017 vor 1 Minute schrieb Hizusaurus: Prowl deactivates when i roll... anyone else experiencing this? got the same problem. if u bind "roll" to another key it works. so the problem lies in the sprint/roll key Link to comment Share on other sites More sharing options...
Tommyrocket Posted November 15, 2017 Share Posted November 15, 2017 If you have a pistol, glaive-type weapon, i.e.; Cerata Glaive equipped, and a primary weapon and enter the plains a second time after re-entering Cetus FROM the plains once, your primary weapon crosshair disappears until you press F or whatever key you've selected to switch to your secondary again. As far as I know, this issue only has to do with the plains and the way you enter it from Cetus alone, along with the pistol/melee dual wield mode. Without a glaive equipped it is fine. Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted November 15, 2017 Share Posted November 15, 2017 ty Link to comment Share on other sites More sharing options...
TJakaIK Posted November 15, 2017 Share Posted November 15, 2017 Link to comment Share on other sites More sharing options...
Cephalon_Morrigan Posted November 15, 2017 Share Posted November 15, 2017 If you die while pulling out the toxin, it bugs and becomes stuck. Forcing a restart of the bounty. Link to comment Share on other sites More sharing options...
InsiteFX Posted November 15, 2017 Share Posted November 15, 2017 When are you going to fix the Companions not being able to go through doors and up ramps and stairs???? Been broken since this new update, they are useless now! Link to comment Share on other sites More sharing options...
leadwolf1 Posted November 15, 2017 Share Posted November 15, 2017 I have been reporting about my issue with a freeze on frame and it going white in cetus and plains only, so fingers crossed it is fixed Link to comment Share on other sites More sharing options...
PortalPuma Posted November 15, 2017 Share Posted November 15, 2017 the crosshair with Lilmbo disappear with riftwalk Link to comment Share on other sites More sharing options...
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